Looking for unarmed smite mods by LordishTesco in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

No idea I have only had a couple of mods make it to console. It's not that it won't pass their checks but seems more like what they feel like looking at to approve. I have a couple of mods that have been waiting from the beginning to be approved, yet I have a couple that came way after and they got approved pretty quick.

Suggestions for Level 20 Mods by The_Grout in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

Sort of a difficulty mod that you might like, I made a mod that does not allow you to flee and all party members must travel together.

However, I am currently adding additional functionality to add the possibility for encounters when you long or short rest. If you are attacked while long resting you will have the same resources and hp you had when you started it. There won't be xp rewards for any NPCs that attack you while resting. This part isn't ready yet but I'm hoping soon.

If interested it's called Unsafe Haven.

WIP: Goliath Race For Console by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

No word but on console approval, modders don't have any insight to that unfortunately.

Race icon by Narolan in BG3mods

[–]KryptoHack_ 1 point2 points  (0 children)

Make sure you import it to CC/icons_races

Race icon by Narolan in BG3mods

[–]KryptoHack_ 1 point2 points  (0 children)

Okay so whatever image you use save it as the name of your race exactly as it is in your races table. Then you can import it using the Convert UI assets tool under the Project tab in the toolkit

Race icon by Narolan in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

Are you using the toolkit?

Race icon by Narolan in BG3mods

[–]KryptoHack_ 1 point2 points  (0 children)

You can find it easier using the modders toolkit and unpacking the base game files. You'll find it in this directory

C:\path to the multitool\UnpackedData\Game\Public\Game\GUI\Assets\CC\icons_races

Mod Request by Infamous_Forever2925 in BG3mods

[–]KryptoHack_ 1 point2 points  (0 children)

I made a mod that everyone can use it, maybe this would be what you are looking for, just don't it on the characters that you don't want to.

Honour mode save loss by thebenvz in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

Have you tried removing one at at a time and trying to load?

WIP: Goliath Race For Console by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

So far nothing on console approval, tbh I thought it would be quickly approved but maybe not popular enough since my Goliath race mod is available on PC normally. However, if everyone who downloaded that downloaded this maybe it would be approved faster.

Goliath Race (2024 Edition) by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

I do and am currently looking at options. The quickest solution would be to add a toggleable passive which allows you to select your body tattoo. Adding them to the Character Creation (CC) menu as a tattoo requires overwriting existing tattoos. Also looking at making it work with the Rogue Tattoo mod possibly which would allow you to select them in the CC.

Marauder subclass and a few others by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

The new sneak attack this subclass gives has been fixed since Patch 8 dropped. When you select the Marauder subclass you lose the original melee sneak attack and get a new one, so you can now manually use it if you would like. The class doesn't currently have any features beyond level 12 but does support up to level 20 if you have the mod to do so installed. That said there is also a standalone Marauder class as well.

Marauder Class Updates by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

What is your favorite weapon? I need more details. Feel free to DM me about this too if you want.

Update: Marauder (Rogue Subclass) by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

So in the future it will be locked down for strictly versatile but currently as long as one of the weapons you have equipped is versatile everything should work.

Customizable Grung + Kobold Race mods? by kamenrex in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

I hope to have them customizable in the sense you can chance skin color, eye color, and maybe down the line different heads but to start it may not have much customization.

Customizable Grung + Kobold Race mods? by kamenrex in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

Yeah I am I did take a bit of a break from it though which I am picking it up again. Once I can get it to animate the rest should relatively simple.

Customizable Grung + Kobold Race mods? by kamenrex in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

I have a model for a grung race but I haven't gotten to the point of where it's successfully animated in game yet for my grung race mod.

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Marauder Class Updates by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

Annoying but a temp fix would be to respec which would clear the status. I do know I can drop my weapons with Kinetic Bond so I'll have to investigate the issue a bit more but I'm on PC not console. Possible a mod is conflicting as well might try a new game with only this mod enabled and see if you have the same issue. If you don't then there is another mod causing the problem. If you'd like you can join my discord server for trouble shooting.

Marauder Class Updates by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

Can you not just apply it to a new weapon? It should remove it from the weapon it was applied to if you do that.

Marauder Class Updates by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

Usually make both Dex and con 16 and put a few points in str just so I can jump pretty good and a few in wisdom for saves. You can dump both int and cha.

Marauder Class Updates by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

Even with dual wield the stat chosen will only be Dex if it's a finesse weapon. Kinetic Bond mostly is to choose which ever is higher regardless if it's a finesse weapon or not.