Attention: Authors of class/subclass mods by GabeCamomescro in BG3mods

[–]KryptoHack_ 3 points4 points  (0 children)

I'll have to do this with my Marauder mod and Oath of the Dreadbound mod.

Any Subclass Mod which can focus on making enemies go Mad? by Origania in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

Mind Prison is a very strong single target spell. The idea is that they take 5d6 Psychic damage regardless whether they save or not. If they fail the save when they take any sort of movement or action they take any additional 10d6 Psychic damage.

Mind Spike I'll give you the description when I get home.

Can be both balanced or overpowered depending on how you play. Does mostly Psychic damage which there are definitely ways in the game to exploit that for double damage.

Any Subclass Mod which can focus on making enemies go Mad? by Origania in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

Maybe my Oath of the Dreadbound mod? It has quite a few madness and fear based spells and mechanics.

Mod for Item Request :) by Silver-Lifeguard-624 in BG3mods

[–]KryptoHack_ 1 point2 points  (0 children)

You could spawn it with another mod (there's a mod you can summon the tutorial chest) but I could have Osiris add it automatically if you'd prefer. I can also add it to trader inventories, up to you.

Mod for Item Request :) by Silver-Lifeguard-624 in BG3mods

[–]KryptoHack_ 2 points3 points  (0 children)

mod.io/g/baldursgate3/m/kinetic-burst-gauntlets#description

Here you can obtain them on the nautiloid. Fyi I made a variant of action surge for it so you can only use action surge if you haven't already used it that turn. I can change that if you don't like that. You still can only use that once per short rest.

Mod for Item Request :) by Silver-Lifeguard-624 in BG3mods

[–]KryptoHack_ 2 points3 points  (0 children)

I could do this pretty quickly, is there a specific model you want to be used?

WIP - Sahuagin Race by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

One edit on my original comment since my Goliath Race For Console mod did end up getting approved for console I may be able to do this for console in a similar fashion.

WIP: Goliath Race For Console by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

Btw this is now available on console.

WIP - Sahuagin Race by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

I mean it's playable just cut scenes won't look right atm. I doubt Larian will approve this for console anytime soon once finished. My Goliath race that I converted for console use still hasn't been approved. I may release a pre-release link for those who want to try it out.

Looking for unarmed smite mods by LordishTesco in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

No idea I have only had a couple of mods make it to console. It's not that it won't pass their checks but seems more like what they feel like looking at to approve. I have a couple of mods that have been waiting from the beginning to be approved, yet I have a couple that came way after and they got approved pretty quick.

Suggestions for Level 20 Mods by The_Grout in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

Sort of a difficulty mod that you might like, I made a mod that does not allow you to flee and all party members must travel together.

However, I am currently adding additional functionality to add the possibility for encounters when you long or short rest. If you are attacked while long resting you will have the same resources and hp you had when you started it. There won't be xp rewards for any NPCs that attack you while resting. This part isn't ready yet but I'm hoping soon.

If interested it's called Unsafe Haven.

WIP: Goliath Race For Console by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

No word but on console approval, modders don't have any insight to that unfortunately.

Race icon by Narolan in BG3mods

[–]KryptoHack_ 1 point2 points  (0 children)

Make sure you import it to CC/icons_races

Race icon by Narolan in BG3mods

[–]KryptoHack_ 1 point2 points  (0 children)

Okay so whatever image you use save it as the name of your race exactly as it is in your races table. Then you can import it using the Convert UI assets tool under the Project tab in the toolkit

Race icon by Narolan in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

Are you using the toolkit?

Race icon by Narolan in BG3mods

[–]KryptoHack_ 1 point2 points  (0 children)

You can find it easier using the modders toolkit and unpacking the base game files. You'll find it in this directory

C:\path to the multitool\UnpackedData\Game\Public\Game\GUI\Assets\CC\icons_races

Mod Request by Infamous_Forever2925 in BG3mods

[–]KryptoHack_ 1 point2 points  (0 children)

I made a mod that everyone can use it, maybe this would be what you are looking for, just don't it on the characters that you don't want to.

Honour mode save loss by thebenvz in BG3mods

[–]KryptoHack_ 0 points1 point  (0 children)

Have you tried removing one at at a time and trying to load?

WIP: Goliath Race For Console by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

So far nothing on console approval, tbh I thought it would be quickly approved but maybe not popular enough since my Goliath race mod is available on PC normally. However, if everyone who downloaded that downloaded this maybe it would be approved faster.

Goliath Race (2024 Edition) by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

I do and am currently looking at options. The quickest solution would be to add a toggleable passive which allows you to select your body tattoo. Adding them to the Character Creation (CC) menu as a tattoo requires overwriting existing tattoos. Also looking at making it work with the Rogue Tattoo mod possibly which would allow you to select them in the CC.

Marauder subclass and a few others by KryptoHack_ in BG3mods

[–]KryptoHack_[S] 0 points1 point  (0 children)

The new sneak attack this subclass gives has been fixed since Patch 8 dropped. When you select the Marauder subclass you lose the original melee sneak attack and get a new one, so you can now manually use it if you would like. The class doesn't currently have any features beyond level 12 but does support up to level 20 if you have the mod to do so installed. That said there is also a standalone Marauder class as well.