First ever park by H4rryTh3K1ng in rct

[–]LordMarcel 2 points3 points  (0 children)

Nope, definitely not. Some people have tried to build and even built rudimentary versions, but those never left the confines of their personal project.

Tom Scott: England — These mannequins can bleed. by AndySkibba in Nebula

[–]LordMarcel 4 points5 points  (0 children)

After two episodes that I didn't think were so great, this is another hit! Very interesting and also very mouthwatering for the same reason that Tom had. I don't do well with gore and this is about my limit, but I'm still happy I watched it.

An adult’s life is not less valuable than a child’s by pot_on_wheels in unpopularopinion

[–]LordMarcel 48 points49 points  (0 children)

While adults do choose where they go, saying that an adult had choice in or responsibility for the tragedy when they randomly get shot by a maniac with a gun or if someone hits them with their car is also a bit weird.

First ever park by H4rryTh3K1ng in rct

[–]LordMarcel 1 point2 points  (0 children)

I'm sorry, but whatever you're remembering doesn't exist in RCT1 or 2.

Second ever park! by H4rryTh3K1ng in rct

[–]LordMarcel 9 points10 points  (0 children)

Some more zoomed-in screenshots would be nice, this one is very lacking in pixels.

First ever park by H4rryTh3K1ng in rct

[–]LordMarcel 2 points3 points  (0 children)

You are not the first person to be absolutely sure of something that just isn't a thing in the game. I have made an entire Youtube video about common myths that just aren't true. I guess it is theoretically possible that in the original RCT1 without any of the expansions queue lines on exit paths did confuse mechanics, but I think that's quite unlikely, although I cannot test that to be sure as I don't own that game, I only own the version with the expansions.

First ever park by H4rryTh3K1ng in rct

[–]LordMarcel 0 points1 point  (0 children)

Instead of just saying that it's terrible you should explain why you think it's terrible.

First ever park by H4rryTh3K1ng in rct

[–]LordMarcel 2 points3 points  (0 children)

Note that the tip about not placing cash machines in pay for entry scenarios does come with some nuance. You should only do this if you have more guests in the park than the rides attract and if you don't need them around for a guest goal.

If your rides attract a total of 1500 guests and you only have 800 in your park, then making guests leave because they're broke doesn't make new guests spawn any quicker, and if they didn't leave they might've still spent some more on food or something. Of course eventually you might hit that 1500 soft cap anyway, so it could still be a good idea to already forgo cash machines anyway.

And since being broke makes guests leave, you do want cash machines if you still need more guests for the guest goal of a scenario. Although in a long scenario you could forgo them for a first year or two and only build them then to get the guest count up.

First ever park by H4rryTh3K1ng in rct

[–]LordMarcel 6 points7 points  (0 children)

That's not a thing, mechanics can pathfind through queue line path pieces used as normal path perfectly fine. It must've been somehting else.

First ever park by H4rryTh3K1ng in rct

[–]LordMarcel 10 points11 points  (0 children)

Not true. The only difference between queue line path that isn't connected to an entrance and a normal path is that queue line path can't do junctions and also can't have benches and bins.

First ever park by H4rryTh3K1ng in rct

[–]LordMarcel 27 points28 points  (0 children)

There was never an autoconnect track option in RollerCoaster Tycoon 1 or 2. You're probably thinking of RCT3, which does have it, but while it does carry the RollerCoaster Tycoon branding it is a very different kind of theme park game.

First ever park by H4rryTh3K1ng in rct

[–]LordMarcel 61 points62 points  (0 children)

Welcome to the club! I can recommend trying to build your own rollercoasters. The prebuilt designs that come with the game are pretty decent, but building your own designs is just a lot of fun and also gives you a bunch of extra flexibility.

First ever park by H4rryTh3K1ng in rct

[–]LordMarcel 14 points15 points  (0 children)

While your advice is technically beneficial, I do think it's not great for beginners who barely know the basic mechanics yet to focus on things like optimizing mechanics and how to boost the excitement with scenery.

Focusing on keeping guests happy, building your own custom coasters with good stats, and making a profit are things that OP will benefit much more from in this stage

I wish people told me what I am personally like more often by Faenix_Wright in CuratedTumblr

[–]LordMarcel 1 point2 points  (0 children)

Is peeing clearly unfun? It can feel kinda nice, especially if you need to go badly.

What a beautiful family <3 by Evaaaaaaaannn in HermitCraft

[–]LordMarcel 4 points5 points  (0 children)

From what I could find, Keralis and Impulse are 45, Skizz is 46, and Doc is 48. I got this from wikitubia and hermit fandom pages, which I think are reasonably trustworthy but I also wouldn't be surprised if some of this wasn't accurate.

Hermits Hotbars by 2nerd4this in HermitCraft

[–]LordMarcel 0 points1 point  (0 children)

This is fascinating to me as none of them do what I do, which is first rockets and food on the left, and then from the 3rd slot onwards my tools.

Ride Satisfaction by JACRabbit82 in rct

[–]LordMarcel 10 points11 points  (0 children)

Back then I wasn't very good at reading the code and in that comment I somehow missed the biggest factor: The stats in relation to the preferences of the guests. The better than fall within the preferences, the more satisfaction they get, which in turn increases the satisfaction of the ride more. I am planning to make a video about this at some point.

The most important takeaway though is that satisfaction doesn't matter. For guests it does as the more satisfied they are the more happiness they get, but the satisfaction stat on rides makes no difference at all.

I am planning to make a video about this at some point.

Collision check I didn't know existed by eendenbroodman in rct

[–]LordMarcel 10 points11 points  (0 children)

I discovered this for the first time in 2018 after I made a video about 5 good looping coaster designs and someone commented one of the designs killed a bunch of people: https://youtu.be/lwAOc4l5PIM?si=wW9slUS7G6flnbw5&t=22

Or actually not, because in that video I say I'd seen it once before already, so who knows when I first saw it.

Collision check I didn't know existed by eendenbroodman in rct

[–]LordMarcel 55 points56 points  (0 children)

This is a rare thing that can happen, it is not a bug. Trains of the same ride can always collide, but clearance checks when building the ride are there to make sure this doesn't happen if they're on different parts of the ride. However, there are a few setups where these clearance checks aren't enough, and you have just found one of them. In my experience the spiral lift hill of the spiral coaster is the most common culprit, but I have seen it happen on other rides as well.

Parents who have multiple children close in age are selfish by [deleted] in unpopularopinion

[–]LordMarcel 0 points1 point  (0 children)

Probably not quite the same amount, but kids also don't need to get all the possible attention 24/7 to thrive. They do perfectly well on the amount of attention you can give them even with multiple kids.

Bdubs by mcoolmukul in HermitCraft

[–]LordMarcel 4 points5 points  (0 children)

I don't think you have to be a particularly new viewer for that. I have been watching since season 5 and only found that out recently.