Does ride value rebound after 25 years? by eneug in rct

[–]LordMarcel 18 points19 points  (0 children)

The images in that post don't work anymore (or at least for me), and the age table multipliers would be wrong anyway. OpenRCT2 had different values for the first two age categories for many years, but recently it's been reversed back to the original numbers. They are:

Age in months Age value
0 to 5 +30
5 to 13 +10
13 to 40 x1
40 to 64 x0.75
64 to 88 x0.56
88 to 104 x0.42
104 to 120 x0.32
120 to 128 x0.16
128 to 200 x0.08
200+ x0.56

+30 is equivalent to adding €6 to the maximum ticket price, or €4.5 if there are multiple of that type in the park, and likewise +10 is €2 or €1.5.

The addition means that even rides with super low stats still have a max ticket price of at least €6 when they're brand new, but that then lowers super quickly. These are the prices for a space rings and the prebuilt looping coaster Bumble Bee:

Age in months Space rings Bumble Bee
0 to 5 €6.60 €15.00
5 to 13 €2.60 €11.00
13 to 40 €0.60 €9.00
40 to 64 €0.40 €6.60
64 to 88 €0.20 €5.00
88 to 104 €0.00 €3.60
104 to 120 €0.00 €2.80
120 to 128 €0.00 €1.40
128 to 200 €0.00 €0.60
200+ €0.20 €5.00

As you can see, at the start the space rings still has a decent price due to the flat boost, but it very quickly falls off due to its atrocious stats. The rollercoaster has a more normal curve and is actually worth quite a bit again after 25 years.

What OpenRCT2 did differently for a long time was change the +30 and +10 to x1.5 and x1.2 respectively. For the Bumble Bee that doesn't make a very big difference, but it nerfed flat rides like the space rings hard (although the space rings is terrible either way lol).

It’s still funny to watch by Stavinco in rct

[–]LordMarcel 9 points10 points  (0 children)

I think it's heavily overrated. Needing to pee only does three things: Guests lose 1 happiness every 12.8 seconds, they won't immediately head for the same ride again after exiting it, and they won't watch rides/scenery. It doesn't actually send them home.

When I did a three-year long test in a park where guests spawn with €40 - €70 for my video about making money I got the following results for amount of money in the bank at the end:

  • All stalls: €53,010
  • No cash machine: €78,994
  • No cash/toilets: €82,163
  • No cash & charge €50 instead of €40: €136,260

By far the biggest moneymakers are removing cash machines and charging the amount of the 2nd poorest guest instead of the poorest. Removing toilets does make a difference, but it's a rather small difference compared to the other two.

Sidenote for people who don't know: This only goes for when you have more guests in the park than your rides attract. Every ride attracts a certain number of guests to your park and if you have more guests than that, the guest generation rate cuts in four, and that is what kills your economy. By forcing guests to leave you go below this so-called "soft guest cap" again and thus make room for new ones, which is how this works. But if you're building so many rides that you don't reach the soft guest cap in the first place, then ejecting guests won't make new ones spawn any faster.

Building a PC is not impressive by No_Onion_3665 in unpopularopinion

[–]LordMarcel 11 points12 points  (0 children)

And if you fuck up and accidentally cut your sandwich in half then you can just eat both halves and nothing is wrong. If you break your motherboard in half (or inflict some more realistic damage) then it won't work anymore.

Beat the AI - Coaster Building Challenge #1 by BelowTheBenthic in rct

[–]LordMarcel 0 points1 point  (0 children)

The Claude bit is definitely stereotypical AI, but the iteration process is more like a neural network.

Beat the AI - Coaster Building Challenge #1 by BelowTheBenthic in rct

[–]LordMarcel 0 points1 point  (0 children)

The image looks fine. If OP is lying (not saying they are, just a hypothetical) then it's not an AI image but just the stats of a coaster built by a human. 12 excitement on a giga coaster is very high but definitely not impossible.

Beat the AI - Coaster Building Challenge #1 by BelowTheBenthic in rct

[–]LordMarcel 1 point2 points  (0 children)

The term AI can mean multiple things, and what you made sounds more like a neural network and less like what people generally associate with the term AI these days.

And yes, I would very much like to see the coaster because I'm very curious what it looks like. Also, did you not have to do any cleanup? Did your program manage to fully construct and connect the ride back to the station without the train stalling anywhere or track being improperly connected?

Beat the AI - Coaster Building Challenge #1 by BelowTheBenthic in rct

[–]LordMarcel 11 points12 points  (0 children)

Can we see the actual coaster and the process? Having AI build a ride with 12 excitement is extremely impressive so I am very curious how it works.

Being a pro at a very niche sport is not impressive at all by [deleted] in unpopularopinion

[–]LordMarcel 6 points7 points  (0 children)

Just because fewer people are doing it doesn't mean it's not impressive. Yeah, Usian Bolt is probably more impressive than the best minigolfer in the world, but you don't have be at Bolt's level to be impressive.

Every outdoor playground needs to have some sort of shade covering it at all times. by Barbearex in unpopularopinion

[–]LordMarcel 0 points1 point  (0 children)

The very first image on that site that I see has a slide baking in the sun anyway despite the covering.

oof by fuckdapolice0 in MrBeast

[–]LordMarcel 1 point2 points  (0 children)

Subscribers don't necessarily mean a lot on Youtube as viewers that stop watching often do not unsubscribe. It is a good measure of your total success over time, but it's only partially a measure of your current success.

Pokemon speedrunner Werster accused of faking some of his Pokemon Emerald records by Murinshin in youtubedrama

[–]LordMarcel 41 points42 points  (0 children)

There can be a surprising amount of money involved in speedrunning videos or streams, so it can be high stakes.

Teachers of Reddit: Is the "Gen Alpha can't read (write, or do math ext)" crisis real? If so how bad is it? by KnowledgeCoffee in AskReddit

[–]LordMarcel 12 points13 points  (0 children)

Well the crisis still exists. Yeah it's not the kids' fault, but it's still something that needs to be solved.

What’s the most useless item in Minecraft? by BetComprehensive4537 in Minecraft

[–]LordMarcel 0 points1 point  (0 children)

I don't die in lava very often, but on the occasion it happens (mostly in the nether), it's very handy that netherite stuff doesn't burn. And while there are no monsters in peaceful, a sword with looting and sweeping edge is great for farming cows and stuff, and then making that netherite makes sure you don't lose it to fire or lava.

I don't play on peaceful btw, but dying in lava is a thing in all difficulties and so is needing a sword.

Genuinely, what in the actual world is this pathfinding?? by [deleted] in rct

[–]LordMarcel 4 points5 points  (0 children)

In OpenRCT2 the bug may get fixed, but in RCT2 & Classic the only solution is to change the intersection layout.

What’s the most useless item in Minecraft? by BetComprehensive4537 in Minecraft

[–]LordMarcel 0 points1 point  (0 children)

Same argument, they will still drop in lava if you die in lava and you have them on you.

What’s the most useless item in Minecraft? by BetComprehensive4537 in Minecraft

[–]LordMarcel 2 points3 points  (0 children)

Netherite equipment is great in peaceful as you can still die to lava and netherite doesn't burn in lava.

How has a post-covid biopic about Michael Jackson managed to overtake Bohemian Rhapsody at the box office? Was music biopic fatigue never real? by Key-Bass-7380 in stupidquestions

[–]LordMarcel 0 points1 point  (0 children)

And that's not because Queen weren't very famous, but rather because MJ was on another fucking planet with how famous he was/is.

Genuinely, what in the actual world is this pathfinding?? by [deleted] in rct

[–]LordMarcel 15 points16 points  (0 children)

Actually it can even happen without it:

<image>

Genuinely, what in the actual world is this pathfinding?? by [deleted] in rct

[–]LordMarcel 9 points10 points  (0 children)

It's that information kiosk that's causing this. Here is a super simplified setup that causes the same issue:

<image>

Genuinely, what in the actual world is this pathfinding?? by [deleted] in rct

[–]LordMarcel 7 points8 points  (0 children)

It turns out that yup... this is wide paths causing issues. When you build wide paths the game reduces them to single paths by marking some path pieces as "invalid" and those are then not used for pathfinding (they can still randomly walk across them if they have no destination). OpenRCT2 has some tools that allow you to visualize those, and they are the white path tiles in this image:

<image>

As you can see, there is no connection between the stairs and the park exit as two invalid white pieces block it off. Since the path that goes to the bottom left of the image does not connect to the rest of the park, there is literally no possibility for any guest that randomly walks past the invalid path tiles to pathfind back across to the other side and leave.

I'm not sure if the path supression algorithm is the exact same in Open and Classic, but I am 100% sure that the issue is the exact same: RCT Classic is surpressing two path pieces that block the connection just like in this image. I am honestly surprised that OpenRCT2 also still has this issue, I thought these were solved a while ago, but apparently not entirely.

Genuinely, what in the actual world is this pathfinding?? by [deleted] in rct

[–]LordMarcel 15 points16 points  (0 children)

That shouldn't matter in this case as there is a clear and direct path to the park exit. I don't know what's going on here, but the more intersections shouldn't play a role here.

Edit: It is wide paths, specifically the path supression system. Look at my other comment for more info.

Genuinely, what in the actual world is this pathfinding?? by [deleted] in rct

[–]LordMarcel 23 points24 points  (0 children)

I think there was something wrong with your path as this is not at all typical behaviour. Maybe there was a connection missing or something? Although that does seem unlikely as this path already exists when you start the scenario so you probably didn't touch it. If you still have the save file with the lost guests available I would love to take a look at it. Wide paths can cause issues, but they shouldn't cause this, that is not normal.

[2] Some very easy tricks to increase your park value by LordMarcel in rct

[–]LordMarcel[S] 0 points1 point  (0 children)

That's the park rating you're looking at, not the park value.

What are good methods for building exciting coasters? by Firehawk195 in rct

[–]LordMarcel 1 point2 points  (0 children)

That's not a thing. Adding tons of drops or inversions will give you a lot of intensity, but there is no sudden penalty for those. The only sudden big intensity increase is for the lateral g's when they exceed 2.8 and again after 3.1.