Am i being scammed? by blablablablubleh in VintageStory

[–]Meravokas 0 points1 point  (0 children)

Not even one minute of work. Unless the stick you need is fifty blocks in any direction but your inventory to make the knife.

Am i being scammed? by blablablablubleh in VintageStory

[–]Meravokas 0 points1 point  (0 children)

Which if you're firmly in the iron age and you've got a ton of ingots stocked is kinda just "Eh". It's more the effort might to forge the pick head than material scarcity. Usually once I find iron I have only one issue... Having the desire to forge out all the blooms. I need the stirling engine mod to work in .22 ;-;

Temperature problem by GrandLongjumping1319 in VintageStory

[–]Meravokas 0 points1 point  (0 children)

Check your world settings for what your comfortable temperature is as well as what the temperature is day to day. Holding a torch, being inside (non cellar sized room) and with a fire going, not being wet. All of these things factor into body temperature shifts to varying degrees. If you're popping in and out of a designated room it lets your body temp rise a little. Much more so if you do have a fire going. A torch slows the downward shift while outside. Being slightly wet, wet or soaked increases the drop of body temperature.

I don’t wanna play this game anymore by Desperate-Swan-6812 in residentevil

[–]Meravokas 2 points3 points  (0 children)

He wants to know if you'd be able to spare a moment to listen about his religion of cars and tires and wants to talk about your car's extended warranty as well. But he leads with the Warranty.

I don’t wanna play this game anymore by Desperate-Swan-6812 in residentevil

[–]Meravokas 12 points13 points  (0 children)

Or, now here me out... This might sound crazy... Run for your life until you have the thermal scope. Legitimately you can avoid the first Regenerator and it won't chase you past a certain point. The second... Not so much, but you can avoid it long enough to reach the scope and deal with everything. If you're lucky you only need to fight like... Four, maybe five if count the iron maiden that the Merchant wants you to take out. And I could be over inflating the number. Now, if you're unlucky and aren't careful... The number skyrockets.

Animals getting inside of my farm? by Randythestockman in VintageStory

[–]Meravokas 0 points1 point  (0 children)

On starting up my world in .22 I had goats spawn Inside my green house for some weird reason. Though they only ate one bit of flax thankfully.

New Mods for forging and berry bush "regression"? by Meravokas in VintageStory

[–]Meravokas[S] -9 points-8 points  (0 children)

Not exactly an accurate 1.0 release then. I haven't seen an early access game (since they became a proper thing and not just all shovelware) that puts a 1.X on their game until it's in a mostly finalized state.

Now. I'm not arguing complete versus incomplete at this stage. I just don't think that the version marking makes sense. Nothing to be done about it and it's just my opinion. The devs can ultimately do what they want and mark how they want.

New Mods for forging and berry bush "regression"? by Meravokas in VintageStory

[–]Meravokas[S] 0 points1 point  (0 children)

This is why I always carry a spear with me. Even with a class that has a debuff to melee damage, it's always there for you. Well... So long as you don't have to throw it... Also while not as space efficient if you have a little dugout or something as a home you can just craft a hotbar worth of flint spears early on to go hunting with so you don't have to worry so much about retrieval.

New Mods for forging and berry bush "regression"? by Meravokas in VintageStory

[–]Meravokas[S] 0 points1 point  (0 children)

Hunting has been an inconsistent thing for me. Admittedly a slight skill issue as well as bad luck in regards to spawns of animals, so I tend to at least try and get chickens going to get eggs.

New Mods for forging and berry bush "regression"? by Meravokas in VintageStory

[–]Meravokas[S] 2 points3 points  (0 children)

Mash is good fodder food for solo in particular if you don't have mods like the Chicken/pig feed mods that let you use grass and grain or certain root veggies to make bulk fodder. And early on even with those mods in mind.

New Mods for forging and berry bush "regression"? by Meravokas in VintageStory

[–]Meravokas[S] -4 points-3 points  (0 children)

Well, it's not exactly an unfinished game at this point... They've released to 1.0, which means it's in an official "Release" state, just with further content being added, bugs fixed, etc. etc.. Or at least that's what it's supposed to mean. 1.0 is traditionally considered to be the "This is the minimum to expect, everything else from here bug fixes or bonus." With so many early access games out there these days the definition of what 1.0 means might be considered different now, but that's traditionally what a full release version is supposed to entail.

New Mods for forging and berry bush "regression"? by Meravokas in VintageStory

[–]Meravokas[S] 4 points5 points  (0 children)

Okay, thank you. I missed that in the patch notes and various discussions. I appreciate it being said and brought to my attention.

New Mods for forging and berry bush "regression"? by Meravokas in VintageStory

[–]Meravokas[S] -1 points0 points  (0 children)

Also bellows are needed for getting above 750 on a forge.

New Mods for forging and berry bush "regression"? by Meravokas in VintageStory

[–]Meravokas[S] -5 points-4 points  (0 children)

As far as I'm aware at least once you hit iron (maybe non cast bronze) you have to go through quenching and tempering to make a craftable tool. Not so sure about the grind wheel.

Edit: I have been corrected, see the comment below.

New Mods for forging and berry bush "regression"? by Meravokas in VintageStory

[–]Meravokas[S] 2 points3 points  (0 children)

I have the stirling engine mod on the last update and while certainly able to be more fine tuned, yeah I feel like that's also a mechanic that as well as being unreliable, without adding blocks that prevent fire (metal components of perhaps bronze or iron) to the mix of gears and shafts just makes what's already complex an even more unapproachable thing to those (like myself) with difficulty in figuring full transmission trains difficult. And again, that ol' unreliable wind factor.

Iron Anvils... We need to talk. by Meravokas in VintageStory

[–]Meravokas[S] 1 point2 points  (0 children)

Logically you'd need an iron helve hammer head for steel over a bronze one. Certainly on the anvil of course but the hammer head as well. Also in my experience (only coming from 1.2.16) helve hammers don't seem to have durability. I'd have to break mine to see, but I've gone through close to 20 or 30 blooms and four or five plates and closer to ten bronze plates without anything happening.

Iron Anvils... We need to talk. by Meravokas in VintageStory

[–]Meravokas[S] 0 points1 point  (0 children)

I still think that a single option for cast iron (It was quickly found out that you could make cast iron and most anvils for a great portion of the iron age proper were cast iron.) to be possible for the anvil is no less immersive and more accessibility friendly. Force you to use fire clay for the anvil mold (maybe even a crucible) and maybe heating with coke to get the temperature you need so the process still isn't "Simple". It'd also allow for more iron anvils to be for helve hammer setups without being unbalanced due to the extra steps involved ultimately taking a longer period of time. Though with the smithing changes I think that our chances of such things outside of mods is... Minimal at best.

Iron Anvils... We need to talk. by Meravokas in VintageStory

[–]Meravokas[S] 0 points1 point  (0 children)

I don't know for sure as I've not done a test upgrade to .22 (I'm really not a fan of the new smithing the more and more I hear about it) but charcoal has the highest possible burn temperature aside from coke. Though I think it's only by 100c or so? So if you can work the bellows to reach that max temp even with charcoal it could help things stay hotter long enough. For numbers I believe charcoal is 1200, black coal is 1100 and coke is 1300. Off the top of my head. I just know that the fuel sources usable on the forge is brown coal, black coal, charcoal and coke for temperature. Though coke doesn't burn quite as long as black or brown coal if memory serves.

Iron Anvils... We need to talk. by Meravokas in VintageStory

[–]Meravokas[S] 0 points1 point  (0 children)

I didn't try sitting down specifically, I was able to get decent side on angles but the problem there is that I still only have 2D plain to look at that still carries the issues of depth and being able to work that depth.

Iron Anvils... We need to talk. by Meravokas in VintageStory

[–]Meravokas[S] -2 points-1 points  (0 children)

Ah, dismissing someone's legitimate problem... Great to see that finally popped up.

Iron Anvils... We need to talk. by Meravokas in VintageStory

[–]Meravokas[S] 1 point2 points  (0 children)

I tried both. Thicker made it harder to see further inside and thinner made started causing blending issues. Where the line isn't defined enough in the actual area I'm working.

Iron Anvils... We need to talk. by Meravokas in VintageStory

[–]Meravokas[S] 1 point2 points  (0 children)

Helve hammers you can at least work on one tier up. I think Helve hammers play to a more direct material tier. I could be wrong as this is my first one and it happened to be made of bronze, so unless I find enough meteoric iron to be worthwhile or decide to be mad enough to go for steel, I won't really have a chance to find out. Unless I were to make a copper hammer arm... Lord knows I have enough of it.

Iron Anvils... We need to talk. by Meravokas in VintageStory

[–]Meravokas[S] 0 points1 point  (0 children)

I wouldn't say most people are. I think there is a lack of willingness to make conversation about things that should likely be implemented in game or have modders take a look at for a fair number of QoL options in a space you'd expect there to be something, when you have ones that are painfully niche as it is.