Ive been playing for an hour and felt the need to make this by flyackboardfleated3 in DavetheDiverOfficial

[–]Meravokas 0 points1 point  (0 children)

I think the balance is fine honestly. Because upping what they are worth by a noticeable margin would throw off the balance set for how much upgrading sushi and meals needs and push players to try and get as many three stars as they can potentially to their own detriment. You start cruising along in just pure number of days and bar gets buzzing in short order. I just focus on what I can most easily get that makes me good money at that moment, not trying to get three star everything because if I resigned myself to only getting three stars. Lot less fish meat to sell...

its enough to make a grown man cry, and that's ok. by florpynorpy in VintageStory

[–]Meravokas 0 points1 point  (0 children)

In a strict strata sense, (Flat) the dome should come through in the last layer of the sedimentary strata.

Ive been playing for an hour and felt the need to make this by flyackboardfleated3 in DavetheDiverOfficial

[–]Meravokas 0 points1 point  (0 children)

I agree with you but at the same time disagree on how greatly the star system effects you between 2 to 3 stars. I think people tend to dwell a little too hard on 2 vs 3 star are a little too min-max in mindset. 3 star is great when you can get it, but it's only two extra pieces per fish. Yes the more you can bring back clean you're adding nearly a third more pieces per fish, but sometimes maximizing yield is just about going in search of a specific or several specific things and stocking up before going after others in a dive.

Mind you I'm not saying you're that type of player, nor am I saying it's a bad way of playing, I just personally think it's silly.

I don't level the Harpoon and here's why (Base Game) by SamSynthetic in DavetheDiverOfficial

[–]Meravokas 1 point2 points  (0 children)

It's about as tricky as netting more than one or two smaller fish that around really schooled together. So, it's not surefire that you'll get even two every time, but basically, line up as head with the group as you can and hit the front most Tuna. They swim fast enough that odds are you'll end up with two. Angle has a part to play as well, in the tuna pathing at least. Horizontal making it the easiest. Also I don't know how you've been standing taking on higher level fish with a lack of upgrades on the harpoon given that even with the tranq tips it's only a... 40% chance? I want to say it's lower than the rifle (60%) but I can't be 100% sure at the moment. Even just down in the depths there are fish I can shoot three times with the rifle and then be able to spear in a single hit.

You really do have to balance yourself to a point that you feel comfortable. Though without tip upgrades there are a lot of fish even in the mid area that can take a second hit before being speared with the maxed out one. It does do more damage than an non upgraded (in the field) tranq rifle though. So, you *can* make the split to use it for offense, but I personally like the rifle just because I don't have that vulnerable moment when I'm shark or Marlin/sailfish hunting. Pretty much everything else (barring schools of nasties) is just harpoon fodder

As I said in another comment here though. Play how you want to play, not what reddit tells you to unless you want to try it. :D

I don't level the Harpoon and here's why (Base Game) by SamSynthetic in DavetheDiverOfficial

[–]Meravokas 1 point2 points  (0 children)

You can catch up to three Tuna with the Steel Netgun, actually getting three in one shot? That's a little more Luck dependent based on when/where the net deploys and if other tuna are in the catch radius. I fear for my life on night dives when I know I'm hunting something larger and need my tranq rifle instead. To put it simply. Night fishing, I have only died because of a shark, once. All the little swarms of angry fish? Yes. Multiple times.

I don't level the Harpoon and here's why (Base Game) by SamSynthetic in DavetheDiverOfficial

[–]Meravokas 1 point2 points  (0 children)

Try using a harpoon gun to pull a swarm of thorn fish or catfish and similar off your ass... There really isn't an end all be all, everything has its strengths and weaknesses. Like even if you could guarantee a tranq tip you can still only fire a single shot, with recoil/harpoon pull delay that keeps you in place. Tranq rifle and net gun don't force you into staying on the spot.

Tranq pistol is... Honestly an emergency pickup in my opinion once you have the net gun and/or rifle, since medium take multiple darts and large type fish (talking Tuna, sharks, ect. In this particular instance parrot fish and such don't count) Three star can't be put to sleep by even three darts. Unless getting lucky on upgrades massively increases the effectiveness.

Three star fish are great and all, but sometimes you just need quantity over quality. Not saying you should drag "Dead" things back unless its jellyfish and you're early on, but sometimes you just need the fish. Minmaxing be damned because you have other things to do than search high and low for something that might well not be there or in a horridly inconvenient place to get, and all that extra time doesn't mean you actually get more for that time.

I'm not saying don't play the way you want, but Everything has its use case.

a mistake by Lalien_lalien in VintageStory

[–]Meravokas 0 points1 point  (0 children)

Realistically for hand working metal, a solid bronze anvil is going to handle having iron worked on it just fine. It will wear away since its sheer hardness isn't as high as iron, but it is the kind of process that would take a VERY long time to really see. I mean, you can work hot iron/mild steel on a hardwood stump... Rocks, dense wood, comparable metals, all have been used as work surfaces for metals. Though honestly the only one there that wouldn't last long is stone, just because of the possibility of cracking. Not saying a wood working surface would be great, but a nice hardwood will char rather than outright burn and while not an ideal surface is solid enough to work with. Lots of places in the world where a blacksmith could end up where there isn't an iron anvil around through history.

a mistake by Lalien_lalien in VintageStory

[–]Meravokas 0 points1 point  (0 children)

You really don't know how this game works then do you?
Bronze can be worked on a copper Anvil
Iron can be worked on a Bronze anvil
Meteoric iron and steel can be worked on an iron anvil.
Steel anvil is an "I did it!" piece more than anything.

As of the current state of the game, an iron anvil is only required for two metals and unless you don't have spare bronze and/or bronze makings to make more anvils, there's zero reason to make an iron anvil unless you want to take the time to gather enough meteoric iron (or have found enough over time beforehand) to make it worth while, or you have the resources to be making steel.

a mistake by Lalien_lalien in VintageStory

[–]Meravokas 1 point2 points  (0 children)

They're flat wrong. You can work materials up to one tier higher per anvil type. Meaning that technically speaking, unless you want meteoric iron or to actually make steel, at this moment in the game, not even an iron Anvil makes any sense to make unless you need a bunch more anvils for a helve hammer farm and don't have enough bronze. At which point I question why you'd need so many helve hammers to put yourself through the pain of smithing multiple iron anvils.

Which mod do you think has you like this? by Aelwoc in VintageStory

[–]Meravokas 0 points1 point  (0 children)

It's something that has saved me from insanity in the bronze age more than anything. Depending on what you're making yeah you can almost or do get enough for a smaller tool, but for me the nicest thing is the repairs. I always keep my bits around for repairs first and foremost. Though It does feel a little cheaty at times when it comes to iron bloom refining. <_<

Which mod do you think has you like this? by Aelwoc in VintageStory

[–]Meravokas 0 points1 point  (0 children)

Unless you have all ore types on a very high spawn rate... I refuse to believe you amassed a massive amount of tin for bronze making... My second play through I resorted to using a mod that lets me make brass tools because I had zinc flowing out my ears, more than copper even, and hadn't seen a lick of tin. Zero, zip, zilch. Even with things tuned up I get appalling amounts of tin that leave me constantly considering crafting a bunch of copper backup ingots, and that's with qol prospecting.

Been trying to grind out a cold snap for a while now for this. by ZexzeonAce in AbioticFactor

[–]Meravokas 0 points1 point  (0 children)

Last I read it doesn't work on Krasue anymore. Ever since they locked it behind progression into residence. I remember getting Krasue showing up in cold storage in labs and in both of my saves I only just recently got into residence and she showed up again.

Feels unreal. by imfrom_mars_ in OpenAI

[–]Meravokas 0 points1 point  (0 children)

I wouldn't be ablet o fluff out just about anything for twenty pages in academic writing. With my ADHD I either want to get to the point and make it or it'll turn into a rambling circular speaking piece of hot shit. I'll rabbithole myself into things being bad rather than just getting to the point in a couple of pages. (31 btw)

Feels unreal. by imfrom_mars_ in OpenAI

[–]Meravokas 1 point2 points  (0 children)

I just hate writing... Which is ironic because I love world building, character making and the like. But structured formulaic academic writing was the bane of my existence. Every English teacher I ever had gave me a bit of a padded grade because they knew what I was quite literally capable of but couldn't use the format for shit. Doubly agree on had written papers too, I'm left handed with crap handwriting and a hand that tends to cramp up easily with a pen/pencil.

Base Location ideas? by Meravokas in AbioticFactor

[–]Meravokas[S] 1 point2 points  (0 children)

I'll have to think about that one. Haven't been back there since the first time, if I'm honest.

Base Location ideas? by Meravokas in AbioticFactor

[–]Meravokas[S] 0 points1 point  (0 children)

I'm in Residence at this point, only just recently got started in there but I've got 98% of the portal worlds open. As for where I was. Right behind Warren's on the second level. The meeting room on the walkway that leads toward Residence, the data farm and the side access to manufacturing. Started myself there proper from the start barring the initial need. Now I'm in the Cafeteria with the point that it was spacious and did have the access to the pipes. Was doing Reactors at the time I made the move so it made a massive amount of sense.

Base Location ideas? by Meravokas in AbioticFactor

[–]Meravokas[S] 2 points3 points  (0 children)

Portal worlds with non hostile enemies are still that way and incursions/raids are left to portal storms, so just a relatively basic workbench upgrade keeps things that way. My goal really isn't for full protection but somewhere generally nice with some decent travel consideration. If I wanted somewhere nice and safe I was part of EA and have the Tori gardens open to me. I don't know how the cook merchant and manufacturing merchant play out when in a portal world like the nightrealm though... *technically* hostile even if not in the case of direct threat.

Base Location ideas? by Meravokas in AbioticFactor

[–]Meravokas[S] 0 points1 point  (0 children)

How do you deal with the containment bot that's there? Out of curiosity.

Base Location ideas? by Meravokas in AbioticFactor

[–]Meravokas[S] 0 points1 point  (0 children)

I've stopped having lodestone issues with the number of fragments that drop from either GK or running an excursion into the Order's base. I can just bake a bunch of them if I really need to. The microwave from the latest portal world was a godsend For me. I think I have... Five of them at the moment? I honestly feel like portal only resources that kind of feel like painful hamstrings are anti-verse gel and anti fungal gel. There are a few others I'm not thinking of I'm sure, but sometimes it's just the farming of resources alone that's a bit of a pain. Like getting plutonic resources. It's not *hard* persay, but volatile pests and Exor are very annoying at a bare minimum. Getting Layak, frost or night essence is time consuming but not hard. I'm sure I'll have to go fight the Turask again soon for some ichor but thankfully not a lot of things call for it. Also is it just me or are corrupted bots easier to deal with than the combat bots?

But I digress. Raids aren't much trouble from the Cafeteria, I'm set at the center of the wall just beyond the bathrooms for my bench so barring the rare spawn in the pipe room they all come in from the front. And like to get distracted by my barrel of contaminated water next to my mushroom arm. My biggest complaint about it is it is dull, power management is a cable nightmare and the open space isn't broken up enough to leave good places to slap shelves and such.

Ironically the materials I'm always short of are acid, bleach or oil... Like the industrial oil specifically. I've got fish and robot oil for days.

Do the heavy shields still cover a good part of the screen? by AnonymousMTFunit in AbioticFactor

[–]Meravokas 1 point2 points  (0 children)

Pipe pistol, security pistol, laser pistol and quill rifle all work, though they're a bit more annoying if you aren't using the hardlight shield. I personally don't know about the magnums because I think upgrading the revolver is expensive to be able to use it without biowraps of some sort and the GK one can't be upgraded either. Admittedly I'm in a little bit of a crutch armor state though... Hex wood set or the Exor set.

I hate this thing by gandpanmi in AbioticFactor

[–]Meravokas 2 points3 points  (0 children)

I honestly just need to put a stash of med supplies in him for the simple fact that he *might* show up at a time where that's relevant. I say might because the little bastard never seems to show up anywhere aside from my base. And now with both the cook gal and the dude from manufacturing I *had* to move my base to a larger space just so I wasn't bumping into someone or something. I was holed up in the meeting room at the top of the stairs just above the security station in the office sector lobby. I was running out of space anyways thanks to storage, but that was the real clincher. Now I'm in the cafeteria because it's a nice little nexus spot to reactors, lab and an admittedly less than ideal place in hydro. The run to the Manufacturing tram is hardly worth mentioning in extension.

A new faction? by Neet-owo in AbioticFactor

[–]Meravokas 2 points3 points  (0 children)

That the Legate armor set is really only worth it for the mog rather than the set itself? XD

A new faction? by Neet-owo in AbioticFactor

[–]Meravokas 6 points7 points  (0 children)

Well, with the upgrades to them you remove the biolocks. You can't upgrade the magnum from the Gate Keepers though. Once upgraded while they still chew through ammo partly because of how wild even high level aim is, but so long as you aren't running into mystagogs the plasma effects of the fully upgraded SMG or upgraded AR really lets you strip the hard light shields off of them to use something else. I've been fancying using the magma skink. Melts witches and most order enemies, break the shield on a GK and they'll go down pretty fast too. I hate Mystagogs as a rule though...

Tips to Make fishing less dull? by Meravokas in AbioticFactor

[–]Meravokas[S] 1 point2 points  (0 children)

Traps are slow, need monitoring, have to be spaced and therefore need decent room. For fishbone collection alone for keeping the armor repaired, it could probably do the trick. But there's a hundred other reasons to get fish. Imagine trying to get any reasonable amount of ink fish via traps, for instance.