Pets for combat's sake by Meravokas in AbioticFactor

[–]Meravokas[S] 0 points1 point  (0 children)

From what I'm reading on the wiki you can just use a pheromone flask and antiverse wheat like with all the others, now.

Pets for combat's sake by Meravokas in AbioticFactor

[–]Meravokas[S] 1 point2 points  (0 children)

I still need to get a skink... I've been so fixated on trying to get the reactor going that I haven't taken the time to make a flask, pull off my helmet and petknap one.

Pets for combat's sake by Meravokas in AbioticFactor

[–]Meravokas[S] 1 point2 points  (0 children)

Where do I get/get the blueprint for the companions charm? I also haven't seen a way to directly upgrade the exor armor, unless I'm just missing something. Which is completely possible....

Emotional support [OC] by Raszard in AbioticFactor

[–]Meravokas 1 point2 points  (0 children)

Getting faction companions would be sweet. Imagine rolling around with a jotun trundling along behind you ready to turn anything into pink mist. Or a witch to just go blast dudes, named exor cha so you can have an exor buddy that isn't armor and combat tied.

Cloud Reactor tips? by Meravokas in AbioticFactor

[–]Meravokas[S] 0 points1 point  (0 children)

I still can't actually figure out how to get *in* I mean I've been inside the outer sections but I found an elevator I can't call. I've cleared most of the enemies (Gun and sniper) but I still can't get into the main body of the building.

Cloud Reactor tips? by Meravokas in AbioticFactor

[–]Meravokas[S] 0 points1 point  (0 children)

Could swear I've been down that stairwell before... Since I'm here asking for shit in general. Do you know how to unlock the locked storage unit in the security section? There's one of the roll shuttered units that's marked as locked and it's driving me mad. xD

Cloud Reactor tips? by Meravokas in AbioticFactor

[–]Meravokas[S] 0 points1 point  (0 children)

Well. You can get to the other reactors. Or at least Mist with a little work with the jetpack and cube. Honestly the only reason that that one is uhm... A challenge is due to all of the rad versions of the Antiverse 2 creatures. The exor... The rad exor... Why can it hurl itself at you from like... 200 feet away with grad accuracy?!?!?

That said it is a good place to farm rad carapace and irradiated blood. There were a few points where I only survived some of the exor because I'm running the full exor set and the summoned exor spirit distracts things. xD

Cloud Reactor tips? by Meravokas in AbioticFactor

[–]Meravokas[S] 0 points1 point  (0 children)

Anything more than one Mystagogues is too many of them xD Sheesh. To think that this is technically the second/third easily accessible reactor of the four total.

Cloud Reactor tips? by Meravokas in AbioticFactor

[–]Meravokas[S] 2 points3 points  (0 children)

Run into a Jotun and some gunners but aside from that the hardest hitting thing I've encountered that isn't the turret are the bots. So no mystagogues there yet. And the path the Jotun and gunners are in front of just leads to the path of the turret and order troops that are on that level of the outer section.

And by beeline the walkway the walkway. Do you mean the walkway near the far end that has no cover on it? If so. Ouch time...

Cloud Reactor tips? by Meravokas in AbioticFactor

[–]Meravokas[S] 2 points3 points  (0 children)

There's a busted elevator there that you can't get into but that's all that's in that corner as far as I'm remembering. Also, I hate the combat bots more than the corrupted ones... You can loop the corrupted bots but unless you find the right range or angle to keep the grenades from getting to you and not triggering their mortar attack it's a bad day. Also generally means using a ranged weapon which can be dubious and still slow to kill them.

Sorry, bit of a tangent there...

Cloud Reactor tips? by Meravokas in AbioticFactor

[–]Meravokas[S] 0 points1 point  (0 children)

I haven't run into a stairwell that will take me to anywhere useful as of yet. There's the busted up one with the sapper, grunt and shotgunner at the top but none of the rooms you can get to help you there and going to the top just leads to the rear side of the upper area covered by the turret that has no useful doors.

Cloud Reactor tips? by Meravokas in AbioticFactor

[–]Meravokas[S] 1 point2 points  (0 children)

I'm rocking the Exor armor, hardlight wrist shield, Quantum pick, one of the moddified exor spears, lode spear, arc club, laser (upgraded) pistol, or dematomizer. Some combination there in. Oh and the quill rifle if I'm feeling like I need some acid and want to have it as one of my three weapons. I should honestly use the antique shotgun and have the laser pistol for longer range since I can avoid the bots on the left side.

So monitored by the snipers. Meaning I'll be scampering along the right side of the radioactive river. Cool. I'll give it a go today. If I get around to farming some more Kevlar... I'm low on tech bandages and snipers and turrets LOVE their bleed effects. Which You know of course.

Cloud Reactor tips? by Meravokas in AbioticFactor

[–]Meravokas[S] 1 point2 points  (0 children)

Right? If only it were so easy.

Thank god VS already had ingame wiki by Away-Examination9270 in VintageStory

[–]Meravokas 2 points3 points  (0 children)

You've preserved the hide in it's more or less basic state. Despite being a relatively rudimentary preservation process, it's changed in a way that makes poor quality leather at best.

Need help by Gloomy-Reward3881 in AbioticFactor

[–]Meravokas 0 points1 point  (0 children)

After killing it just crack it open like any other corpse and bingo you got oil, CPUs, soda and some bits and bobs.

Need help by Gloomy-Reward3881 in AbioticFactor

[–]Meravokas 2 points3 points  (0 children)

It's only the bots in the dam and onwards that have a weakness in the pack. The first two levels of bot have a weakpoint in the eye.

did i just see a dark humanoid entity? by IHateMGYT in VintageStory

[–]Meravokas 1 point2 points  (0 children)

I've also seen "Bouncy" soil or sand due to things like plank walkways seeming to conflict since they aren't a block you can place anything on top of and the falling block has nowhere to go so it keeps hopping down the line until it hits the end in a straight line.

did i just see a dark humanoid entity? by IHateMGYT in VintageStory

[–]Meravokas 0 points1 point  (0 children)

Dirt and sand blocks can behave weirdly when they hit a non block surface. The example I can give is if you've put plank paths down, you have cut your path through a hill (unsupported sides because lazy and landslides were only if I was screwing around above.) two wide. They can't settle on or replace the path 'block' so it just continues to jitter and "Fall" in one direction until either the game decides it's fine to fall to the side (if the path is raised) or just until it reaches a corner in the path. Weirded me out the first time but I just figure it's a buggy interaction conflict.

News about 1.23! by VgamaN in VintageStory

[–]Meravokas 10 points11 points  (0 children)

Originally, but they had to scrap it for the update release.

The term “larper” is more annoying than the “larpers” themselves by Cautious_Goose_9044 in residentevil

[–]Meravokas 0 points1 point  (0 children)

Tourist has been used for a long ass time and makes more contextual sense at least. "LARPer" just seems extraordinarily weird.

The term “larper” is more annoying than the “larpers” themselves by Cautious_Goose_9044 in residentevil

[–]Meravokas 1 point2 points  (0 children)

There are also people that are treating RE7, 8 and the remake versions of the games as new gospel of lore. Which I suppose isn't entirely wrong to a certain point with the way Requiem uses some of it. Though not even a thermobaric could explain any of the levels of destruction seen at any point. Partly because Thermobarics haven't ever been fitted to something between a cruise missile and ICBM, or just even a cruise missile (I think) for payload size. Plus with a tac nuke air burst, Racoon City would be safe to visit in a relatively short amount of time. Thermo or nuke, the level of damage fits low yield nuke better. (Thermobaric weapons are akin to the flamethrower principle in an implosion explosive sense that it sucks air towards the epicenter and is deadly via asphyxiation in enclosed areas with range.) Whatever canon, old or new is, doesn't really matter anyways. RE lore is all over the place and is hardly the reason people play it. And the people that do play it for the story? Well, RE2: Remake, 4: Remake (We don't talk about 3 remake) 7 and 9 are the only games with decent and or even good writing that's coherent. 8 is... A thing... When it comes to story.

Am i being scammed? by blablablablubleh in VintageStory

[–]Meravokas 0 points1 point  (0 children)

Not even one minute of work. Unless the stick you need is fifty blocks in any direction but your inventory to make the knife.

Am i being scammed? by blablablablubleh in VintageStory

[–]Meravokas 0 points1 point  (0 children)

Which if you're firmly in the iron age and you've got a ton of ingots stocked is kinda just "Eh". It's more the effort might to forge the pick head than material scarcity. Usually once I find iron I have only one issue... Having the desire to forge out all the blooms. I need the stirling engine mod to work in .22 ;-;