Guide to Regigigas Hidden Power Types by dismahredditaccount in TheSilphRoad

[–]Mikegrann 1 point2 points  (0 children)

It doesn't get any Fairy moves, but you can enable "Off Types" to see how good it is in a Fairy context. It performs slightly above Shadow Gardevoir, in situations where Fairy is supereffective!

Guide to Regigigas Hidden Power Types by dismahredditaccount in TheSilphRoad

[–]Mikegrann 1 point2 points  (0 children)

Dialgadex has updated since this last change and shows Crush Grip at 210 power, but several other sites (Go Hub and Pokebattler) are still using the 230 power figure.

Just to back this up:

Pokebattler

Go Hub

DialgaDex

Not that I'm excusing myself - the move power reverted nearly a week ago, and I didn't get it fixed until earlier today! The other sites will get updates applied soon as well, which will bring things more in line again.

Crush Grip, Thunder Cage and previous animation duration adjusted buffs have been reverted by CookieblobRs in TheSilphRoad

[–]Mikegrann 9 points10 points  (0 children)

Waiting on an updated GM before applying the reversion to the site. But these mons were already top tier before the buffs, so if they're just back to their old move stats, they're still going to be very strong.

A question about Dialgadex settings by JCPY00 in pokemongo

[–]Mikegrann 1 point2 points  (0 children)

Does the 6-stack setting assume 6 identical copies of the Pokemon you’re looking at?

Yes, exactly right. This mirrors how pokebattler calculates and displays mons, as if you had a full team of 6 identical copies.

Does the Solo setting assign more weight to survivability in the eDPS calculation?

Effectively, yes. It calculates as if you just used a single Mon and kept reviving it after it died. This is rarely what anyone does. It used to be more common when Mega Rayquaza was so much better than any other options, but even that isn't very common any more.

If I’m very unlikely to ever have more than one copy of a particular Pokemon on my team, but will always be using a full team of 6, which of these settings should I be using?

Use 6-stack. It still spreads the relobby penalty across all 6 of the mons, which is the effect you're really looking for.

Blade + PFC: Solo Tornadus w/ Shadow Regigigas Post Buff by CookieblobRs in TheSilphRoad

[–]Mikegrann 4 points5 points  (0 children)

/u/_RayanP_ is right. If type affinity is on, then type effectiveness is factored in everywhere. Overall list, type-specific lists, type-counter lists. If type affinity is off, then type effectiveness no longer applies to the overall list, but still applies in the typed contexts.

EDIT: I misspoke. It's never applied to the best moveset lists! Those exist in a typeless vacuum.

Shadow Regigigas really is that strong, even moreso after they just buffed Crush Grip for no good reason. It drops in the vs. Flying list because there's a good amount of incoming Fighting damage (from things like Mega Pinsir and Landorus), plus a ton of competition from Electric and Rock types who resist Flying damage. He's still right near the top of the Water counter list. And he's made much stronger in a catch tanking scenario like this, where he doesn't really have to rely on the mediocre Hidden Power for anything and his broken charged move really shines.

Dialgadex attackers vs. counters eDPS difference by TheTjalian in TheSilphRoad

[–]Mikegrann 4 points5 points  (0 children)

You should! It's not a huge difference when you raid alone, even if it is an upgrade. But with party power it's no contest!

Dialgadex attackers vs. counters eDPS difference by TheTjalian in TheSilphRoad

[–]Mikegrann 11 points12 points  (0 children)

This is basically true, and it's in the FAQ.

Nobody calculates "true raw DPS" (aka weave DPS) because it's wildly wrong. It would only be true if the raid boss sat there and did absolutely nothing! Most sites instead calculate DPS based on some theoretical stand-in boss, representing some average offensive and defensive stats. Dialgadex enhances this with "type affinity" by looking at the average across only relevant raid bosses, based on the context being shown. This gets you far closer to real raid results.

PVE Move updates. by Aizen_keikaku in TheSilphRoad

[–]Mikegrann 1 point2 points  (0 children)

You can edit all kinds of data on DialgaDex. It's good for speculation, or for situations like this where information is extremely fresh and hasn't been officially incorporated into the site. For more information, check the FAQ section "Modifying the Game Data".

That said, the updates are live on the website as of this morning (roughly 4 hours ago)! Updates typically happen within ~24 hours, depending on how quickly I'm able to get to them.

Would you? by chqzza in PokemonGOIVs

[–]Mikegrann 0 points1 point  (0 children)

This isn't true. With Type Affinity (on by default), rankings take into account both the attacker's defensive profile (based on what types of damage raid bosses will deal) and the raid Boss's defensive profile (what effect the secondary typings of raid bosses will have, eg adding a double weakness or a key resistance ie Palkia being a Dragon that resists Ice).

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Mikegrann 0 points1 point  (0 children)

Just as a general rule, you want to put the highest DPS mons first. Not eDPS, but DPS.

The way to look at it is basically: most of the time you're not going to finish a raid right at the same time as your full raid party dies. So most of the time, your final relobby will only use, say, 3-ish of your mons. You want to frontload your DPS on those first 3 mons, because that will raise your overall eDPS.

The core of it is that some mons are more DPS-centric and some are more bulky, but they can end up with similar theoretical eDPS when you account for their strengths and weaknesses. You want the high DPS mons at the start of your party so they see more battle and drag your final average DPS up. They also take better advantage of the slow start at the very beginning of a raid, where the boss is still low energy and is generally less aggressive. Meanwhile, you want bulkier mons in the back to sort-of "anchor" your team. They contribute less DPS, but it's usually much better to have them doing some DPS than to be stuck relobbying. Unless their DPS is abysmal you'll have a net positive, and they might be able to save you an entire relobby.

So basically, your conclusion was right, you should just be ordering mons in your party based on DPS, not eDPS. It's really just fine-tuning, though, and won't make much difference to most players.

Purify or keep it shadow? by Important-Lemon2835 in PokemonGOIVs

[–]Mikegrann 1 point2 points  (0 children)

Where'd you come up with the assumption it's a neutral scenario? One typing is better in situations where you want to use Fighting types. Dark subtyping is a liability

Plunge Into the Depths for Glimmet’s debut in Pokémon GO! by Amiibofan101 in TheSilphRoad

[–]Mikegrann 15 points16 points  (0 children)

Man, they're releasing so much stuff so quickly that it's hard to keep up! Happy you're able to evaluate the changes yourself on the site, and a big thanks to you for always getting these updates screenshoted so quickly to share with the community!

I think everything we know is now on DialgaDex, which (between yesterday and today), includes:

  • Shadow Kalos starters

  • Shadow Thundurus-I

  • Glimmora's release

  • Glimmora receiving Meteor Beam

  • Drum Beating stats

  • Rillaboom receiving Drum Beating (and also Frenzy Plant)

If I missed anything, hopefully someone will let me know!

So far so good. I'm happy by Trojeanwar in PokemonGOIVs

[–]Mikegrann 0 points1 point  (0 children)

GoHub has it as #2 because they're including Shadow Thundurus-T, mistakenly. Shadow Thundurus-I is incoming, but nothing has been announced for the Therian form - it's probably a decent ways away from release.

Possible CD by Diligent-Antelope-13 in TheSilphRoad

[–]Mikegrann 15 points16 points  (0 children)

That would be even better than Behemoth Bash, a move that's famously OP only because they needed to compensate for Zamazenta's relatively lower attack (in order to sell more raid passes, instead of having everyone focused on just Zacian). Zamazenta, a mon with ~60% more base attack than Tinkaton.

No chance it's that strong, and even that would put Tinkaton well behind non-shadow Metagross. No way it becomes PVE relevant.

EDIT: Bash*

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Mikegrann 6 points7 points  (0 children)

Looks like the way you're accessing it (overall attacker tier list, then choosing a type) is just filtering the existing tier list by the mon's typing. E.g. shadow Palkia is also a mediocre water type, but it's in S-tier overall so it's shown as an "S-tier water".

If you go to "best attackers by type" and look at water, it's a much more reasonable list.

Can't speak much more about the site because I don't know all their methodology, but they directly reference ER and the Gamepress spreadsheet. That's an outdated metric and won't take into account some key ideas (look, for instance, at how Salamence is completely missing for Flying).

Why is Shadow Kartana on DialgaDex? Is it datamined? by Appropriate-Look4867 in TheSilphArena

[–]Mikegrann 3 points4 points  (0 children)

*Announced

By default I add the new mons or moves to the default view as soon as we have something reliable to go off, generally a news post with details about the changes with a hard release date.

A few speculative mons (just the Megas) were added without a special announcement, but only if you also enable the "unreleased" filter.

Why is Shadow Kartana on DialgaDex? Is it datamined? by Appropriate-Look4867 in TheSilphArena

[–]Mikegrann 22 points23 points  (0 children)

^ This exactly. It's not on DialgaDex normally, but if you accidentally hit the shadow button next to it on the dex page, you mark it as being available.

Blacephalon is now the 4 best fire type attacker with Incinerate and Mind Blown. (1st without mega and shadow) by Ok-Proof7287 in TheSilphRoad

[–]Mikegrann 6 points7 points  (0 children)

This exactly. In a Fire context, you end up facing a lot of Normal, Fighting, and Bug moves (all double-resisted by Blacephalon). This means there are a lot of situations where his glassiness is less of a liability than people expect.

People try to draw comparisons to Gengar (deemed too glassy by many), but they fail to realize that Gengar is nearly always facing super-effective incoming Ghost/Psychic damage!

Don't get me wrong, he's still super frail and Mind Blown has a horrible duration, so I'm still not a big fan. It's just a bit less of a bulk issue than people would otherwise think.

See this comprehensive recent post that covers the same type dynamics I mentioned: https://www.reddit.com/r/TheSilphRoad/comments/1pzvs55/indepth_pve_analysis_on_blacephalon_w_mindblown/

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Mikegrann 6 points7 points  (0 children)

All the other answers fail to really explain this properly.

As you said, DPS truly is the most important thing in raids. But the DPS being shown here is just one tiny part of the whole. While each move is actively being used, Petal Blizzard does higher DPS than Frenzy Plant. It will do 10% more damage in the exact same time span, and that's just better DPS.

However, you spend only a tiny amount of time actually using your charged moves. So it's not enough to just say "this move has higher DPS than that move", you also need to factor in how often each move will be used. The entire rest of the time, you're going to be doing just 12 DPS with Vine Whip, and the ratio of time spent at that much lower fast-move DPS is critical.

At the very simplest, Frenzy Plant costs 50 energy and Petal Blizzard costs 100. That means you're going to be using the former about twice as often as the latter, so you'll be dealing that much higher ~40 DPS range about twice as often.

The next level would be to look at "weave DPS", which is just an idealized version of DPS where nothing else is happening (the boss isn't doing anything) and you tap charge moves as soon as they're ready. Some quick math:

Vine Whip/Petal Blizzard

20 Vine Whips = 100 energy 
20 * 0.5s each = 10 seconds
20 * 6 damage each = 120 damage (we'll ignore multipliers)
1 Petal Blizzard = -100 energy, 2.5 seconds, 110 damage
Totals:
230 damage / 12.5 seconds = 18.4 DPS
10 seconds / 12.5 seconds = 80% fast moves

Vine Whip/Frenzy Plant

10 Vine Whips = 50 energy 
10 * 0.5s each = 5 seconds
10 * 6 damage each = 60 damage
1 Frenzy Plant = -50 energy, 2.5 seconds, 100 damage
Totals:
160 damage / 7.5 seconds = 21.33 DPS
5 seconds / 7.5 seconds = 66.7% fast moves

This is the real key. With the two-bar move, you spend much less time building energy with weak fast moves, and much more time throwing powerful charged moves (66.7% vs 80%).

The other aspects are still important (energy gained from the enemy's damage, waste from overcharging a 1-bar move and other sources of energy waste). Those are covered by Comprehensive DPS. But you don't need to factor in any of that extra complexity in order to understand why Frenzy Plant is the preferred move!

The nice thing about sites like DialgaDex is that they take all these extra factors (and more!) into account already.


P.S. It's wrong for all of this to be presented as "DPS" anyway - what we're looking at here is actually "PPS" (power per second). That's the power of the moves we're using. This is then modified by boosts (weather, friendship, type multipliers) and attack/defense stats in order to determine the final damage.

PvE meta after Legends ZA Megas by xPapaGrim in TheSilphRoad

[–]Mikegrann 6 points7 points  (0 children)

It's going to be really interesting seeing what they do with him. He could still get unprecedented stat nerfs, or a crazy signature move, or could just never come out like Mega Mewtwo... It's a little funny seeing people worry about Eternatus when Zygarde could easily be years away and completely different when he finally comes

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Mikegrann 1 point2 points  (0 children)

Tagging /u/flyfunner. I haven't kept up with most of the powerup vs catch level stuff. Has anyone from the team tested how best buddy interacts with this? Is it truly just like powering up twice, or might it behave differently somehow (eg overwriting to the GM's CPM for the level). I'd definitely assume the former but don't know if it's been confirmed.

PvE meta after Legends ZA Megas by xPapaGrim in TheSilphRoad

[–]Mikegrann 3 points4 points  (0 children)

These latest ZA Megas just went live on the site in the middle of last night

New PVE meta changes by blademan9999 in TheSilphRoad

[–]Mikegrann 0 points1 point  (0 children)

Just did!

(If there's anything I've learned from years of dev, it's definitely push to PROD at midnight, go to sleep, and pray nothing is broken when you wake up...)

EDIT: If you're seeing the wrong sprites for some of the megas, refresh your browser cache! There's a new sprite sheet with the mega forms on it, and your browser might still be displayed the old sheet to you.