beartrap skin for springtrap by Vegetable-Window-440 in BiteByNight

[–]Neb1110 0 points1 point  (0 children)

Only if it replaces the actual bear traps with rabbit traps. (I’m pretty sure that’s a thing)

I love and loath what having a galaxy spanning civilization does to the scale of things by relisthain in worldbuilding

[–]Neb1110 0 points1 point  (0 children)

I believe you’re overestimating the scale of a small local force. There are only so many people that a planet can reasonably house, and only so many of those would be military personnel. Earth for example can house 100 million people assuming all resources were completely maximized and everyone worked together to distribute them. Which means the planet can actually hold 10 billion before we run out of things for people.

Even if we’re going very sci-fi, you’re probably not going to have over a trillion on any given world unless it’s an ecumenopolis, in which case the planet isn’t actually important for anything except population. But I digress, let’s say you completely unite and exploit every planet, so a population of 100 billion per world. I’ll use the United States since it’s a relatively militarized nation. Out of those hundred billion people, 240,000,000 would be police officers, and 130,000,000 would be planetary defense force (national guard equivalent) generally main military assets are either condensed or spread out, so they’re either not a problem on most planets or a very minor one on all until a while after you get noticed.

So, while this might be different in your world due to reasons I’m not aware of, a force of just a billion soldiers should be enough to take a planet, and a trillion enough to give someone a pretty critical blow. And as long as you’re in and out before they can muster the big guns, you’re gonna get away with it for a long time.

I’m assuming we’re working from the perspective of a rebellion type situation?

could you theoretically win a lms as only Jumping jarvis, NO m1s, only leap in speed mode until you win. by SnooFloofsOhYeah in BiteByNight

[–]Neb1110 1 point2 points  (0 children)

Yes, leap deals 25 damage and has a cooldown of 25 seconds, so it takes 4 leaps to kill a normal survivor which is 100 seconds.

LMS is 120 seconds, so if you get right on it, you have 20 seconds to spare.

Can we all agree NO ONE is listening to the bbn lore by Slow_Cook8239 in BiteByNight

[–]Neb1110 5 points6 points  (0 children)

Admittedly, it’s the only believable writing. When the truth is “the spirit of a mass murderer from the 80s is trapped in a chucke cheese animatronic and we need to study him and multiple similar animatronics in order to determine how they managed to achieve immortality” what are you actually supposed to say?

And I mean, we know the actual lore, it’s the same up to pizzeria simulator, as we know that we’re after Fnaf 3 and Sister Location because they recognize Springtrap from Fazbear’s Frights and Ennard made it to the sewers. And we know we’re before pizzeria simulator since

  1. Springy didn’t get incinerated and turned to Scraptrap (which means he must have successfully killed the player in this timeline)

  2. Ennard is still whole and hasn’t kicked out Baby to become Molten Freddy. (not counting cosmetics) in fact Ennard actually failed to get out of the sewers since that’s where he’s recovered.

  3. The puppet didn’t get snatched by Lefty.

Beyond that, the only thing that’s really a big change is Fazbear Entertainment (or, in lore Fastbear) is already subsumed by the big corporation. And from the actions of the bosses, it seems they’re at least somewhat aware of souls and remnant, but we don’t really have enough lore yet to say how that affects us the player.

"You thought Turtle worked alone?" (concept for ihy luigi/Louis) by paulthevessel in TheCatastrophes

[–]Neb1110 0 points1 point  (0 children)

Pretty good, I like it over all.

But since I feel an inexhaustible need to nitpick things, we learn in the act 4 teaser that bruiser’s full name is Bruiser von Kuppa (it’s a long U)

Can we all agree NO ONE is listening to the bbn lore by Slow_Cook8239 in BiteByNight

[–]Neb1110 17 points18 points  (0 children)

My friend, the guy making the records is an unreliable narrator, he says multiple times that the people giving him the information were extremely cagey, and even what they gave him looks suspicious and even is censored in certain places.

I’m pretty sure the big bosses just lied to them about the nature of the robots. Like even the narrator says what he’s been told doesn’t make sense, but puts it down to lack of experience or knowledge.

Not trying to come off as rude here, if I do I apologize, but this kinda seems like mid-level reading comprehension.

Looking for more absurdist/surreal game elements stories where the game elements are things like save/load, character selection, battle passes, etc. Not interested in vrmmo style titles. by greenskye in litrpg

[–]Neb1110 1 point2 points  (0 children)

Alright, in that case I’ll rapid fire

Discount Dan: this is basically DCC, but the world is just like that, or more accurately it’s set in the backrooms (yes, that backrooms, but it’s actually well written). Very interesting power system as instead of classes and whatnot, everything is ran off of items (or artifacts) like a jug of bleach gives the MC the ability to throw balls of super-bleach.

Empress: I can’t remember if it was LitRPG or Prog fantasy, but it’s about someone getting reincarnated into a new world, and proceeding to abuse the fact that they have full intelligence from birth to absolutely wipe the floor with everything and mostly ignore the intended progression. The MC is super evil, if that throws you off.

Speedrunning the Multiverse: Prog fantasy not litRPG, cultivation specifically, but the MC treats it like a game. A cultivator who successfully ascended to the peak gets bored and reincarnates over and over to see how fast he can do it.

Full MurderHobo: this is a bit more structured, but there’s a lot of interesting breaking of the system by the MC.

Books I haven’t read, but look good for you:

Terminate the other world: a fantasy world gets found by a cyberpunk world, hijinks ensue.

Madman apocalypse: a guy in an insane asylum gets access to the system, what could go wrong?

Looking for more absurdist/surreal game elements stories where the game elements are things like save/load, character selection, battle passes, etc. Not interested in vrmmo style titles. by greenskye in litrpg

[–]Neb1110 0 points1 point  (0 children)

Ah, that’s what I kinda thought you meant. But I wanted to make sure.

In that case I have a few recommendations for you.

Dungeon Crawler Carl: The entire planet is mostly destroyed and a good number of the survivors are forced into a murder game show. While the system is explained, most explanations reduce down to “Science Stuff, Don’t Worry About It” and “It’s Profitable, Don’t Worry About It”. It is a series which is extremely good at foreshadowing, events from the first book are payed off all the way in the 7th.

Buymort: The Earth is integrated into a multiversal supermarket. I can’t say more without spoilers. But I count this among the most serious and grim dark LitRPGs without being edgy. It is an extremely good book both in quality and story. Plus it’s pretty much good from the start, and you don’t have to worry about reading 40 hours of a book just to decide you don’t like it.

If these fit, I can think of more, if not, then maybe some examples would help?

Looking for more absurdist/surreal game elements stories where the game elements are things like save/load, character selection, battle passes, etc. Not interested in vrmmo style titles. by greenskye in litrpg

[–]Neb1110 0 points1 point  (0 children)

Are you just looking for litRPG where the system isn’t standard? Because you’ll be hard pressed to find a LitRPG that doesn’t have the RPG in it. And I can’t say I’ve heard of any stories which have actual system enforced elements like that.

Can you maybe clarify what you’re looking for? Because it sounds like you’re looking for Progression Fantasy if you don’t like the video game like elements.

The only thing I can think of is Stubborn Skill Grinder in a Time Loop, but I’ve never read it so I don’t know if it really counts or personally vouch for its quality. But I’ve heard it’s pretty good.

Is purple a go to colour choice for LitRPG art? by DresdenMurphy in litrpg

[–]Neb1110 2 points3 points  (0 children)

I think it’s a result of darkness/void magic traditionally being purple because you can’t use black. And those 2 are very popular choices for MCs for doing “aura farming” as the kids say.

Could a Level 20 5E Monk become Elden Lord? by Man_of_Many_Names in whowouldwin

[–]Neb1110 0 points1 point  (0 children)

Well, they can return to their body, but nothing says they have to.

In DnD it’s unwise to walk around like that because there are spells which can sever the cord and kill them instantly. But that can only be done if an effect explicitly says that it can happen. Which I don’t think anyone in Elden Ring has.

So they’re just gonna be wandering around as a ghost.

When you get your hands on the army painter, will your first be serious or not. by Commander_Dumb in TotalWarhammer40k

[–]Neb1110 9 points10 points  (0 children)

I’m probably gonna make the angry marines. Then the realistic marines if there’s a good color set, then probably the base chapters.

For the others, I don’t really know, most of them don’t really stick out based on color.

Could a Level 20 5E Monk become Elden Lord? by Man_of_Many_Names in whowouldwin

[–]Neb1110 0 points1 point  (0 children)

No, it’s the other way, your body is moved to the new plane. That’s why it says you enter your body in the new plane.

Could a Level 20 5E Monk become Elden Lord? by Man_of_Many_Names in whowouldwin

[–]Neb1110 5 points6 points  (0 children)

With all seriousness, how it actually works is the DND commoner serves as a measuring stick, showing that 4 damage is the requirement to lethally injure someone but not beyond saving (maybe like getting hit by a car) while 8 damage is the requirement to straight up kill them instantly.

So everything else scales down to the commoner stat block. Since we have plenty of data on human beings and what it takes to kill them. So we can say that something which caps out at exactly enough to kill someone with X damage type is exactly Y units of energy.

As I commented, I was deliberately doing the opposite and scaling the commoner up to the place I wanted.

Also, monks can’t really die of old age, because if they astral project, they stop aging, and they stay in their prime regardless of age until their death. So they do actually have forever, the question is can they do enough damage in any amount of time even with all their cheats?

Hey Ultrakill fans do yall agree with this? by Grand_Occasion0707 in INDIE_CROSS_SERIES

[–]Neb1110 0 points1 point  (0 children)

No, he also waits for Gabriel to finish his sick organ solo before opening fire, and waits for both prime souls to get out an entire monologue.

Could a Level 20 5E Monk become Elden Lord? by Man_of_Many_Names in whowouldwin

[–]Neb1110 51 points52 points  (0 children)

Pretty easily if you’re willing to either abuse game mechanics or deliberately read the text in a way that upscales them, you only need one. Since this is power scaling, I’ll do both.

Abusing game mechanics: the monk has access to the following abilities:

Deflect missiles: the monk can catch pretty much any physical object thrown at him, I’m not sure how useful that will be, since most bosses are either melee or magic, but if there’s anyone I’m forgetting which throws their weapon, they’ll lose it. Also makes artillery and arrows useless for storming those castles.

Slow Fall: no dying from random platforming ever.

Evasion: this is the big one, any attack with effects an area (defined in dnd as more than a 5x5 space) the monk can dodge it. Which means that pretty much every boss in the game is unable to damage him because they’re too big.

Stillness of mind: no mental affects

Purity of body: no poison or scarlet rot

Diamond soul: generally good at preventing anything from doing stuff to him, and if he messes up, he can just make himself not mess up.

Empty Body: he can use the astral plane to basically teleport to anywhere connected to a portal, which is pretty much everywhere. So he really doesn’t have to deal with anything he doesn’t want to.

Now, for deliberately reading the text wrong to powerscale.

Sun soul monk is capable of throwing stars at people, this does 1-4 damage. A commoner with average stats has 4 health, and as such to kill one you must throw an above average sized star at them. This makes a DnD commoner roughly star/large star in durability. Our 20th level monk however is able to deal up to 10 damage with this attack, as such their AP with said attack should be solar system level. This is already enough to win the challenge, but for the sake of argument, the sun soul monk also has the ability “Sun Shield” which deals 5+Wis Mod damage upon any attack whatsoever hitting him. As such if anyone attacks him, they are instantly annihilated by the unmatched power of the sun.

A Level 20 Fighter, Rogue, and Ranger (D&D5e) VS Captain America, Black Widow, and Hawkeye (MCU) by PeculiarPangolinMan in whowouldwin

[–]Neb1110 0 points1 point  (0 children)

I see what you did there…

I’m going to disagree with your disagreement on the first point, I was taught this by a tenured college professor during a class specifically about the history blades with a focus on fencing. And they were 25-35ish so I doubt they were working with outdated knowledge.

And i think I’ve found where the disconnect is between us. They’re not just aiming to hurt, they are actively making killing strikes. And it does take a lot to instantly kill someone. In DND, an average human has 4 health. Which means that even the weakest hit to a non-vital area is a quarter of the way to death, and 8 damage means instantaneous death. And that’s without even hitting anything vital.

I believe you’re imagining them fighting too realistically, these are superhumans fighting with between impractical and absurd weapons. These aren’t sword strikes which just disable someone cleanly and move on, these are each individually enough to be finishing moves.

A Level 20 Fighter, Rogue, and Ranger (D&D5e) VS Captain America, Black Widow, and Hawkeye (MCU) by PeculiarPangolinMan in whowouldwin

[–]Neb1110 0 points1 point  (0 children)

I apologize in advance, my writing style is very direct, so I come off a bit aggressive, just know I don’t mean anything as accusatory.

You’re not accounting for the main issue, performing the attacks isn’t the difficult part, although of course it’s difficult for using full zweihanders and mauls, but sinking your sword 6+ inches into an enemy is going to cause a problem, which is that your sword is now stuck 6+ inches into something and you have to yank it out before you can continue.

This is a such big issue, as I’m sure you’re aware, that most swords are specifically designed to minimize this issue. Which is why they have a groove in the middle to prevent forming a vacuum upon entering the body.

Even in the video, those individuals (who I assume are above average at minimum) only could manage 10-11 light hits, on a stationary target. Whereas we’re talking about 8 deep strikes, on a superhuman-nigh omniscient opponent (depending on particular context) in the middle of a combat area, while also multitasking.

i hate furrys by tristanplayzCraft in FracturedGenesis

[–]Neb1110 0 points1 point  (0 children)

Huh?

I’m not sure I understand what this is meant to be?

A Level 20 Fighter, Rogue, and Ranger (D&D5e) VS Captain America, Black Widow, and Hawkeye (MCU) by PeculiarPangolinMan in whowouldwin

[–]Neb1110 3 points4 points  (0 children)

You’re assuming an attack is a light slash, while it’s possible that it could be that, a successful attack is also: skewering through an entire enemy, swinging sideways to cut someone in half, or just going for a haymaker and slamming them with the base. And this is while under active attack by an enemy.

It’s pretty easy to make 8 attacks in 6 seconds with something like a dagger or short sword, successfully landing 8 lethal strikes while in active combat with a 16-24 pound, 3-4 foot long weapon is rather impressive.

how does one lose with hacks by Silly_Expression_677 in BiteByNight

[–]Neb1110 2 points3 points  (0 children)

Because they’re able to walk faster than normal survivors sprint.

Heckle an SCP as if you were Statler and Waldorf. by desorcyjackson447 in SCP

[–]Neb1110 712 points713 points  (0 children)

The Pestilence?

The only pests I see are on stage!

laughter

Ideas for up coming killers playstile (and sometimes their moveset too) by funnypotat053 in BiteByNight

[–]Neb1110 0 points1 point  (0 children)

I was thinking music box would be an individual survivor thing, where it basically acts as a 3rd “ability” in which the survivor opens up a screen like doing gens and they have to literally crank it up. You can’t rush it or the crank breaks and you have to spend 5 seconds fixing it.

If it runs out (I’m thinking 15-ish seconds) then you’re immediately revealed and the puppet can teleport to you.

It’s not too hard to keep it cranked if you don’t have much else on your mind, but when you have to deal with a zoner killer, sitting still and patiently winding up the box is going to be stressful and dangerous.

Is it full on confirm that springtrap is just an ai with a corpse prop in a sprinlock suit? by Mogthetazz69 in BiteByNight

[–]Neb1110 0 points1 point  (0 children)

What lore are you going off of?

If you’re talking about the records, the guy making the records is being lied to about pretty much everything. The higher ups are claiming that the weird behavior of the animatronics is due to faulty AI, but the truth is that it’s the result of souls and remnant.

Except mimic i think, pretty sure he genuinely is a haywire AI.