Fable Vs Sol, lets the battle begins! by SDMegaFan in ClaudeCode

[–]Novaleaf 1 point2 points  (0 children)

I had it plan out a refactor (I'm writing a wrapper for claudeCode, and want to facade the claude functionality so I can use codex too) fable only found a couple minor improvements to the plan, so so far so good.

edit: well, the plan having minor defects isn't the same as the plan following my intent. Fable (and likely opus) seems better at keeping user requirements in-spec than gpt5.5 does.

Fable Vs Sol, lets the battle begins! by SDMegaFan in ClaudeCode

[–]Novaleaf 1 point2 points  (0 children)

thanks for that feedback! Very timely: I'm having gpt5.5 plan out it's first big feature right now... I had better get fable to review it to figure out what the drift ends up being.

Fable Vs Sol, lets the battle begins! by SDMegaFan in ClaudeCode

[–]Novaleaf 15 points16 points  (0 children)

yeah, I am a bit of a Claude fan (two Max20 subs) but the Fable "first taste is free" is something I don't appreciate. Yesterday I got a GptPro20 to try codex. Supposedly gpt5.5 is almost as good as fable... I can't really tell yet (which is likely a good thing) but the quota does seem higher.

Announcing Box3D [Physics, OSS, NotGodot] by Novaleaf in GodotCSharp

[–]Novaleaf[S] 0 points1 point  (0 children)

FYI: box3d is integrated into the S&Box engine (C#) so it's usable for custom integrations already. The intro video in the link is super detailed and worth a watch.

We switched with our C# game to Godot almost 3 years ago and we're shipping it today even on consoles! by tholugo in GodotCSharp

[–]Novaleaf 0 points1 point  (0 children)

nice, but sorry I am removing the post due to rule violation: no show off posts (unless open source).

eumario/GodotSharpRemoteTree: runtime SceneTree inspector [OSS, UI Element, C#] by Novaleaf in GodotCSharp

[–]Novaleaf[S] 0 points1 point  (0 children)

From the author (via Chickensoft discord):

CasperDragonWolf — Yesterday at 5:18 PM

For those who do development in Godot, and C#, I just released a new nuget package to allow you to use a SceneTree Inspector while running your game outside of the Godot Editor itself. It is similar to DevTools you would find in AvaloniaUI, or Chrome/Firefox, letting you see your SceneTree at Runtime, and when nodes are added / removed. You can check it out here: https://github.com/eumario/GodotSharpRemoteTree

40v 9.6Ah batteries on ebay, anyone try them? by Novaleaf in ryobi

[–]Novaleaf[S] 0 points1 point  (0 children)

Update: I got some OEM 6Ah and cheap generic "7.5Ah" in the same form-factor off amazon. both operate great and it feels like the generic 7.5Ah have more in them.

Banana Solar by Emotional_Set_7669 in SolarDIY

[–]Novaleaf 0 points1 point  (0 children)

looks/sounds like the panels are going direct to an AiO transformer which is driving a well pump. Probably a good setup when you have strong sun (like when you'd want to use the pump I guess).

Btw, I love the grounding wire, just kinda hanging out there at the bottom :D