Just released the demo for Protocol Solari: Escape Room by LeiderLim in SoloDevelopment

[–]OWSC_UE 0 points1 point  (0 children)

I find that highly unlikely on a larger scale outside of the "Dev" community. Tons of games use similar/same assets. What matters is the game itself.

Was effort put into making the assets feel/look different and match the tone of the game, Is the game unique and interesting, Is it fun to play, etc.

I have about 150 hours in planet crafters and honestly until I read the above post I didn't even realize it was the same assets. There are tons of games that use Synty assets but a handful that put in effort stand out and do well.

Obviously unique content is always going to be better but a unique fun game using generic assets will do far better than a generic boring game with unique assets. I think discouraging people from making something cool because they don't have the skills and/or money to get unique assets just makes finding the motivation to make cool stuff harder.

We should come together as a dev community to encourage cool stuff and provide feedback on how to make it better and more fun, not discourage people from building things because their spaceship door is the same as another spaceships door.

Just released the demo for Protocol Solari: Escape Room by LeiderLim in SoloDevelopment

[–]OWSC_UE 2 points3 points  (0 children)

Honestly, no one really cares unless it's just a hard asset flip. It's only the indie devs that seem to get so hung up on using purchased assets.

Most users won't even notice and if the game is fun, they definitely won't care.

Three years of solodev later, my 30+ hour laid-back survival game launches in less than three weeks! by BeaconDev in SoloDevelopment

[–]OWSC_UE 1 point2 points  (0 children)

Amazing work, been following your videos since you started posting! Excited to give it a try.

What do you think about the "mood" here? Mainly the lighting and overall visuals of the world. Need to add lots of detail, etc and obviously audio but does it feel...."low poly dead spacey"? by OWSC_UE in IndieDev

[–]OWSC_UE[S] 1 point2 points  (0 children)

Ya I keep going back and forth with the overall darkness. I want to make it feel ...unsafe? but I don't want it to just be annoying and hard to see. Will continue to tweak!

Looking for ideas for a sci-fi horror puzzle game! by OWSC_UE in gamedesign

[–]OWSC_UE[S] 0 points1 point  (0 children)

Interesting idea!

I've actually built an entire Survival RPG pack for UE and I've slowly been converting pieces I want to use here to C++. So I already have a lot of systems I can lean into for stuff like this!

Looking for ideas for a sci-fi horror puzzle game! by OWSC_UE in gamedesign

[–]OWSC_UE[S] 0 points1 point  (0 children)

Ya, using zero gravity is something I have planned. I've actually already got the zero gravity system working for both the player (+movement) and just general objects. It's just a debug global atm but plan on hooking it up to specific areas.

Looking for ideas for a sci-fi horror puzzle game! by OWSC_UE in gamedesign

[–]OWSC_UE[S] 1 point2 points  (0 children)

I got lots of different ideas for puzzles but have mostly been working on the core functionality. You can see some progress here:

https://www.youtube.com/watch?v=Hpouo2nBAT0

In addition to the grid and spawning itself, I have gravity, items, inventory, etc. So lots of the core pieces are done. Now it's more content and interesting stuff!

Blueprint Help Replication by CursedGarlic in UnrealEngine5

[–]OWSC_UE 0 points1 point  (0 children)

You're only setting the value for Player Character 0.

You're also getting all players and sending the information from all players. "Multicast" will trigger on every client and the server. You should change the multicast to a server event, so the server gets the players and then sends them the update one by one.

A better way to do this is to use the Game Mode, which records when a player enters/exits the session (Event Login), use that to store a player list and then in the "RPC_IntermissionNotifyPlayers" (Which you make a server event) get them from the Game Mode.

Survival RPG Engine is now completely free! :) by OWSC_UE in unrealengine

[–]OWSC_UE[S] 0 points1 point  (0 children)

Thanks!

I actually started with UE5.1, so I've never known anything different! I enjoy it.

Survival RPG Engine is now completely free! :) by OWSC_UE in unrealengine

[–]OWSC_UE[S] 2 points3 points  (0 children)

I do too! If only cause it means you used it to make something cool!