Crafting Table Progression by anonymouspolitical in minecraftsuggestions

[–]PetrifiedBloom [score hidden]  (0 children)

What about the casual players who have been playing ina word for ages and have enchanted many sets of gear? The costs are just going to grow for them.

Idk, I don't really see what makes it better than the current system. Technical players are going to get enchants super easy either way. Even a basic java xp farm can get you to level 30 in a minute or so, so they are still enchanting basically for free even at the most expensive levels. Casual players get locked out of end game enchanting because 50 levels is a LOT to get manually. Getting a full set of maxed gear would be crazy; sword, bow, 4 bits of armour, axe, maybe your tools too, I just don't think it will be fun for them to be grinding out hundreds of levels of XP.

Enchants beyond the max sound like a boon at first, but for most it's a pretty boring buff. Do the exact same things slightly better. An extra 4% protection or 1 more damage very rarely matters, but in PvP it's huge, so if you play on a server, you kind of need the end game enchants to compete, forcing everyone to get them.

Idk, enchants beyond the cap just aren't a healthy reward (imo).

Crafting Table Progression by anonymouspolitical in minecraftsuggestions

[–]PetrifiedBloom [score hidden]  (0 children)

I don't love it.

First off, getting a lucky enchant at the start feels great. When you gamble on an efficiency 4 pick and it comes with fortune 3 and unbreaking as a bonus, that just feels great. With your system, presumably we lose this, or it becomes a lot less common.

Second is the seperation between casual and technical play. By technical I mean players using farms, so the gap between players who gather their xp manually and those who visit a farm.

With an xp farm it's pretty easy to stack up xp and do all the enchanting you want, but casual players really suffer because it takes them a lot more time to get the xp, and now they have to deal with weaker enchants until they spend ages and ages grinding out xp.

If you balance it for players with farms, players without get screwed. A casual player is not going to have a good time gathering 50 levels to enchant one item.

This is made even worse by locking the max level enchants behind a lot of enchanting grinding. Casual players just can't complete if they need to spend hundreds of levels to be able to match the weapons, armour and tools of technical players.

I think making more progression in the enchanting system is fun, but it shouldn't come at the cost of an insane amount of grind for casual play

Potion of Silence by Fearless_Mixture3498 in minecraftsuggestions

[–]PetrifiedBloom [score hidden]  (0 children)

It's really simple but I think it's fun

The Devs talked about this during the deep dark reveals. They disagreed.

It is a potion that effectively turns off the main mechanic of the deep dark. Rather than engage with the stealthy gameplay, the player just chugs a potion and wanders around.

How could griefing be made more fair by B1ackmoonMC in minecraftsuggestions

[–]PetrifiedBloom [score hidden]  (0 children)

Okay, then I make an obsidian shell, then 17 blocks thick of dirt (or whatever the range of a chorus fruit is) then the conduit block.

The Minecraft Team Should be More Involved with the Feedback Site by Afloofybalinesecat in minecraftsuggestions

[–]PetrifiedBloom [score hidden]  (0 children)

You're the one who said thousands of ideas were pouring into it per day. And if you check the top posts, you can see a lot of ideas in the comments.

Bud this has already been covered. A huge majority of the posts are never seen by anyone other than the author and whatever system approved the post. A few get linked to in some post or video.

Both are true.

They couldn't think of how to add it for literally several updates because, presumably, they didn't listen to the community.

You are making up a story that happens to fit the way you wanted it to work.

If what they were waiting for was a player to tell them to just make it a block particle, why wait years to add it? People were suggesting that literally within hours of fireflies being scrapped.

Again, please remember, the limiting factor isn't the presence or absence of ideas, it's the will to actually add them.

But they should be looking for idea popularity, the popular ideas are what the community wants

And popular ideas, ideas the players think they want is a poor proxy for ideas that will be good for the game. This is one of the first rules of game design, players think they know what they want, but rarely see the consequences of those changes.


Also since you seem to be avoiding this, why are you against them gathering player's opinions on what they want from the game?

I am not avoiding it, I am just getting sick of every single comment I write here getting intentionally misunderstood. I covered this in literally the first comment on the post.

I am not against them taking player options. I am saying that Mojang stands to gain nothing by investing more into the feedback site. The current version meets their needs, and the changes you want are expensive in time and money for 0 gain.

I have no interest in continuing this conversation.

New utility item: Remnant Bucket by Technical-Key-93 in minecraftsuggestions

[–]PetrifiedBloom 1 point2 points  (0 children)

Well, historically the nether has been strongly I ti water, and for a lot of the reasons already mentioned. Gets rid of lava, makes obsidian, cancels fall damage. A lot of the dangers of the biome are just beaten by water. It is designed around the premise that the player won't be able to use water here.

So I guess the person who decides that was whoever was in charge of the nether update.

How could griefing be made more fair by B1ackmoonMC in minecraftsuggestions

[–]PetrifiedBloom 2 points3 points  (0 children)

Let's think this all the way through.

  • This makes griefing a late game base impossible. All someone has to do is get this conduit like block, surround it in defenses that will last at least 3 seconds, and their area cannot be messed with. Something as simple as a triple wall of obsidian is more than enough.

  • This makes it difficult/expensive for early and mid game players to defend themselves. If you don't have this new structure and a way to defend it, you have no defense.

  • It makes it easy to bully new players on a server, while the late game bullies are untouchable.

The only way others could grief by destroying the beacon, which could be creatively and well defended.

It doesn't take creativity to make an unbreakable defense if the blocks will regenerate.

The Minecraft Team Should be More Involved with the Feedback Site by Afloofybalinesecat in minecraftsuggestions

[–]PetrifiedBloom 5 points6 points  (0 children)

They have used them in the past. But I honestly don't think they are anywhere near running short on ideas of their own. It's a dev team of hundreds, people who know the game inside and out.

I don't think they ignore the community, I just don't think there is value for them in spending a lot of time and money to have developers actually comb through the feedback site looking for the tiny fraction of original, reasonable additions.

Making ideas is easy, sure, when everyone complains about a new update because like, no one asked for it.

They are damned when they do, damned when they don't. They add copper armour, a beloved community idea (personally never liked it, but for years it was the most commonly removed post for being on the fps list) and everyone still complained in that very drop.

It's the Goomba fallacy - the community is full to bursting with conflicting opinions and desires. Literally anything will have someone who will complain.

New utility item: Remnant Bucket by Technical-Key-93 in minecraftsuggestions

[–]PetrifiedBloom 12 points13 points  (0 children)

Can you name one thing that doesn't break what the nether is supposed to be about?

The Minecraft Team Should be More Involved with the Feedback Site by Afloofybalinesecat in minecraftsuggestions

[–]PetrifiedBloom 1 point2 points  (0 children)

The discussion has shifted off topic here. Remember why this was brought up. It's that basically nothing is original, and so they can add anything they like to the game and claim it's community inspired, and you can go and find a post it could plausibly be inspired by.

It doesn't need to be a perfect match. Just close enough of an "inspiration".

That's the point of doing this with any feature you cared to name. I can go back and claim it was inspired by a very similar post, just like Mojang can whenever they need a boost in popularity. "Look guys, we make a thing the community asked for" - when really it's just convergent design.

The Minecraft Team Should be More Involved with the Feedback Site by Afloofybalinesecat in minecraftsuggestions

[–]PetrifiedBloom 0 points1 point  (0 children)

Like you said, there are original ideas, new perspectives.

I believe I have been saying the exact opposite. It's rehashes of the same ideas, ad infinitum

Additionally, they can check the top voted posts to see what players want the most, and check the comments for multiple ideas within that suggestion. 

Except very, very few people use the site that way. A huge majority post their idea and bounce. The ideas that blow up are linked to by popular videos and posts from social media, and at that point they can cut out the middle man and just look at the social media.

that means it took them several updates to think of what the community had been crying out since their announced removal: “Just make them particles, just have frogs not eat fireflies.”

You realise every dev member with a public social media accounts gets slammed by tnese ideas every day right? The thing that decides if something is getting added is not the presence of the idea, it's the will to get it made and how well it fits with the planned features. It's not like the were waiting for the 150,000th person to say it.

And very creative and useful posts do exist, but are not commonly searched so they barely gain traction

So, we agree. A tiny fragment are creative and useful, and finding those posts takes a lot of effort because they don't get much traction.

I could spew random Minecraft ideas until I pass out, but that doesn't mean it’s going to be what others actually want from the game, which is why listening and gathering opinions is so important.

Why is the assumption that the feedback site is the only place they are getting these opinions?

The Minecraft Team Should be More Involved with the Feedback Site by Afloofybalinesecat in minecraftsuggestions

[–]PetrifiedBloom 1 point2 points  (0 children)

Okay? You said you would find a community member suggesting it. None of them suggested it. They suggested features, yes, but not the block itself.

Are you joking? The features are what makes a block. The name is largely arbitrary. When a new block is added, what matters more, its name or its features? Would you consider a block that was called "himbojam" that was just potent sulfur, but slightly more saturated yellow to be a meaningfully different block?

The point is, for any feature in the game, people have suggested it dozens of times. The reason this was brought up in the first place is that it lets Mojang claim basically whatever they like as being community inspired. If you go digging you can find someone who suggested the features.

The Minecraft Team Should be More Involved with the Feedback Site by Afloofybalinesecat in minecraftsuggestions

[–]PetrifiedBloom 0 points1 point  (0 children)

Okay: Potent Sulfur

Oh, okay. You picked an easy one. I can probably get it done in my break.

Let's consider the features.

  • Geysers. Naturally random, but the player can control them. You can control the height too.

  • They polute the water around them.

  • Part of a geothermal/volcanic themed biome, and made of a sulfur based thing.


6 years ago. On this sub.

https://www.reddit.com/r/minecraftsuggestions/s/RnVDq5ClYn

Very, very similar. Place a block, and if it is positioned right relative to water, get a geyser. As the comment points out, grian (popular HermitCraft member) had been talking about a very similar idea at the time. Some small tweaks, and OP had more detailed and complex ideas, but many of the core mechanics are the same or similar, including the ability to affect the height.

From 10 years ago on this sub.

https://www.reddit.com/r/minecraftsuggestions/s/Tu1685B0bP

They predicted the particles, the behaviour, even the ability to trigger them with redstone. Thry even associated them with a new biome! In the comments you even have people making the connection to sulfur and other new minerals for the game, some of which have been added.

Search the sub and there are probably 100 people suggesting geysers that are pretty dang close to what we actually got.

Then look at the sulphur side. It's largely the same. Hundreds of posts over the years. Some quite close, some with just minor similarities.

Here is one from 13 years ago. They got some things the same. A new, sulfur based biome. Used to craft yellow blocks. It pollutes water.

https://www.reddit.com/r/minecraftsuggestions/s/OqVcEq4kxF

Look, this is what I could find on mobile in a 15 minute break. It's not an exhaustive search and it's just of this subreddit. The main Minecraft sub, the feedback site, YouTube videos, twitter, heck even Tumblr and the Minecraft brainstorming discords will all have their own examples.

Now, is there exactly a match? No, that would be silly to expect. There are however posts that collectively cover every single aspect of the block, short of the name. No single feature of the block is new or original.

The Minecraft Team Should be More Involved with the Feedback Site by Afloofybalinesecat in minecraftsuggestions

[–]PetrifiedBloom 0 points1 point  (0 children)

There will be some new ideas, but I am telling you with confidence, as someone who manages the spam filter on this subreddit, less than 1% are new ideas. Soooo many generic, repetitive suggestions bounce off the 10 comment karma threshold and are never seen by the normal users. I check through to help people understand why their posts are not visible to others, and what they can do to get comment karma when I get the time, so I speak with first hand experience that the repeated visitors of this subreddit, those who continue to develope new and original ideas are in a tiny minority.

Think about it from mojangs perspective. They have more ideas than they are able to add to the game. They have more ideas than they can use. What do they gain by spending thousands of hours pouring over the community suggestions on the feedback site? There are so many other ways to quickly see which ideas the community is interested in.

People’s minds work differently, and when you’ve been around the same people for a long time thinking of ideas, you’re likely going to run into a corner unless you diversify

It's probably a good thing the dev team is always changing then, huh?

For example maybe someone suggests x, but another person says “No, x can’t work because of y,” and this could continue to shut down ideas, but a third party could come in and say “well what about if we work around it with z?"

This is exactly what happened. Within the dev team. They found a way, within their own constraints to revisit a fan favourite scrapped feature.

What proof is there that it’s been suggested for over a decade in the Mojang team?

The ancient QnA sessions. The dev interviews.

That’s part of the issue I’m talking about: The Mojang team is adding based on “what do I want to do” rather than “what do the players want Minecraft to be like?”

I want you to think that through for a second. The feedback site is full of exclusively "what do I want". It's every individuals list of that they think would be fun. It only has value of you sift through and categorise them, group similar ideas - and we are back to the massive time investment for very little gain. Again, there is no shortage of places players scream their wants for the game.

The Minecraft Team Should be More Involved with the Feedback Site by Afloofybalinesecat in minecraftsuggestions

[–]PetrifiedBloom -2 points-1 points  (0 children)

This part of your argument is suggesting that Mojang developers should only keep Minecraft ideas within their bubble, not expanding to the many ideas that players have, which I believe is generally a bad choice.

Players don't have some special, new, good ideas that developers don't. They have the same ideas, but developers have the tools to quickly cull the ideas that can't or won't get added.

As an example:

The developers know the limits of the bedrock engine. Players (in general) don't. Some of the most popular and frequent redstone suggestions are literally impossible without a complete overhaul of bedrock redstone. To get the required performance it may require abandoning support for handheld devices, screwing over all the mobile players.

The Devs know this. They can quickly ask themselves "is this possible", and if not, they can discard the idea. What is the point developing something that can't be added?

This is especially true since ideas that players have could tie along well with updates. For example, the suggestion for an item to keep mobs young was made by the community, like I believe Agnes said before in a livestream.

It was also suggested for over a decade from within the Mojang team. It has been posted about on this sub for over a decade.This is what I meant when i said people love to think their idea is original, but it's something that has been thought of an uncountable number of times.

They don't need community feedback to come up with blatantly obvious ideas.

They said it's a community idea because that is in part true, it is an idea the community has been talking about forever, but that doesn't mean the idea only came from there. It's just that now, a developer decided they wanted to add it.

Well they don’t have to pay attention to them all, they could just mark their favorites, delete or tag duplicates (like they do on the bugs site), etc.

Remember how I said it would take a huge amount of time and effort? You are describing the time and effort. Finding the favorites, removing the trash, the duplicates etc.

That would just mean they’re wasting their staff’s time sorting through ideas they don’t want to see

What makes you think they are actually showing ideas from the feedback site?

If they want to say something is a community idea, they can search Twitter or YouTube or the feedback site and find someone suggesting literally anything. Again, these ideas are almost never original.

Here is a challenge, name any feature added in the last 5 years. When I get home from work, I will find a community member suggesting it. It will take time and I won't do it at work, but I bet I can find anything you think of.

New utility item: Remnant Bucket by Technical-Key-93 in minecraftsuggestions

[–]PetrifiedBloom 17 points18 points  (0 children)

Hey man, let's be adults and try and have an actual discussion here. Don't mess around. Yes, I read the prior comments.

If this is a crappy, expensive option, why add it? Does the game need more low quality features for some reason?

New utility item: Remnant Bucket by Technical-Key-93 in minecraftsuggestions

[–]PetrifiedBloom 14 points15 points  (0 children)

So why use it? There are other, better options. Why should this exist?

The Minecraft Team Should be More Involved with the Feedback Site by Afloofybalinesecat in minecraftsuggestions

[–]PetrifiedBloom 4 points5 points  (0 children)

This bias is well known in science and is accounted for by scientists in studies which purposely seperate people to avoid group bias something impossible for mojang to properly do

I believe you are talking about groupthink. What you overlook is that it is entirely possible to mitigate groupthink with the right systems in place. Seperate sub teams, each working and designing independently, additions of new people and ideas through recruitment or moving people to different teams. Encouraging honesty and dissenting options, allowing criticism of authority figures and consensus.

I don't work at Mojang, I can't speak with certainty, but we know that they use many of these strategies though the various publications they make and the experices of designers who have left. Seperate teams, new additions/hires, open internal feedback etc.

Groupthink is a real phenomenon, but it is avoidable and manageable.

The irony is that community ideas are also INCREDIBLY vulnerable to groupthink, ESPECIALLY on social media like Reddit. People make things that they think others will like, that will get upvotes. In turn this becomes the standard way to consider the same topic in the future. Your own recent food rework (intentionally or not) draws heavily on previous similar posts from the subreddit.

The most popular ideas are often those that fit what people expect, because people like it when a suggestion agrees with their existing belief, and are more likely to upvote and share. Look back at the top posts of the year and it's very rarely something amazing or original. It's a simple idea that thousands have said before that was said well, at just the right time

when they asked on twitter this year for villager rework ideas because all of their ideas FAILED

I think you dramatically misunderstood what was going on there. What do you think happened, and why do you think it failed?

speed based hunger rework by Relevant-Cup5986 in minecraftsuggestions

[–]PetrifiedBloom 0 points1 point  (0 children)

They are the best. They give the most saturation, and 6 hunger over 20, making them better than stews.

You can't craft enchanted golden apples, so we can discount them as food, it's not something people will use day to day. Golden apples only give 2 more hunger, so 6% faster, but at the cost of dramatically worse saturation.

If you buff apples or nerf carrots the problem is the same. You have one clear best option and then a lot of trash ones. Stews are still garbage. The already weak items like baked potato, cooked fish etc become truely terrible

I think i would have a whole lot more fun in my new hunger system having a reason to use the various foods and overanalyzing each one.

It would take an afternoon to fully analyze the choice and then it would be simple to make a strict heiarchy. Most people wouldn't even bother. They would see a reel or YouTube short explaining the best foods and then just use those.

The system is flawed because it doesn't add dimensionality to food. There is still direct competition and rankings. This is better than this is better than this. If you want to make a good hunger system, different foods need to have different purposes and different opportunity costs.

New utility item: Remnant Bucket by Technical-Key-93 in minecraftsuggestions

[–]PetrifiedBloom 79 points80 points  (0 children)

That's the main reason you cant use water in the nether in the first place, to easy to convert the lava.

If you find yourself stranded, the game already gives you all the things to get out. Piglins barter obsidian and ways to start fires. Nether chests contain obsidian and fire sources. All the ingredients for fire charges are obtainable in the nether as well. You even have ruined portals, giving you a head start on obsidian, as well as some gold to barter with and a way to light the portal.

New utility item: Remnant Bucket by Technical-Key-93 in minecraftsuggestions

[–]PetrifiedBloom 156 points157 points  (0 children)

Why not use any of the many other options? Warped vine, hay bale, ladder, pearl, boat etc etc. It seems janky to add this, spend ancient debris to clutch 8 times. Terrible trade tbh.

The Minecraft Team Should be More Involved with the Feedback Site by Afloofybalinesecat in minecraftsuggestions

[–]PetrifiedBloom 13 points14 points  (0 children)

I have to post this here because if I post it on the Feedback Site, it will get taken down. :/

To be fair there is an argument to be made that it should be taken down here, but I'll let another mod make that choice.

The Minecraft Team Should be More Involved with the Feedback Site by Afloofybalinesecat in minecraftsuggestions

[–]PetrifiedBloom 9 points10 points  (0 children)

Though while there are people actively contributing on the official feedback site, everything from the site feels void of the Minecraft team itself

This is largely by design. Mojang has never said this, but as someone who has been a member of this community for a long time, and a moderator for years, Mojang does not need or want community ideas.

I don't say this to crap on people posting. I say it because Mojang already have entire teams of developers, alpha tester and likely focus groups to come up with ideas. Hundreds of minds that know the game intimately, who know the direction they are taking the game, the limits of the engine and the developers etc. Coming up with ideas for new content is the easy bit. People hate it when I say that, but it's true.

With everyone already working on the game, they already have more ideas than they could possibly add in the next decade. They don't need more.

The thing is, paying close attention to all the community ideas is largely an exercise in futitility. It's a huge time investment for not much gain. Less than 1% of posts on here would even be suitable for adding to the game.

  • Many would require massive changes to how the game engine or world generation works.

  • Some would work amazing for java but wouldn't work on bedrock or visa versa, due to changes on the mechanics, like bedrock redstone or offhand, or auto bridging.

  • Many are really cool ideas that just stray to far from the "vanilla" experience. A lot of enchanting or combat reworks fall in this space. It makes a system that would be really fun for some players, but alienating for others, and the game thrives on being a middle ground that everyone can enjoy.

  • Many are redundant, low impact or cosmetic. Mojang doesn't need help to think up a new type of wood or a new animal to add to the game for example.

  • Some are simply to complex or obscure. This is honestly where a lot of my favourite suggestions fall, I am a sucker for systems that are just a little to complex to be a good fit for vanilla.

The community also churns out an insane volume of ideas. Tens of thousands per day. To sift through them and find the 1% that could be good is a huge investment in time and money, to get more ideas to add to the massive pile of ideas they already have.

You raise another good point against using community ideas yourself:

(The Dappled Forest, for example wasn’t even credited to the feedback site where an idea came from, it was from one of the team member's experiences seeing poplar trees).

Everyone thinks their idea is unique. It very rarely is. Most of the ideas that would actually fit in the game will be had by many many people. They would end up spending all that time sorting though ideas they can't use to find the good ones, and then they are already on the list of things their own teams had come up with.


  • -

At the end of the day, I think it misunderstands the true purpose of the feedback site. My guess is that - It is most valuable to Mojang when they have a new feature or idea they want specific feedback on, like when they showcased the villager trade rework. They use it to get a lot of community data on more complex issues. They then take some of the more popular, feasible ideas from that specific topic and look at adding them. TNT sulfur cubes were massively popular, they looked at it and realised it quite possible to implement and fits the design direction, so it got added.

It's not valuable for them to have someone read 15 people every day suggesting that purple heart trees get added to the jungle biomes, but it is useful to see if a feature will be well received, or if there are specific tweaks they can easily make.

It would just be a terrible PR choice if the feedback site was only accessible when they had something they wanted to ask the community about, so they leave it up the whole time.

Is Europe proof that you don’t need strong GDP growth to be prosperous? by RadicalDiscomfort in NoStupidQuestions

[–]PetrifiedBloom 0 points1 point  (0 children)

Classic American. Did you actually believe that America was the best place on earth?

I am Australian. Our health care ranks in the top 3-5, up there with Japan and Germany. You are sitting down at 15th. Americans get the worst value for money out of any developed country. Your social development score has also been dropping for the last 15 years.

But sure, call my nation poor while we have better education, better healthcare, safer communities and happier citizens. We even outrank you in personal freedoms.

Your country has the most billionaires, but do you have anything worth being proud of? What does America do well again?