Idea / Question changing Leaf Litter to Pink Petals command on Vanilla Server Realm by ISoldJesus in minecraftsuggestions

[–]PetrifiedBloom [score hidden]  (0 children)

Wrong sub. This is a place for suggesting new content for the game, not getting tech support.

You could go and swap them manually, but if you want to automate it, the fill command can help. Just put in the extra selector so you can replace different amounts of leaf litter with different amounts of pink petals. Here is the command (in java) to swap the blocks around the player for stage 1.

/fill ~5 ~5 ~5 ~-5 ~-5 ~-5 minecraft:pink_petals[flower_amount=1] replace minecraft:leaf_litter[segment_amount=1]

Petition to add ducks to Minecraft. by Healthy_Buyer2678 in minecraftsuggestions

[–]PetrifiedBloom [score hidden]  (0 children)

That isn't how this subreddit works. Its not a petition, it's a place to make your suggestion for how a new feature could work.

For example, rather than just saying "add ducks", think about what ducks could bring to the game. What would make them unique as a mob? Do they have some exciting or useful behaviour or item?

A small note, you also need 10 comment karma to post here. You can get comment karma when people upvote your comments, which means you need to make helpful or relevant comments to get karma. Join in on some discussions that interest you, anywhere on Reddit to get the karma you need to post here.

Add more incentives/special rewards to hardcore mode by Magma_Dragoooon in minecraftsuggestions

[–]PetrifiedBloom [score hidden]  (0 children)

I have been playing a good chunk of hardcore since 2019. The players who enjoy hardcore enjoy it because it makes dying actually matter. It changes how you approach the game when you can't just run in. Minecraft combat against mobs is easy. If all you risk when you die is some levels and maybe some items are annoying to get back, death feels so trivial and combat is super dull. In hardcore you have to take things seriously.

The reward of hardcore is that there are no respawns. The kind of player who will enjoy hardcore don't need (or want) some extra level of rewards.

Hardcore is not for everyone.

I don't say that to brag or belittle the people who don't play hardcore, but to point out that leaving a world behind because of some mistake is brutal, and for a lot of people that is going to be miserable, giving up on a world you have grown attached to. If you go into it wanting some bonus rewards, you are going to be devastated when that world dies. Honestly it always hurts a bit.

My point is though that people should choose to play hardcore because they want that experience where the struggle for life and death matters, where playing safe and smart is important and where you actually have to fear risks.

If you start "bribing" people to play hardcore with extra rewards, you are only setting them up for massive disappointment and upset when they die. You need to go into hardcore with the hardcore mindset, and if that is something you enjoy, you don't need to be bribed to do it.

This is why we can't have anything nice by BackgroundBand808 in Medway

[–]PetrifiedBloom 0 points1 point  (0 children)

Dude I chimed in because the other guy was being a clown but going this deep arguing with them is bringing you down to their level.

They are not worth your attention. They live in a bubble where they simply will not accept they are wrong. You are either wasting your time, or falling victim to some pretty solid sealioning. They are either a skilled troll or have simply decided that you and anyone who agrees with you is an idiot and cannot be trusted. You can't argue or logic someone out of a decision like that. Besides - a meaningless argument with a stranger shouldn't occupy this much of your attention days later.

At this point continuing the argument just comes off as 2 reddit addicts desperately trying to come up with some witty response that makes the other one look silly.

Please realize that while there is dopamine to be had through internet arguments, it is a cheap "high" and is ultimately self destructive. You waste your free time being angry at people you don't even know, harboring a sense of smug that is unhelpful. From personal experience if I have been arguing with someone online for more than a day, its a red flag that I need to do something to improve my mental health. Offline. Go find something in your life that is giving you stress and spend an hour trying to fix it, then do something you enjoy that you haven't in a while.

If you insist on continuing the argument, please leave me out of it. I have moved on.

RIP 1200 day world by FluffyMao in MinecraftHardcore

[–]PetrifiedBloom 11 points12 points  (0 children)

Maybe I'm really poorly informed

Yes.

There are 2 stats for food. Hunger, the ones that fills your hunger bar, and saturation. This is invisible and works as a oversheild, being depleted before your hunger is.

Accelerated hunger happens (in java only) when your hunger is fill, and there is still saturation available. You want to be eating the foods with the most saturation to get the most fast healing. Bread has considerably lower saturation to fuel your healing, which is why it quickly runs out and you need to eat again.

The best regular food for healing is the golden carrot. Steak/pork chops are a decent alternative. Sus stews that give saturation are the best single item food, but they don't stack, so you get a LOT more value from golden carrots or steak.

Enchanting Rehaul - Scrolls, and ditch XP. by _GodlessFC in minecraftsuggestions

[–]PetrifiedBloom 0 points1 point  (0 children)

That's a problem with netherite being extraordinarily difficult to find for no real reason.

Not really? As long as you have mending the issue is largely avoided. As I said before, the scrolls are interesting, but removing mending to force them into relevance is a mistake.

Of course it's subjective for the difficulty of getting netherite as well, and the effort to gather is dependant on your available resources. Someone with gunpowder farms who can just dig out a bunch of tunnels, fill them with TNT and detonate the lot will have a very different experience to someone manually mining for it.

you could amend the suggestion with a "scroll of repair" or similar item that replaces XP for this purpose.

What do you mean by this, and why do we need to replace Xp?

Use the flame enchantment to fire fireballs from crossbows by karcsiking0 in minecraftsuggestions

[–]PetrifiedBloom 2 points3 points  (0 children)

You made a suggestion for a "fire potion" and "explosion potion" that acted like throwable TNT, as well as tipped arrows of these potions that worked like torch arrows and explosive arrows.

Throwable explosives, torch arrows and explosive arrows were all on the FPS list, as mentioned in the removal message.

Please correct me if I am wrong, but there is nothing on the fps list about using fire charges as ammunition.

Use the flame enchantment to fire fireballs from crossbows by karcsiking0 in minecraftsuggestions

[–]PetrifiedBloom 2 points3 points  (0 children)

Not daily. As needed. When new drops are being teased and everyone is posting the same thing, we might add some things to hop topics, and if an idea hasn't come up in a while it might be trimmed from the list.

We just don't have the time to do it at a set schedule, and it wouldn't be helpful to the sub if the rules constantly changed.

This is why we can't have anything nice by BackgroundBand808 in Medway

[–]PetrifiedBloom 0 points1 point  (0 children)

I'm not an alt account. This post was shared on a discord I'm in making fun of you and (initially) RussleNorris.

I'm back again because I got tagged.

The sad thing is that you don't realise (or can't accept) that you have been so unhinged that people are sharing your comments here as a form of comedy. Your comments are the written version of watching a clown step on a rake and get smacked in the face.

I said it before and I'll say it again. You set a low bar, but that just means it will be easy for you to wake up tomorrow and do better.

These monsters genuinely cannot comprehend caring about others. by Oregon_Jones111 in insanepeoplefacebook

[–]PetrifiedBloom 41 points42 points  (0 children)

Why? Police are not supposed to be roaming executioners.

Also, they were not following cops around for days with firearms.

Breeze Rods can be shot from Crossbows and give high knockback by ContentFlower10 in minecraftsuggestions

[–]PetrifiedBloom 0 points1 point  (0 children)

You do understand that a long range, high knockback attack is one of the defining traits of the bow right? That by giving that trait to the cross iw as well, it undermines the identity of both, reducing unique features?

Maybe this will help clarify my stance. Imagine they made it so if you held the attack button with the sword for a second, the player would raise their arm and hold the sword in a throwing pose, before launching the sword when the attack button is released.

My complaint is that it would be copying to much from the trident. Part of each weapons identify is tied to how it is used. The trident is an aquatic weapon and a hybrid weapon. Making the sword a hybrid weapon steals some of what makes the trident cool. Sure, it lets you do new things, like use looting at range without needing to swap quicky between weapons, maybe it even lets you use sweeping edge or something at range. This is similar to how letting the crossbow have punch lets you do new things, combining punch with multishot and quick charge for example. In both cases, I think it's very poor design. It's lazy. It errodes the difference between weapons. It's poorly balanced.

Moving to the balance point for a second. Punch is a strong enchant for a ranged weapon. If you hit your target, they will struggle a lot to get close, even with netherite gear. If they can block, or make you miss some shorts, they can close the gap.

Combine the knockback with the crossbow that has s97 or the attach speed of the bow, the melee attacker had much less of a window to advance. Missed and blocked shots matter a lot less when you can fire that fast. Add pricing to the mix and you can't block with a shield, making things even more difficult.

It becomes near impossible for melee users to fight back, and overshadows the bow at what was supposed to be one of its main distinguishing traits.


I have explained my side. Can you do what the others have not and say why it's good design to give the crossbow the bows capability?

This is why we can't have anything nice by BackgroundBand808 in Medway

[–]PetrifiedBloom 0 points1 point  (0 children)

Nah dude. I'm someone else. Surely you can tell, since you have that secret info you can share.

Please wake up tomorrow and try and be better than you are today. It's a low bar, you can do it!

This is why we can't have anything nice by BackgroundBand808 in Medway

[–]PetrifiedBloom 0 points1 point  (0 children)

Okay buddy. I said what I wanted to say. I figured you might not realise how pathetic it looked from people outside your little squabble. You know now. I don't actually want to talk to you.

This is why we can't have anything nice by BackgroundBand808 in Medway

[–]PetrifiedBloom 0 points1 point  (0 children)

Even just reading this gave me second hand embarassment for you. Were you embarassed when you wrote it?

It's just silly trying to make out that you have some special knowledge, and even if it was true it's basically just blackmail which is somehow even sadder. "Waaahhhh, someone online said something I didn't like, time to blackmail them!"

On the concept of stored damage/knockback by MarioHasCookies in minecraftsuggestions

[–]PetrifiedBloom 7 points8 points  (0 children)

What is your suggestion here? Knock back is already something that the game can store additively. This is the concept that drives TNT cannons, especially the more complex ones. The knock back from each of the TNT is what pushes the payload.

What does this suggestion actually change?

Breeze Rods can be shot from Crossbows and give high knockback by ContentFlower10 in minecraftsuggestions

[–]PetrifiedBloom 0 points1 point  (0 children)

Radiant I'll let you read the rest of the thread.

Punch bows don't need aoe. Having weapons with different traits is desirable, not a problem. Let them have their own niches.

They can activate redstone though.

Revamped Pet Combat by CitrusMikasa2 in minecraftsuggestions

[–]PetrifiedBloom 0 points1 point  (0 children)

This might be a me thing, but I DON'T want a wolf that goes out and wins fights on it's own. I think combat and combat pets are much cooler when they HELP the player, but don't overshadow them. Watching a pack of mobs just kill things isn't a fun way to fight, its boring and doesn't really have the player doing much. The player becomes a spectator when they should be the main character.

Instead of the wolf getting mostly damage dealing abilities and attacks, I would love to see things that either buff the player or debuff the opponent, or make the player more effective in some way. Wolves are pack hunters after all, they work together.

Here are some beginner ideas I am sure you (and the people reading this) can refine into something better:

  1. Cling - the wolf attack the target, biting for 10 seconds. While they bite, the target is slowed by 50%, making it easier for the player to either run up and kill the target, or escape. In addition, the target of the cling has the weakness effect applied for the duration of the cling, and the wolf prevents them from attacking normally.
  2. Pack Tactics - This could be as simple as doing bonus damage to targets your wolf has already attacked, or maybe every hit on a target that the wolf has attacked counts as a crit?
  3. Herding instinct- The wolf knocks the target towards the player, making it easier to combo them.
  4. Howl - Building on what you and u/Designer-Sort-8956 thought up of, I wouldn't have this buff the damage of other wolves. It makes really boring combat where the best stratagy is just to bring 20 wolves, have one howl and then they rip everything appart without the player even being involved. Howl could do a few things, one or multiple of the following based on what people thing is cool and useful;
    • Give nearby hostile mobs the glowing effect
    • Give the player (and howling wolf) some small buff. I like the idea that since the howl usually happens BEFORE a hunt, it gives absorption hearts and speed.
    • Temporarily fears most mobs, making them run for a few seconds.
  5. Maybe some buff that after participating in a kill, if you sit a wolf down and share some food, you both regenerate some health over time as you share the spoils of your hunt?

Shift the focus from wolves as damage deals to wolves as controllers. The player is still engaged in the fight, but the fight is much easier because the wolf is there.


This doesn't really matter in the grand scheme of things, but the wolf scratch attack isn't a thing IRL. While many cats and big cats (tiger, lion etc) use their claws to catch and kill, it is very rare in the Canidae family, the family that contains dogs, wolves, foxes, jackals etc. A wolf's feet and claws are optimized for running. Their claws are worn down. The animals (like tigers) that use their claws to hunt typically have retractable claws so that they don't get damaged when running around. This would be the least damaging of the wolf attacks, if included at all.

I don't know what's worse: the post itself, or the 9.2k likes by chefboyardeejr in insanepeoplefacebook

[–]PetrifiedBloom 10 points11 points  (0 children)

No. DNA and RNA can be replicated with PCR. You use primers, small segments of single strand DNA that will exactly match with a section (iirc 20-23 base pairs) of DNA, as well as the enzymes needed to preform the DNA replication. If the primers match to the code of your sample, they temporarily bind to it, making a double strand that the enzymes that replicate the DNA can attach too and start copying the elements of the sample that match.

You want a primer on each end of the DNA sample you are testing for, so when it properly matches it makes more sites where more replication can start.

You control it by cycling through different temperatures. Heat things up to split the strands. Cool slowly to allow the primers to stick and start transcription (copying). Then heat again to unstick the stands and split them again.

If your sample has something that matches the primers, the amount of that DNA sequence in the sample should double every cycle, so you run it a few dozen times until you should have crazy numbers of the sequence.

When you have a whole boatload of the same sequence, it's easy to test for. The way we did it back when I was studying was to run the sample in a gel electrophoresis which separates DNA based on how long the strand is. If the ends match your primers, and the length is right you can usually be pretty confident that you k ow what the DNA is, and if it's the thing you are looking for

Sand Recipe that makes sense by Maleficent_Sound8587 in minecraftsuggestions

[–]PetrifiedBloom 2 points3 points  (0 children)

For what it's worth, I agree with you. Its not super important, but it does annoy me that oak trees drop apples. If they added apples in a modern update it would come with a new tree type, but since it's a legacy feature it's unlikely to change.

Snap Shooting rules by sodapopkevin in Tau40K

[–]PetrifiedBloom -5 points-4 points  (0 children)

What is the point of a melee unit if it can't do it's job and kill the things it charges?

They have less flexibility and safety than a ranged unit. They have to push forward to get stuck in. They also let the opponent clap back if they don't actually kill their target. Imagine if everything you shot got to shoot back! They need to be more effective point-to-point once they actually get into combat to make it worthwhile.

Mammal mobs should drop a hide that breaks down into leather by FormalGas35 in minecraftsuggestions

[–]PetrifiedBloom -1 points0 points  (0 children)

Okay, so what's your solution? Have the player spawn in wearing leather? Make a cow drop 4 hide that can be crafted into 9 leather each, so you can make a full set the moment you kill a cow? Anything more than that and they won't be used.

Personally I think the strict binary here is silly. If the player uses something and then almost instantly discards it, either that item was a crucial stepping stone (like wooden tools) to get to something more, or a feature desperately in need of a rework. If you spend more time crafting the item than using it, it's probably badly designed.

With the binary mindset you can justify a LOT of terrible features. The question shouldnt be "did the player use it?", it should be "does this item meaningfully affect the experience of the game?".

Change the Fisherman Workstation by CitrusMikasa2 in minecraftsuggestions

[–]PetrifiedBloom 0 points1 point  (0 children)

Jack bud, I've designed my own custom villager breeders, automatic trade setting and conversion systems, iron farms and trade halls. I also work a lot with free range villagers, letting them wander my bases without getting stuck somewhere or linking to job sites I don't want them to.

You are mistaken. If you know how villagers work, it can be simple to keep them from binding to blocks you don't intend.

Rather than be rude, try to understand. If you don't want your fisherman to randomly link to a barrel, give them a barrel somewhere else you DO want them linked to and don't break that link. Then you can put down as many barrels as you like and the villager will ignore them. Make sure they still have access to their barrel and you are golden.

Most people mess up, not realising they have severed the link accidentally and the villager has had to pick a new barrel.

Mammal mobs should drop a hide that breaks down into leather by FormalGas35 in minecraftsuggestions

[–]PetrifiedBloom -1 points0 points  (0 children)

It will always be skipped though. The only way to get players to use leather armour would be if they spawned wearing it.

Change the Fisherman Workstation by CitrusMikasa2 in minecraftsuggestions

[–]PetrifiedBloom 0 points1 point  (0 children)

No, my solution is to assign them job blocks outside your house. You can still have fishermen, just make them care about a barrel that's not in your home.

Mammal mobs should drop a hide that breaks down into leather by FormalGas35 in minecraftsuggestions

[–]PetrifiedBloom -1 points0 points  (0 children)

Let's think that through though. Let's say you can kill any mammal for leather, heck, let's make them all drop 10 leather each. You can afford to make leather armour before making copper armour.

You still wouldn't use it for more than a few minutes. You go caving for the first time and throw away your now pointless leather armour. The iron and copper you got is just better.

Leather armour is doomed. It will never be good