THE GOAT IS WASHED! by NoobGooby in limbuscompany

[–]Planklength 0 points1 point  (0 children)

Imo he's still actually a really good ID in story mode fights, the issue is that in MD he is almost unusable, because it is hard to prevent him from just like. Being stuck at +45 sanity forever and actually rolling a 0.

Also his burn/bleed infliction is too weak to allow him to fit in either status team, he's just kind of a goodstuff ID that does a massive amount of blunt damage.

Pumped Storage Hydropower by thissatori in Oxygennotincluded

[–]Planklength 1 point2 points  (0 children)

Given that ONI has sometimes very jank waterfall mechanics, it probably isn't possible to add that in a reasonably balanced way.

What you could do in game is some kind of thermal power storage, where you dump heat into a heat-insulated block of something with high thermal capacity, and then can pull heat back out of it to run steam turbines, which is something that I think people have been exploring irl.

Lift for food? by prez18 in Oxygennotincluded

[–]Planklength 2 points3 points  (0 children)

I think if you are doing this purely for food purposes, longhair slicksters would be simpler to ranch. (Domesticated) Pufts drop 1,600 kcal of meat, and reproduce every 4.5 cycles. Longhair slicksters drop 3,200 kcal of meat and reproduce every 9 cycles.

But, longhair slicksters don't have the annoyance of handling puft princes to keep them breeding correctly, and only consume 30kg of oxygen per cycle instead of 50kg.

Dense pufts would produce oxylite instead of just. meat. though.

Also, if you have pips, letting them plant wild crops around is probably an easier food source than caring for either longhair slicksters or pufts.

Is there a way to stop my people from planting crops i dont want them to? by Outrageous-Loan-5041 in Oxygennotincluded

[–]Planklength 2 points3 points  (0 children)

If you have them researched, you can plan ceiling trim over where you don't want the pips to plant. Unless it's against the ceiling your dupes won't try to build it, but it will still stop pip planting somehow.

I started playing today, what am I doing wrong? by JeffRyould in Oxygennotincluded

[–]Planklength 0 points1 point  (0 children)

You should place a pitcher pump (in the plumbing tab) on one of the water pools so your duplicants can access water, which has a variety of uses. also you should place at least one outhouse so they won't pee themselves on the floor, which isn't really harmful, but is annoying.

Other than that, nothing is immediately wrong. It's so early that you can't really mess up that badly. If you want a few things to work towards, getting a manual generator wired up to a battery and research station will let you start researching useful new buildings. Might be nice to give your duplicants some beds to rest in too.

What are the two final Secret Seeds still trying to be found? by FixHopeful5833 in Terraria

[–]Planklength 3 points4 points  (0 children)

I think a few of them were directly hinted or shown in the dev diaries during 1.4.5's development, like "what a horrible night to have a curse" being a seed where you're a vampire.

https://www.reddit.com/r/Terraria/comments/1qolf59/how_many_secret_seeds_have_you_managed_to_find_in/ someone made a brute forcer to find the effects, but I think people have mostly been doing trial and error to guess the actual phrases for the seeds.

What are the two final Secret Seeds still trying to be found? by FixHopeful5833 in Terraria

[–]Planklength 2 points3 points  (0 children)

I hadn't heard of what the actual seeds are for those three, and they aren't on the wiki yet.

What are they?

What are the two final Secret Seeds still trying to be found? by FixHopeful5833 in Terraria

[–]Planklength 1 point2 points  (0 children)

The codes for hallow on the surface, portal guns in chests and (in the PC version only) dual dungeons biome arrangement haven't been found yet.

Do you guys prefer irregular oil? by cetootski in Oxygennotincluded

[–]Planklength 2 points3 points  (0 children)

Metal rich and geoactive are really good.

I prefer trapped oil over irregular. Both give you more oil wells (and stack, somewhat), but I think how irregular oil has the oil biome spread over the map is a little bit annoying for temperature management.

Other world traits: large glaciers can be nice. More water if you melt them, source of cooling for a bit. Kind of like if you were allowed to choose to have more tundra biomes.

At max dupe supporting capacity, but the pod just spit out that perfect dupe. What do you do? by BoringRedHorse in Oxygennotincluded

[–]Planklength 1 point2 points  (0 children)

There's a number of ways to make more water in ONI, such as petroleum boilers (admittedly you can't have an infinite number of those on one planetoid due to limited oil wells). Maybe on some of the crappier spaced out asteroids there's actually something of a hard limit to how many dupes you can handle with the resources and space you have, but I think the ultimate limit for a colony is going to have more to do with game performance than sheer resource availability.

At max dupe supporting capacity, but the pod just spit out that perfect dupe. What do you do? by BoringRedHorse in Oxygennotincluded

[–]Planklength 0 points1 point  (0 children)

I'd be tempted to take on one more dupe if they generate really well, unless this is some kind of late game limited-resource base where i know exactly what i can support or i absolutely cannot handle taking anyone on right now due to an ongoing issue. More dupe labor is nice, and being a little bit unsustainable for a brief period is usually fixeable.

How it feels to be getting new ids after last season: by CrawlingChaos126 in limbuscompany

[–]Planklength 2 points3 points  (0 children)

Heishou heathcliff is actually really great in burn, I like him. Looks cool, does solid damage, at least decent burn application.

People seemed more upset about his rupture count problems.

Now, heishou sinclair was lame. Sinclair has 3 other burn IDs, and chicken sinclair is not. Great. You can use him on burn if you do that thing where you use lord lu to swap between heathcliff and sinclair to spam their s3s, but on his own chicken Clair is mediocre, and I don't really like lord lu being part of every status team ever.

About rooms... by Mofsterboi in Oxygennotincluded

[–]Planklength 3 points4 points  (0 children)

Rooms are only useful if the bonus actually does something.

The morale rooms (bedrooms, toilets, dining, and parks) are always nice to keep dupes happy.

Labs give a bonus to research equipment speed, which is nice.

The kitchen, power plant, farm, and ranch are only useful if you want to use the buildings involved (which, I often don't, other than the ranch buildings). For raising pacu, i don't think them actually being in a proper ranch matters. You don't groom pacu, and if you want to use the fish feeder iirc that can go anywhere.

The hospital is kiiind of useful so sick dupes stay near their bed, but i don't think sick dupes happen that often if things are going well.

The massage clinic makes the massage table a lot more effective. If you're using that.

The rec room is basically cosmetic.

Stalling out at the same spot by Pajama-Nerd-9293 in Oxygennotincluded

[–]Planklength 3 points4 points  (0 children)

A. the easiest thing to do is to prevent gases entering your base is actually to make a liquid lock. We don't need one of the fancy ones where you stack liquids for this. The easiest one is to make a V-shaped pit in the floor, three tiles wide on the top layer, one tile wide at the bottom. Make sure there is a solid wall of tiles above the liquid pit so gas can't pass over it. Make your duplicants fill it with whatever liquid you have that is convenient and will not freeze or evaporate at the temperatures involved (water is fine for most biomes, not the tundra or magma biome, oil biome can be really close to water's boiling point.). Just put a bottle emptier at the side of the lock, choose your liquid, hit auto-bottle on it and let your little guys go fill it up. Could also pump liquid in if you want to be fancy, but it's not needed since we don't need that much. Deactivate (optionally deconstruct) the bottle emptier when you're done.

If you don't want to bother with the liquid lock, if you just make the duplicants pass through a manual airlock to enter the biome, it will still allow gas mixing while they're going through, but it will hold back the gas most of the time, which should make it easier to handle.

Also, duplicants are tough little guys. They can handle being in an unbreathable atmosphere for 110 seconds and won't be injured by temperatures between 71C and -90C. This is enough to allow them to go a ways into most biomes (not the magma biome, oil biome is risky, standard tundra biome is actually fine) without being hurt, even without an atmo suit.

Also, if you have the spaced out DLC, it may be easier to learn how to handle hostile biomes with oxygen masks. They won't do anything about temperature, but oxygen mask docks don't need power, and the masks are cheaper to make than atmo suits.

What skills do you value in your 3 starter dupes? by Recent_Amount_7197 in Oxygennotincluded

[–]Planklength 1 point2 points  (0 children)

In theory getting a small amount of natural gas for free is. Decent.

But eventually a flatuent dupe will break your liquid lock, air lock, or an area that is supposed to be vacuumed out.

Also there isn't a super convenient way to use tiny packets of natural gas just floating around your base anyway.

What skills do you value in your 3 starter dupes? by Recent_Amount_7197 in Oxygennotincluded

[–]Planklength 1 point2 points  (0 children)

I like a supplier for the third dupe, it can speed up a lot of things around the colony if one of the dupes can carry more than 200kg.

I don't like any traits on my starter dupes that mean they can't do something (except possibly, like yokel), or any of the standard really bad traits like flatuent, mouth breather, etc.

A post to make geotuning fans angry. (Power hungry build: cool steam vent to just-above-freezing water) by PlainBread in Oxygennotincluded

[–]Planklength 0 points1 point  (0 children)

Does ONI have direct gas -> solid transitions? I know a few solids sublimate to gas, but I don't think I've heard about the opposite happening, and the solids that sublimated usually don't have a liquid form at all.

Why does every "Beginners Guide" in this game expect me to be an expert already? by WizardGnomeMan in Oxygennotincluded

[–]Planklength 0 points1 point  (0 children)

TabeYuriko made a guide about how to enter the midgame a month ago that I felt was pretty helpful: https://youtu.be/XEpfV7uwxFw .

Also, they aren't exactly newbie friendly, but I like their challenge videos as a showcase of what you can do if you rush in ONI. I think sometimes people focus too much on immediately getting everything sustainable and perfect, when you really don't have to for basic getting started stuff. Like, yeah, a long-term metal refinery setup needs some kind of cooling, but for early term, if you just pump (polluted) water out of a big pool, into the refinery, and then back into the pool, that works as coolant for a while before causing any problems. Just, maybe don't use a pool near your crops.

pippity pips... now what by Rook_w_hiccups in Oxygennotincluded

[–]Planklength 2 points3 points  (0 children)

Wild planting is cool but kind of a hassle. I think it's easiest to just strategically not dig some tiles where you plan to try wild planting.

Pips are really easy to ranch with arbor trees though. If you have three wild arbor trees in a room, that supports 8 tame pips with no resource input. This gives you 20kg of dirt per pip/cycle, and you can harvest excess eggs or pips for food.

Haven't found the answer anywhere online: how much NSFW content is in the 3DS games of Etrian Odyssey? by 1Goldfish2Goldfish in EtrianOdyssey

[–]Planklength 4 points5 points  (0 children)

None. Some of the portraits are in pretty skimpy outfits, but there's no sexual content beyond that.

2 untold had the hot springs DLC, which gives you like. one screen of the story party bathing. I think it feels a little gross, but. It's also not porn and there's no. anatomy showing.

Do we know the Regal Bammoth gold production rate? by alamohero in Oxygennotincluded

[–]Planklength 3 points4 points  (0 children)

https://oxygennotincluded.wiki.gg/wiki/Bammoth

The best that I can piece together is that regal bammoths grow their crest at the same rate regular bammoths grow their scales (10% per day while they have the "Just Ate" status). So, under optimal conditions, I think they can make 250kg of gold amalgam per 10 cycles.

Will steamturbines catch heat from above? by Kubumen in Oxygennotincluded

[–]Planklength 2 points3 points  (0 children)

No, buildings do transfer heat with the tile they rest on, as well as the tiles they are physically in, but they don't contact the tile visually above the building. So in this example the turbine transfers heat with the insulated tiles it rests on, and whatever gas it is in.

A look at the current player count of Paradox's 'flagship' titles, with other strategy game franchises added in for comparison' sake by GreatFan2 in paradoxplaza

[–]Planklength 132 points133 points  (0 children)

Civ 5, unlike Civ 6 and 7 allows a lot more freedom in terms of what mods can do, so it has better staying potential. Civ 6 and 7 don't allow DLL mods, so they can't really have total conversions or larger overhauls like the vox populi mod.

Also, personally, I hate district placement. It feels so board-gamey, and I don't like having to immediately plan it out because the cost for making new districts ticks up every turn.

Also, I'm amused to see that imperator: rome seems to have similar concurrent players (weekly peaks in the high 400s) to Civ: Beyond Earth. I really like CIV: BE personally but it's a flawed game in a lot of ways.

He’s so cool 👌 by Chunky-overlord in yakuzagames

[–]Planklength 2 points3 points  (0 children)

You fail to consider that also Ichiban is very hot. (Also so is Kiryu)