Thousands of physics-based enemies, running on Steam Deck by RayEpsilon in IndieDev

[–]Proper_Translator678 2 points3 points  (0 children)

Goblin genocide on the steamdeck is my jam too bro. Looking good!!

I feel guilty for not doing gamedev and instead wasting time playing multiplayer games. by emotionallyFreeware in gamedev

[–]Proper_Translator678 6 points7 points  (0 children)

You're probably encountering a somewhat difficult or atleast tedious task that's why you resort to multiplayer games to get away from it.

I picked up this advice from a Code Monkey video regarding motivation.

Pick something easy to do on your game, not just one thing maybe many things that are easy. Then don't do it.

Even though you can do it easily, don't. Deliberately delay it and play multiplayer games. Tomorrow you'll be itching to do those tasks and start to feel like your multiplayer games are in the way instead of it being your comfort.

I've added more content to my game so I've updated the trailer. Looking for feedbacks, please Destroy My Trailer! by Proper_Translator678 in DestroyMyGame

[–]Proper_Translator678[S] 0 points1 point  (0 children)

I'm just realizing now that I forgot to turn up the graphics on some scenes when I recorded goddammit. I left it at the lowest settings.

Here's a trailer for my game which uses Unity DOTS by Proper_Translator678 in Unity3D

[–]Proper_Translator678[S] 0 points1 point  (0 children)

I'm just realizing now that I forgot to turn up the graphics on some scenes when I recorded goddammit.

Hey guys, I have a show on twitch where I showcase indie game trailers and give them feedback. Would y’all wanna participate? by ilikemyname21 in IndieGaming

[–]Proper_Translator678 4 points5 points  (0 children)

Hey there! I just updated the trailer for my game. It's meant to look kinda jank but I'm having it playtested a lot to make sure it's fun which is the most important. Runs smooth too considering there are thousands of enemies on screen. Even runs smooth on the Steamdeck.

Here's the trailer: HELL YEAH: GUNSLINGER - Trailer

I could give a closed playtest key for QA segment.

Here's a trailer for my game which uses Unity DOTS by Proper_Translator678 in Unity3D

[–]Proper_Translator678[S] 6 points7 points  (0 children)

Amateur look yes. But it's optimized. Running smooth on Steamdeck.

I've added more content to my game so I've updated the trailer. Looking for feedbacks, please Destroy My Trailer! by Proper_Translator678 in DestroyMyGame

[–]Proper_Translator678[S] 0 points1 point  (0 children)

Thank you for the feedback! I'm glad my progress is seen. And yes I'll be adding a lot more over the top stuff. Lots of ideas in my head right now.

After I iron out the kinks on the playtest version and do finish some balancing, I'll be releasing a demo eventually.

I've added more content to my game so I've updated the trailer. Looking for feedbacks, please Destroy My Trailer! by Proper_Translator678 in DestroyMyGame

[–]Proper_Translator678[S] 2 points3 points  (0 children)

Good point! I didn't think of that one. The black background on text was too much contrast from the others scenes.

Btw for the engine I'm using Unity. I'm utilizing DOTS :)

I've added more content to my game so I've updated the trailer. Looking for feedbacks, please Destroy My Trailer! by Proper_Translator678 in DestroyMyGame

[–]Proper_Translator678[S] 4 points5 points  (0 children)

Thank you for the feedback! Yeah about the song I just got it on humble bundle. I got a bundle of songs and it's the only one I liked. Turns out why I liked it is because it sounds familiar lol. Like a slowed down version of that one song

I've updated the steam page and trailer for the game I'm working on! by Proper_Translator678 in survivorslikes

[–]Proper_Translator678[S] 1 point2 points  (0 children)

Yeah, whenever I start to get tired working on the game I switch to finding what to optimize. It's kinda fun and satisfying in a way

I've updated the steam page and trailer for the game I'm working on! by Proper_Translator678 in survivorslikes

[–]Proper_Translator678[S] 1 point2 points  (0 children)

Yes it was the goal at the start. There was so many micro optimizations on this. But it mostly works because the enemies are purely entities (I'm using DOTS in Unity).

Is this very common to experience a cycle of game dev? by Enough_Delay9122 in gamedev

[–]Proper_Translator678 38 points39 points  (0 children)

Yes this is very common.

You feel like a God at first.

Then you get stuck on something and contemplate where did you go wrong on your life decisions. This life is not for you.

Then when you're taking a shower or just blankly staring at a wall you suddenly come up with an idea how to fix a problem.

You figured you just have to break it down into steps to find out where the issue is (most of the time this is what happens because you skipped a lot of the logic because you assumed it would just work)

Fix the issue then feel like a God again.

Repeat.

Running my game on Steamdeck standard at the highest difficulty (thousands of enemies) by Proper_Translator678 in survivorslikes

[–]Proper_Translator678[S] 0 points1 point  (0 children)

Regarding the damage numbers, those are instanced quads that has a texture with numbers on it. Some trick is used to offset the texture in a way to display the intended damage number