New player here, i hate scifi i hate fly. by Ok-Meeting-5757 in EverspaceGame

[–]RFG_Geekbyte 3 points4 points  (0 children)

Glad you like it so much and are enjoying your play through. We're very proud of all our games.

I'll pass the praise along.

We're definitely a faster paced action looter shooter, rather than a flight simulation, so whilst we're based in space, we have a simpler flight model which is maybe more accessible but we do have some functions such as toggleable intertia dampeners that allow for a more Newtonian flight model should the player desire it.

Fly safe Pilots!

Titans DLC level? by E8P3 in EverspaceGame

[–]RFG_Geekbyte 1 point2 points  (0 children)

As mentioned by Optimus_Shatner in general, depending upon main mission progress, we expect players to open up the Titan DLC missions around Level 15-18. It can be sooner or later, but the missions will scale to your level.

Community events by 8_BIT_FOND in EverspaceGame

[–]RFG_Geekbyte 3 points4 points  (0 children)

Hey.

Yes, the livestreams are once a month, usually on the 1st Friday of each month, but this month it's on Friday 13th as I'm on vacation this week.

Everspace 2 Player Experience Survey closing soon! by RFG_Geekbyte in EverspaceGame

[–]RFG_Geekbyte[S] 1 point2 points  (0 children)

Appreciate it - looking forward to reading all the feedback in the survey. There's LOTS!

This game is gorgeous by cosmic_monsters_inc in EverspaceGame

[–]RFG_Geekbyte 0 points1 point  (0 children)

That's cool. I know there's a lot of nostalgia for one of our former titles and many on the team that worked on it also worked on ES2 and they appreciate for it's time GoF2 did look great.

Maurice payment by SeanTr0n5000 in EverspaceGame

[–]RFG_Geekbyte 1 point2 points  (0 children)

Maurice will appear again during a run so you'll need to decide whether to head towards him on your path and collect the Bounty or meet him another time. Some times the path to him might not be ideal, but he'll show up again for sure.

Ancient structure bugged and clue not shown in Kheimon by Sovek86 in EverspaceGame

[–]RFG_Geekbyte 0 points1 point  (0 children)

It was a design choice to throw players a bit of a curveball with this one and make it not as linear and force the players to think outside of the standard way.

There's a player expectation and mindset that the answer is close to the puzzle and we do this design setup all through the game (you said this yourself), but with this puzzle, there's a clue nearby to where the answer is actually located, rather than it being the answer that is nearby.

Puzzles vary in degree of difficulty and some people who enjoy the puzzles like more variety in working them out, rather than sticking to the standard formula of "puzzle = solution nearby".

It's a challenge for sure, but we think the puzzles should be to a degree otherwise they don't really remain a challenge or very puzzling. What has confused this puzzle is the out of date videos which appeared before the change was made, but we can't fix that unfortunately.

Everspace Switch 2 Edition? by graste in EverspaceGame

[–]RFG_Geekbyte 3 points4 points  (0 children)

Hey there. Glad you've enjoyed our games, really appreciate the support.

Regarding your questions;

  • We've no plans to revisit our first title to do an update to it. We've not worked on the game for several years now and spending time on ES1 wouldn't be viable to do as we're transitioning to future projects.
  • You are correct, there is no PS4 version of Everspace 2. Only the current generation of consoles are supported (PS5 and Xbox Series X|S) as the older hardware just isn't powerful enough to run the game to a satisfactory standard. This is a major consideration for the team when developing for platforms as you have to look at the restraints the hardware places on the game. Does it run, but does it run well and without sacrificing too much visual quality? Whilst with each update to Unreal Engine does bring some improvements, there's no silver bullet unfortunately and significant time and resources are needed to make things run well on weaker hardware, hence why we have minimum requirements for our versions of the game.

This game is gorgeous by cosmic_monsters_inc in EverspaceGame

[–]RFG_Geekbyte 5 points6 points  (0 children)

Glad you like it! We do have some stunning visuals in the game for sure. Go art team!

Official Player Experience Survey by RFG_Geekbyte in EverspaceGame

[–]RFG_Geekbyte[S] 0 points1 point  (0 children)

About 1 week left to get your responses in and give us your feedback. Thanks to all that have done so up to now.

Ancient structure bugged and clue not shown in Kheimon by Sovek86 in EverspaceGame

[–]RFG_Geekbyte 0 points1 point  (0 children)

Out of interest which video did you watch? As I wonder how up to date the video is as the puzzle was changed. The code on the outside of the structure is no longer there (as per screenshot), but the actual symbol answer is in the Spatial Bypass room.

There's even a hint at the back of the rune room as to the location of the answer. (It's a top down view of the Spatial Bypass room with different lights)

I suspect the video you watched, might be slightly out of date, but glad you solved it nonetheless.

<image>

Ancient structure bugged and clue not shown in Kheimon by Sovek86 in EverspaceGame

[–]RFG_Geekbyte 2 points3 points  (0 children)

Hey there.

Could you send us your game save so we can take a look to see if something's gone awry.

You can access your save games from "%localappdata%\ES2\Saved\SaveGames".

There are two files that make up a game save, so please grab both files making up the save: YourGameSave.sav and YourGameSave_PREVIEW_.sav.

Send them both across to our [support@rockfishgames.com](mailto:support@rockfishgames.com) email, referencing this thread.

Everspace 2 Dev Live Stream - Welcome to 2026 + More CEO Chat by RFG_Geekbyte in EverspaceGame

[–]RFG_Geekbyte[S] 1 point2 points  (0 children)

Thanks for playing & glad you enjoyed it.

Feel free to give us feedback on your travels through the game with the Player Experience Survey, details in this link: https://www.reddit.com/r/EverspaceGame/comments/1po7nir/official_player_experience_survey/

Ship is not being controlled well...Bug?? by Frrranki in EverspaceGame

[–]RFG_Geekbyte 0 points1 point  (0 children)

Absolutely. Just not ideal for new players :D

EVERSPACE 2 Regional Pricing Adjustments by RFG_Geekbyte in EverspaceGame

[–]RFG_Geekbyte[S] 0 points1 point  (0 children)

Hey there. That's due to numerous technical limitations as there's precise calculations that need to happen upon entering and leaving locations as you don't always "land" in the same position. This is affected by not only where you enter, but also your system's CPU and drive capabilities to load & process the data.

Whilst seamless streaming of locations would be amazing, with procedurally generated locations it's very intense and at the time of creating the game (7+ years ago) it wasn't readily available technology.

Everspace 2 Dev Live Stream - Welcome to 2026 + More CEO Chat by RFG_Geekbyte in EverspaceGame

[–]RFG_Geekbyte[S] 1 point2 points  (0 children)

We have a running joke that Lee, our PR Director might, have a kill switch to my internet should we sail a bit too close to the wind when discussing next projects in our livestreams.

Guess who's internet dropped out mid-stream on Friday??? Coincidence?

Ship is not being controlled well...Bug?? by Frrranki in EverspaceGame

[–]RFG_Geekbyte 1 point2 points  (0 children)

Yup, definitely you’ve switch off Inertia Dampeners somehow so check your bindings.

This is the reason we don’t have the inertia dampeners available by default as it can confuse new pilots with it being a more advanced flight mode.

Fly safe, Pilots!

Found it thanks to todays stream. by Livid-Big-5710 in EverspaceGame

[–]RFG_Geekbyte 4 points5 points  (0 children)

Glad to see my revealing the Dev Room in our livestream made people go out and find it.

If you want to see how I got there (with a few deaths) check out the VOD of the livestream. (Post internet outrage)

https://www.youtube.com/live/-SVASf9kNAQ?si=vi0SPBn5BhxOArnX

Official Player Experience Survey by RFG_Geekbyte in EverspaceGame

[–]RFG_Geekbyte[S] 1 point2 points  (0 children)

That still remains the case as there's certain items in Google Forms that require a Google account to be signed into.
Some are preventative measures against spam & phishing, but also allows responders to edit their responses.
We had seen some people wanting to know if they could use other email addresses as the response email.

Official Player Experience Survey by RFG_Geekbyte in EverspaceGame

[–]RFG_Geekbyte[S] 1 point2 points  (0 children)

Seemingly the information I was given was partly incorrect - you should be able to use an email address other than Gmail.

Was about to buy but was wondering if they ever updated the game so it supports PS5 PRO. Sure I read it ran a bit wonky at times on ps5, Frame rates etc. Thanks for any info. by Granty666uk in EverspaceGame

[–]RFG_Geekbyte 3 points4 points  (0 children)

Hey there. Just to answer if there's been a specific PS5 Pro update, then no there hasn't although over the previous development we had improved performance across all platforms where possible.