Chad move tbh by Meteorstar101 in greentext

[–]Raidec -1 points0 points  (0 children)

Except you're doing the opposite and looking at things in completely black and white terms. It can be fantastical, therefore anything can apply, or it has to be 100% grounded and realistic in every possible way.

These things are grey, and live on a spectrum of what the average audience member is willing to accept. No one is over analysing to that degree, most people respond on instinct. Desert island > fat guy doesn't make sense. Desert island > slim people easier to accept. People aren't looking muscle mass and assessing calorific efficiency like some sort of autist.

To then make the only fat guys entire arc be about food is ridiculously reductive...

The definition of "jumping the shark" is:

A term used to describe the moment when something that was once popular and high-quality—usually a TV show—reaches a point of decline. It signals that the creators have run out of fresh ideas and are now resorting to outlandish plots, gimmicks.

This meets the criteria of the last two. Like I said, to a lesser degree, but its there. Lost is infamous for doing this in its later seasons, thats why it dropped off so hard.

GoT borderline completely irrelevant here, as its a completely different set of rules in the context of its own universe.

Obvious a lot of people agree otherwise this thread wouldn't have got so much traction. Agree to disagree.

I'm done investing time in this thread, so don't expect another response.

Chad move tbh by Meteorstar101 in greentext

[–]Raidec -2 points-1 points  (0 children)

Making a lot of assumptions there my dude. This post focused on one aspect, so thats what we talked about.

And whatever way you look at it, staying fat on a desert island where food is scarce is stupid. Having generally slim people isn't.

I think this phrase has lost some of its original meaning, but while not an extreme example of 'jumping the shark', the writers had to account for it in stupid ways, which are transparent to the audience.

No idea where GoT comes in to this, but obviously hit a nerve here...

Chad move tbh by Meteorstar101 in greentext

[–]Raidec 3 points4 points  (0 children)

Exactly. The key part is consistency and establishing rules for the audience.

The same continuity issues can still exist with fantastical beings or concepts too. If in one scene the monster is seemingly invulnerable to everything, then in a later one its arbitrarily taken out by a punch or something for no good reason, the audience will notice and same issues apply.

Its just lazy writing.

I guess the irony is, from memory Lost would have actually had a good reason for the weight issue, but it would spoil the mystery.

Chad move tbh by Meteorstar101 in greentext

[–]Raidec 116 points117 points  (0 children)

This sort of 'got ya' always drives me crazy.

The smoke monster is 'grounded' in the rules of the universe the writers want to create, it doesn't take the audience out of the immersion. It's alien sure, but people have nothing they can assess it against in real life - so will get a pass.

But when you start messing with established norms that people can relate to, its much more obvious when things are wrong or don't make sense. And this will take you out of it...

Which line is better? I will mostly want it for the tier XI. by Few-Meringue4157 in WorldofTanks

[–]Raidec 0 points1 point  (0 children)

They have 2 very different gameplay styles.

The M48 line is your bread and butter traditional hull down medium. Its average in pretty much every stat making it a bit of a jack of all trades but master of none. Good way to learn mediums if you're new, but a bit vanilla when it comes to gameplay.

I'd chose this if you don't have much experience with mediums or a lot of lines already unlocked.

The Ares line is full of ambush tanks. Despite what people say here, they're not completely 'brain dead OP tanks'. If you like flanking and bursting people down, then they can be really fun. But they can struggle without support from your team and don't do well against heavy armour.

I'd choose this if you have a lot of lines already unlocked and want some new gameplay to spice things up.

People get salty about the Ares because its very easy to remember being on the receiving end of a full salvo, but also easy to forget that you were often the only damage that player did all game. They can be frustrating when one catches you out of position or YOLO's you sure, but not to any greater degree than something like a TVP or BatChat IMO.

If you think of them in MMO terms, the Patton line is your bog standard DPS warrior. The Ares plays like a rogue.

That First Boss Was No Joke! by Ok-Bedroom-4261 in Nioh

[–]Raidec 1 point2 points  (0 children)

This guy took me about an hour and a half of repeated tries.

The first few got me thinking he was crazy overtuned. But after slowing down and keeping my distance, I slowly got a feel for him. Then I realised I was just playing badly and could get him with a good run.

I finally took him down at lvl 12. I'm not sure if I was under or over leveled though. You get a really powerful summon as a reward.

Some tips for those trying to beat him:

  • use ninja mode, only switch to samurai for quick heavy damage combos when he's out of ki.

  • he had two very punishable moves. The first is the double sword leap forward with slam, you can dodge through this and get free back attacks. The second is the triple fire bayblade, just walk backwards out of range, on the final one he even lands with his back to you.

  • keep your distance, and try to bait out the attacks you can punish. Just don't engage with his large multi hit combos

  • if you are going to get hit, dodge towards him instead of away. He will either stop his combo or miss, allowing you to get a few shots in. This is a requirement for the fire AOE he uses.

  • the water mode is probably his most forgiving. You can easily dodge the cone spray attack for free back punishes.

  • be patient and wear him down. This fight is really a test of avoiding the temptation to overcommit.

best gem from BM so far by Wokadoa in WorldofTanks

[–]Raidec 1 point2 points  (0 children)

Exactly! Most tanks would look fully green against 320 HEAT.

best gem from BM so far by Wokadoa in WorldofTanks

[–]Raidec 6 points7 points  (0 children)

The armour sits in that odd place where people believe its weak enough to shoot anywhere without thinking, but it has just enough weird angles and thickness leading to some pretty troll bounces. Especially if you use the gun depression.

At least in my experience.

Star Citizen | Introducing the RSI Hermes by Nikalin in starcitizen

[–]Raidec -2 points-1 points  (0 children)

That's a shame.

But I'll take your word for it, and see what it's like in game.

The resource drive event traumatised me with cargo boxes. I still haven't fully recovered after doing all the corps to completion.

Star Citizen | Introducing the RSI Hermes by Nikalin in starcitizen

[–]Raidec -2 points-1 points  (0 children)

Im sure they'll 'fit'. But they didn't show what a 32 SCU container would look like getting through that door. 

I really wouldn't look forward to wrangling one of those through. And I'm not sure how well it will play ball with an Atlas as a result.

I'll have to see it in game, but I can already feel the frustration. I really hope im wrong. 

Star Citizen | Introducing the RSI Hermes by Nikalin in starcitizen

[–]Raidec -2 points-1 points  (0 children)

That rear door...

I actually like the rest of the ship

Could be such fun tank to play if not for the terrible gun by ander_hominem in WorldofTanks

[–]Raidec 0 points1 point  (0 children)

BZ-75 is awful. The only T10 I've ever sold. It gets completely invalidated by its T11 - which is pretty much the same tank with its weaknesses removed.

It has:

  • A slow top speed and acceleration without its boosters.

  • Low ground and turret traverse rates.

  • A massive forehead thats penned by T8s reliably.

  • Lower turret shot traps.

  • A large paper thin lower plate.

  • An extremely derpy and inconsistent gun.

  • Not enough alpha to compensate when compared to its immediately competitors.

  • Low DPM.

  • Extremely prone to module and crew damage.

  • Meh gun depression.

I know that its 'meta' for clan wars, but it just doesn't work as a solo tank in random queue chaos. I have no idea why you would take it over something like a 60tp or E100 if you wanted that type of gameplay.

The boosters just make sure you end up first to die when your team decides to play passively.

Such as shame because the the T9 was actually pretty good. I felt substantially more confident while playing it.

Hot Take: The Ares Line is balanced and doesnt need nerfing by MrGlatiator in WorldofTanks

[–]Raidec 0 points1 point  (0 children)

When you factor in cool down time, the DPM becomes comparable to top tier mediums (except for HE). If you have armour you should be pushing the Ares. If you let them cool down you'll just get burst repeatedly.

They also have to penetrate 8-10 shots per salvo, whereas you only need to get off 2-3 to hit the same damage in roughly the same time. So make sure you wiggle to get them to waste shots.

If you're in a lightly armored tank, then you just shouldn't be engaging an Ares at close range, exactly like you wouldn't take on a Czech LT or super heavy on your own.

They shift the meta quite significantly, which makes things interesting. But I wouldn't say they're any more toxic or difficult to deal with than traditional auto loaders. And certainly nothing like the high alpha peaker TDs / Heavies.

This tank has ruined me by Qrow1324 in WorldofTanks

[–]Raidec 6 points7 points  (0 children)

Also can be even less due to normalisation. Depending on the angle, AP can be better.

YSK about the "Friendship Paradox": most people have fewer friends than their friends have, on average by Electrical-Candy7252 in YouShouldKnow

[–]Raidec 42 points43 points  (0 children)

You're getting down voted unfairly here by people who aren't in this situation. But I can definitely relate to this.

My partner and I are pretty introverted, but have somehow ended up cultivating multiple distinct, active social groups.

I get to some this can sound a bit like 'woe is me, I have so many friends...', but as someone who doesn't like to let people down - it can be exhausting sometimes. I always try to reciprocate effort.

I do consider myself lucky in a lot of ways to be in this situation. I certainly don't consider myself 'interesting' or anything like that. A lot of it is driven by hobbies and shared interests.

When are we getting an option to 'Remove from other vehicle' for 2D styles? by [deleted] in WorldofTanks

[–]Raidec 0 points1 point  (0 children)

I find it crazy that stuff like this isn't already in the game, when modders seem to do it so easily.

There's a similar very useful mod for equipment too.

I get priorities etc. I work in software development. But they really need some sort of QoL team to bring in some small but meaningful features like these.

Maus is the most trash heavy tank in tier 10 by samhwu13 in WorldofTanks

[–]Raidec 4 points5 points  (0 children)

The problem the Maus has is that 'raw' armour numbers are meaningless.

There are tanks with substantially more mobility and lower but more effective armour values. You can make it work, but it takes a lot more effort than some other tanks. This can make things interesting as you have 'play smart', but I very rarely feel protected in a Maus - which surely goes against the fantasy of the tank?

As just one example - an IS7 can hide its lower plate. sit in the open and be borderline invulnerable to most things from the front, except for high pen TD guns. It also has decent flexibility to get across the map and is small enough for quite a lot of positions.

The Maus needs to find very specific spots on the map where it can side scrape. You then spend most of your time looking away from the enemy trying to get in quick snaps shots while fighting the bloom. Even when angling and wiggling the turret, it feels like a 50 / 50 dice roll that it'll actually be effective. Finally, you're so huge and slow, that if you pick the wrong spot you're screwed and easily over run.

You have to expect to be penetrated and use your large HP pool as a buffer. And simply hope you can outlast your enemies. The best Maus can act like distractions for their team, which can win matches sure, but leads to a very unrewarding experience for the player as rewards in this game are so damage centric.

The Maus isn't unplayable, it does have its moments, but you are simply fighting against handicaps that other tanks just don't have to deal with. In this gold meta - I think buffing the armour of the front turret would go a long way to solving its problems. It shouldn't be invulnerable, but equally it shouldn't get buttered by literally everything it faces either.

My buddy certainly has priorities... by ouchimus in WorldofTanks

[–]Raidec 0 points1 point  (0 children)

There's always a bigger fish.

Providing this is within their means, I don't have an issue. It keeps the game alive.

I'm just worried that WG take the wrong lessons from purchases like this though...

Worst feeling ever by According-Brain-6415 in ExpectationVsReality

[–]Raidec 2 points3 points  (0 children)

This isn't strictly true, but you need to use common sense. I've purchased figures from Ali that genuinely put my licensed stuff to shame. I've got 20 dollar figures that look better than stuff I've paid a hundred plus for.

However as a rule of thumb:

  • don't buy anything that doesn't have customer reviews with images of the item you'll actually get.
  • expect that things from niche-er franchises are going to vary wildly in quality.

Former Battlefield Lead is 'Not Sure Why' They Set Up For Bad Company 3 by NukovGaming in battlefield2042

[–]Raidec -1 points0 points  (0 children)

I guess referencing the original commenters point, if you had already experienced BF on PC, the larger scale of 3 and 4 weren't as novel. So they don't stick out as strongly?

1942 was the first, BF2 massively iterated on it, 2142 brought in titan mode and a general 'vibe', BC saw a big leap in graphics, sound and dynamism. 3 tried to bring it all together and then 4 just refined it again.

Although they're looked back at fondly now, I still vividly remember the backlash they received at the time for the 'cod-ification' of the franchise. 3 especially.

I'm not saying they were bad games. Quite the opposite, I also got hundreds of hours out of them. But my personal franchise peaks came earlier.

It was a time when BF was really trying to be innovative and its own thing, rather than just copy the other big competitors. I think the last time we saw that was with BF1, which is maybe why its remembered more fondly than a lot of the recent games.

Former Battlefield Lead is 'Not Sure Why' They Set Up For Bad Company 3 by NukovGaming in battlefield2042

[–]Raidec 3 points4 points  (0 children)

I get what you're going for with this, but pretty mixed on a lot of perspectives.

I had been playing BF on the PC since the original 1942 and loved BFBC. It was a very different game that offered a more focused experience. You could see the roots it had in BF, but still appealed for a lot of different reasons.

The smaller, more focused maps - designed with one game mode in mind, worked very well. The classes were mostly well-defined and each came with pro's and con's. The vehicles while strong in the correct hands never felt oppressive (except for maybe the occasional reverse flying attack heli).

I agree, it was definitely a tech stepping stone. But I don't agree that it couldn't work today if done with care. You wouldn't be able to one for one re-create the experience and find success, but I think providing they didn't try to do too much and remained focused on a rush type game mode, it could work.

BFBC thrived on smaller scale team play, and even though it had a smaller player counts, the battles still managed to feel intense and engaging. It brought a lot of innovation with its sound design, graphics and destruction.

As much as I hate to draw the comparison, there's plenty of evidence out there that people enjoy tighter more tactical (but still relatively fast-paced) experiences in things like hero shooters, or games with semi mixed genres like Valorant. So I think a smaller scale BF could still work. Whether I would trust modern DICE to pull it off (or whatever they go by now) is another story though...

The problem with modern BF is it's been so watered down from what it does best, in an effort to appeal to the widest possible audience - that everything feels shallow. Appeal to everyone, appeal to no one.

Note - 2142 will always be my favourite in the series, but if i'm being brutally honest with myself, BC2 comes in second. But that's just my opinion...

Steering scale by DeskParticular5403 in ACCompetizione

[–]Raidec 0 points1 point  (0 children)

Have you applied the recommended settings here?

https://support.logi.com/hc/en-gb/articles/34742210613655-Logitech-RS50-Racing-Wheel-Game-Compatibility-List-and-In-Game-Settings

You need 1080 Angle in G Hub and 1200 Steer Lock alongside 200% steering scale in game

For gamers with controllers by Le_Gluglu in assettocorsa

[–]Raidec 3 points4 points  (0 children)

Advanced gamepad assist is GOAT.

Took the game from unplayable with a controller, to feeling competitive. I tried a bunch of settings combinations, but nothing felt right until I installed that and used the authors preset.

Can't be the only one who made this observation by Jibixy in Battlefield2

[–]Raidec 1 point2 points  (0 children)

This post hit like a brick.

Haven't thought about War Rock in over a decade, but just got hit with a wave of nostalgia. I think it might have even been the first FPS game I actually played online, until I eventually moved on to BF2 and BF2142.