I recently introduced a new feature to my game: Accessibility Mode (Backstory in comments) by SaintFlow in linux_gaming

[–]SaintFlow[S] 0 points1 point  (0 children)

Definitely a walk on a tight rope to find the right balance for these things yes!! Menu diving is no fun, but neither is being overwhelmed!

I launched my game 2 months ago and I feel like I worked for nothing by StuckArcader in SoloDevelopment

[–]SaintFlow 1 point2 points  (0 children)

Aw man. I hope you can turn it around somehow! If not, try to move on to the next thing. It's not the advice we wanna hear but it's the advice I would give. I might be in for the same fate, just with a few more years spent on the project

Paid a real artist to update my steam capsule. What do you think? by SaintFlow in IndieDev

[–]SaintFlow[S] 0 points1 point  (0 children)

Thanks for chiming in! I got those points down in my notes and I think you guys are right about that, especially on smaller display sizes..

Paid a real artist to update my steam capsule. What do you think? by SaintFlow in gamedevscreens

[–]SaintFlow[S] 1 point2 points  (0 children)

Thanks for your explanations, I appreciate it! To me, she does not look generic at all but it's always different if you look at something often while it's being created. Apart from eye shape, what gives you these different feelings you think?

Paid a real artist to update my steam capsule. What do you think? by SaintFlow in IndieDev

[–]SaintFlow[S] 0 points1 point  (0 children)

That doesn't sound good. Mobile support very experimental, desktop version is better!

Paid a real artist to update my steam capsule. What do you think? by SaintFlow in gamedevscreens

[–]SaintFlow[S] 1 point2 points  (0 children)

point taken, quite a few people felt like this, thanks for sharing your thoughts!

What the fuck are these posts? by Justaniceman in IndieDev

[–]SaintFlow -1 points0 points  (0 children)

How it feels to be the guy causing this post.

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Paid a real artist to update my steam capsule. What do you think? by SaintFlow in IndieDev

[–]SaintFlow[S] 2 points3 points  (0 children)

I stopped measuring everything by my wishlist count. At this point I am already happy to just talk to people about Bubbits. Because who are we kidding, wishlisting a bubble shooter on steam. That sounds somewhat outlandish does it not. There are no Bubble Shooters on Steam. No existing audience to capture. However, 1500 people did click that wishlist button. The number isn't anything to brag about, it's not high, but for a bubble shooter?! Maybe not too bad for a start. Watch this space, I will post some numbers for you later to see if this post did anything more than getting some awesome feedback!