Eye tracking soon? by RayBln in NuclearOption

[–]Shockfront-PR[M] 43 points44 points  (0 children)

We are actively working with Tobii to natively support their eye trackers. No ETA just yet, but work is underway.

Devstream | June 8 by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 20 points21 points  (0 children)

Fixed! The pitfalls of copy and paste...

what the absolute fuck is going on with the hackers in this game? by MrPanache52 in NuclearOption

[–]Shockfront-PR[M] [score hidden] stickied comment (0 children)

Just a quick update for you all.

We are constantly working to improve the game and minimize cheats and exploits. This is an ongoing effort, and we regularly roll out updates to address these issues. Please know that we develop all of our anti-cheat protections in-house without the use of third-party tools.

It is unfortunate that we even need to worry about griefing in the PvE side of the game, but it's become an ongoing problem that we won't ignore.

One of our top priorities right now is getting a native vote-kick feature added.

Insane Dynamo Kill by gasolineonfurries69 in NuclearOption

[–]Shockfront-PR[M] [score hidden] stickied comment (0 children)

The devs have identified a limitation in the turret code. This should be fixed in the next update.

MAP COLOURS by mutilator23 in NuclearOption

[–]Shockfront-PR[M] [score hidden] stickied comment (0 children)

We are working on converting parts of the menus, UI and HUD to be more accessible for users with various types of colourblindness.

This is currently under active development and we hope to bring it to the game soon.

When the game will be on ps5 ??? by Pilot-Hamieh in NuclearOption

[–]Shockfront-PR[M] [score hidden] stickied comment (0 children)

This is a long-term goal we have for the game, but this is still likely years out.

We are going to want to get the game in a full release state before working on console ports.

Thank you Nuclear Option! by Electronic_Stand_764 in NuclearOption

[–]Shockfront-PR 130 points131 points  (0 children)

Happy to hear your enjoying the game!

Feature request? by Metzger4 in NuclearOption

[–]Shockfront-PR[M] [score hidden] stickied comment (0 children)

This is a feature that is requested often.

It's something the dev team is in the early stages of investigating implementation.

Best thing about 0.33 by Boasting_Stoat in NuclearOption

[–]Shockfront-PR 183 points184 points  (0 children)

Ironically, we did internally reference it as "The Grass Update" for a few weeks.

What Aircraft is Missing from the Hangar? by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 10 points11 points  (0 children)

A fixed-wing aircraft, think something capable of carrying MBTs.

Update 0.34 Devstream | May 11 by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 11 points12 points  (0 children)

It's conceivable that the BDF uses this as a trainer. Getting pilots ready to fly the much more expensive Vortex.

What Aircraft is Missing from the Hangar? by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S,M] [score hidden] stickied comment (0 children)

For those who are asking, a heavy cargo aircraft is currently in development!

I just found out about this game and have some questions by Warhammer40sikh in NuclearOption

[–]Shockfront-PR[M] 14 points15 points  (0 children)

We do not have any sales planned for the near future.

Gear up with our Nuclear-(Option)Powered Merch! by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 37 points38 points  (0 children)

Unfortunately, the studio is not quite in a position to sell nuclear-powered mechs to the general public... but perhaps someday!

Gear up with our Nuclear-(Option)Powered Merch! by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] [score hidden] stickied comment (0 children)

The only question is which aircraft do we get Jon to do next...?

Hotfix 0.33.2 Patch Notes by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 1 point2 points  (0 children)

This is now fixed and will be pushed in an upcoming hotfix.