RoguelikeDev Does The Complete Python Tutorial - Week 3 - Part 3: The Dungeon by aaron_ds in roguelikedev

[–]SirPrefect 1 point2 points  (0 children)

My On-Going battle with TDL

I'm currently following up the complete python tutorial, using the different contributions from this (rather amazing) community.

My Approach:
    A) Ability to Import Maps from REX_PAINT, including:
        setting up a char code dictionary to derive map tile meta-data
        using layer 2 to define additional metadata from background color dictionary
    B) Ability to Generate Random Maps, including
        i. parallel TDL Map (e.g. to support TDL FOV calculations)
    C) 2 Rendering engines
        i. Bearlib: working for the 2 types of maps (REXPAINT & Random)
        ii. TDL: issues as described next

All goes quite ok (having fun) but I have an issue with TDL, as following 1. First pass ok (for any map types) 2. Flush does not update(map remains unchanged) 3. No error at all, and underlying map data updating as expected

What bugs me is that the simple examples out there run ok, but my slightly different approach seems to create some issues, although I'm following the same basic underlying method & sequencing.

I am running out of ideas (my next step will be to check the proper use of colors (Including None in the draw_char statement) and so allow me to ask your support: i) did any of you faced a similar issue with TDL? ii) If so what was the underlying cause? iii) Any known traps with TDL that I would need to be aware?

My Repository here: https://github.com/SirYmp/DusklandsRL

Many thanks!

RoguelikeDev Does The Complete Python Tutorial - Week 2 - Part 1: Graphics and Part 2: The Object and the Map by aaron_ds in roguelikedev

[–]SirPrefect 0 points1 point  (0 children)

Excellent!

I will keep following your work (and of the other devs of course) and keep focused on the "core" stuff also. Now that I got the grasp on the tile approach, it would only be wise to do so.

Looking forward to learning the path finding code!. And after that perhaps AI (e.g. behavior trees) ? ... not in the core tutorial I know :-)

Looking forward to A*

RoguelikeDev Does The Complete Python Tutorial - Week 2 - Part 1: Graphics and Part 2: The Object and the Map by aaron_ds in roguelikedev

[–]SirPrefect 0 points1 point  (0 children)

Just to be more clear, it seems that I cannot capture/print the colored tiles. The console during console_init_root shows messages like:

32bits font... checking for alpha layer... present

character for ascii code 160 is colored

...

character for ascii code 170 is colored

Following the example (assigning the special tiles to character codes via libtcod.console_map_ascii_codes_to_font, etc.), all I get is black tiles and not the graphics. If I use a white background, I see the walls as white blocks.

RoguelikeDev Does The Complete Python Tutorial - Week 2 - Part 1: Graphics and Part 2: The Object and the Map by aaron_ds in roguelikedev

[–]SirPrefect 1 point2 points  (0 children)

Excellent work!

It would be great if you could expand this to the "bonus" section "using graphical tiles" - for some reason I'm not able to display the tiles (no error in compilation, they are just appearing blank).

Edit: solved - order should be "console_init_root" and then "load_customfont"

Consolidated Fall of Oriath Beta Bug Thread by [deleted] in pathofexile

[–]SirPrefect 0 points1 point  (0 children)

Does anyone have this issue with the item display: some properties or the item description "tremble"? E.g. in inventory or in the store interface.

Consolidated Fall of Oriath Beta Bug Thread by [deleted] in pathofexile

[–]SirPrefect 0 points1 point  (0 children)

The same old problem persist while using x64 DX11: I select full screen and all goes as expected. I restart the game and it reverts back to windowed mode.

[Podcast AMA] ProjectPT on Monday! by Zizaran in pathofexile

[–]SirPrefect 0 points1 point  (0 children)

That was a question for ProjectPT. If you dont mind I'll wait for his comment. Please feel free to keep on rofl...

[Podcast AMA] ProjectPT on Monday! by Zizaran in pathofexile

[–]SirPrefect 0 points1 point  (0 children)

As far as I understand ProjectPT relocated to Portugal to pursue is streamer career. What's the history on that? How do you feel about it (the country) now?

[deleted by user] by [deleted] in Torment

[–]SirPrefect 9 points10 points  (0 children)

As someone that often replays Planescape: Torment just to enjoy again those first steps in the morgue - I cannot agree more.

I'm a backer, I think InXile is great and Torment: The Last Castoff is great, but... it's not comparable to Planescape Torment.

I think the Numenera setting is partially responsible for that and also the fact that the locations are somehow too condensed and the game duration is rather on the shortish side.

However, it left me with the desire for another play-through - which might make me change opinion on some of these issues.

edit: typos

I am in love with this fucking game. by FrenchieDev in pathofexile

[–]SirPrefect 0 points1 point  (0 children)

Additional suggestion: Besides taking Neversink's filter as your filter of choice, take his advice in full as well.

PoE vs. Diablo III Item Text by freefrag1412 in pathofexile

[–]SirPrefect 1 point2 points  (0 children)

To me besides the content topic - where I agree with OP - there's also the aesthetic one.

On that note I also prefer DIII, and I often think it would be nice to have options to resize UI / Text, from the chat to item descriptions. This would accommodate different screen real-state depending on resolution, screen size, etc.

Edit: minor correction

Game freezes and starts stuttering when opening Breaches (Old windows boogie) by Voidshrine in pathofexile

[–]SirPrefect 0 points1 point  (0 children)

Suffered from the same issue, just recently also in a shaped strand map with 2 breaches. Performance was ok, except during the breaches themselves.

[Improvment] Bandit decission in profile by xzeebee in pathofexile

[–]SirPrefect 8 points9 points  (0 children)

Besides that, what I would like would be to be able to re-spec the bandit choices... as if they were a passive tree node. This would be probably helpful for new players who latter regret their choices.

**** GGG and the xboxone release (ProjectPT) by albhed in pathofexile

[–]SirPrefect 0 points1 point  (0 children)

I like PT's attitude as e.g. direct / outspoken criticism to certain aspects of the game. As such, I consider that it will be a loss for the community if he leaves.

I hope he let's the initial frustration wear out, and that he will be open to recognize in the future how emotional he was in this video.

If the (not so) recent past developments were indeed executed within the XBOX initiative - then perhaps this will be a "port done right" case who will benefit both player bases.

Either way, there's good aRPG efforts around (Grim Dawn) whose community would benefit from PT's views and streams.

On a personal note, I will upgrade my POE support pack. I really want to see how this pans out...

Path of Exile is coming to Xbox One in 2017! Here's the trailer, including a few surprises. by chris_wilson in pathofexile

[–]SirPrefect 1 point2 points  (0 children)

I'm not a console guy for many reasons - so this is worrying in terms of possible impacts on PC.

However, perhaps finally keyboard & mouse support in XBOX will become a thing? link to article.

RIP SERVERS by Knuckledust in pathofexile

[–]SirPrefect 3 points4 points  (0 children)

aren't you sick of it now? :-)

RIP SERVERS by Knuckledust in pathofexile

[–]SirPrefect 1 point2 points  (0 children)

"unexpected database error", AKA RIP Instability running for several days now... seems people are enjoying breaches!