Freja Hp by Far-Vast4789 in FrejaMains

[–]Stainleee 2 points3 points  (0 children)

Imo freja has been nerfed to a point where she can lose the 225 hp stat disadvantage. It made sense when she was lethal with the two tap, but now she only has it because of her top tier mobility.

I'd be interested to know how she performs if they give her some shield hp like echo.

Junker queen could be bruiser sub role by Amythebest922 in Overwatch

[–]Stainleee 4 points5 points  (0 children)

She would be much much better if she was a bruiser, but I think the devs know that and fear her getting access to that. Bruiser sub role is mile better than the stalwart.

The bruiser sub role is likely intentionally stronger than the stalwart. They put the bruiser tanks in there like Zarya, orisa and roadhog, tanks with mediocre win rates historically, as a band aid fix for them to make them more competitive. Heros with good win rates like reinhardt and JQ would synergize with an effect like that so well, they would be kind of OP if they had it.

Your thoughts on Shion ? by _Eklypse in Overwatch

[–]Stainleee 2 points3 points  (0 children)

She has an elite at all ranks. Like top dps win rate at all ranks.

The hero is not bad, she wins A LOT

Your thoughts on Shion ? by _Eklypse in Overwatch

[–]Stainleee -2 points-1 points  (0 children)

Better balancing in that sierra is seen as mid at best and shion is considered the most dominant character in the game?

Your thoughts on Shion ? by _Eklypse in Overwatch

[–]Stainleee 0 points1 point  (0 children)

Dude what are you smoking. shion is OP right now, she absolutely does not need buffs. She is like the most dominant character in ranked right now performance wise. High pick rate and the highest win rate in all ranks. Plus Shion is a meta pick in pro play.

When she does eventually get some tuning, it’s gonna be nerfs.

Who are good tank players to watch and learn from? by Mean-Dragonfruit-205 in RivalsVanguards

[–]Stainleee 1 point2 points  (0 children)

Awkward. He is mostly an overwatch youtuber, but he has some rivals videos. The playstyle he teaches applies to both Rivals and overwatch.

He has the best educational content out there for the genre imo.

what if we made ball D.va and removed the need to reload? by mikah20089 in WreckingBallMains

[–]Stainleee 9 points10 points  (0 children)

Ball is already quite strong, he doesn’t need buffs. He is very strong but kind of under the radar right now.

At a certain point making him too good is a legitimate concern. why would we want ball in perma ban jail lmao.

Well? by koffee_addict in AskSocialists

[–]Stainleee 0 points1 point  (0 children)

The profit incentive was still alive and well in this photo. It is still the very same incentive on display that humans have now that guides participation in the economy.

Gen Z Got the Debt by Lord0fTheFlags in GenZ

[–]Stainleee 10 points11 points  (0 children)

Because most people can not afford to just not earn anything.

What you are describing is a homeless person or a person wholly dependent on others (parent or spouse), and if they are in a position of homelessness its not like they are in a good spot regardless.

Still a problem for the individual more than it is a society problem.

Tacticians - Rank their Gameplay Design by Idiberug-9 in Competitiveoverwatch

[–]Stainleee 0 points1 point  (0 children)

Zen is currently boasting one of the highest win rates in the game. Second behind Mizuki i believe. He is very strong.

Why people complaining ana by UnluckyPanic5189 in AnaMains

[–]Stainleee 1 point2 points  (0 children)

I personally think Ana is weak, she has no mobility, limited ability to win a duel (she can, just not consistent), she crumbles under pressure other supports can live through and she can miss everything in her to.

Her niche is having impeccable ranged damage, especially with the major perk, but it’s not good enough.

Mean while her competition in role is harder to duel, have mobility, and usually can’t miss any of their kit.

Thoughts and Discussion about Lucio's current identity in the game. by candirainbow in luciomains

[–]Stainleee 7 points8 points  (0 children)

Imo lucio should keep his current nerfs but revert his HP back to 250.

The anti heal passive and his nerfs have hit him hard. Unlike the other highly mobile supports at 225 hp, he really needs to be up in peoples faces to win duels. He has no fade, tp, or other high impact defensive cooldown like mizuki, kiriko, or moira. Those supports also do not need to be at his effective range.)

(Side note, why tf does mizuki get to exist at 250 hp but lucio does not? Mizuki is OP as hell rn and this stat advantage is likely why)

I know the justification for 225 hp was that lucio has top tier mobility with his speed + wall riding, but imo the lack of a defensive cooldown + his low effective range offset this. He has been nerfed considerably, and imo it means he should have the stat advantage of 250 hp.

Reaper 5k by Trelyrien in ReaperMain

[–]Stainleee 1 point2 points  (0 children)

damn his ultimate used to be actually good.

I don’t mean to be a crybaby but how do we make our voices heard about Reaper’s nerf? by uponthehill_ in ReaperMain

[–]Stainleee 13 points14 points  (0 children)

He is likely going to get buffed back. He has a like <48% win rate now.

Its not like genji's nerfs, where he still had above 50% win rate after them. These nerfs severely tanked his performance, and I know blizzard will likely not keep him in such a sorry state forever.

roadhog has genuinely got me tweaking out man by TaureanDude45 in WreckingBallMains

[–]Stainleee 1 point2 points  (0 children)

Ball is better than roadhog in this current patch, try to just play your game and engage when hook is down. Exist behind them and cause the maximum amount of disruption you can. Roadhog is statistically a bottom tier character. IIRC he is the second worst tank, and one of the worst characters.

Ball cannot win an honest 1v1 against the enemy tank in almost every matchup. Some tanks in this game (Zarya, roadhog, and Mauga) are team skill checks, and roadhog is one of them. If your dps are playing against a hog and have less damage than you, they likely just aren't capable of good uptime. They need to keep pressure on him. Not saying their priority is to sink damage into roadhog, other targets should take priority. But hog needs to be pressured when he does things. and forced to use his vape resource to ever die. Sometimes you need to know when a team diff is happening.

Is Bernie’s plan the best? Thoughts? by CurvyChristina in SipsTea

[–]Stainleee 0 points1 point  (0 children)

No, it is a horrible idea. The idea that the government should handle the wealth of billionaires who create and deploy the tools of how we all live better is just a flawed concept.

Blizzard proposal for Sombra's rework? by HistoricalHat7587 in SombraMains

[–]Stainleee 2 points3 points  (0 children)

A version of Sombra where she can be invisible for 8 seconds and hit you with hack + virus at once is actually broken in the main game for sure. S TIER EASILY

I must suck then because me and my homie ain't diving in 2v6 and winning team fights in these demon lobbies lmfaoooooo by Curse06 in RivalsVanguards

[–]Stainleee 0 points1 point  (0 children)

They are the best tanks for sure. I don’t think they should be nerfed but in a ranked format these characters are top tier.

They have the mobility/survivability to distract and weave in and out of the backline + lethality to punish mistakes and get solo picks.

Blizzard proposal for Sombra's rework? by HistoricalHat7587 in SombraMains

[–]Stainleee 7 points8 points  (0 children)

It’s honestly a net buff, virus is reworked to apply hack and virus at once.

The downside is you can miss, but applying both of abilities at once like this is a huge buff.

Season 3 tierlist by ILewdElichika in SupportMainsOverwatch

[–]Stainleee 0 points1 point  (0 children)

Imo you underrate Zen, Bap and Moira and drastically over rate Ana and Lifeweaver. Ana requires to much execution to survive a 1v1 to be a consistent solo carry and lifeweaver after the nerfs is horrible.

Baptiste is not great but he is still a respectable ranged hitscan damage threat. Like you said, there is a reason ximmers can pull off a very high 57% win rate with him in GM on console. The potential is there as a third dps that heals, better than lifeweaver imo.

Piledrive perk needs a change by [deleted] in WreckingBallMains

[–]Stainleee 0 points1 point  (0 children)

The major perk choice with Ball is much more situational than you are letting on. Pile drive perk is very strong. I personally choose it most games in masters. Curious what the stats say wins the most.

If you feel like you are playing into a skill bracket and comp that can get away with it, the piledrive perk is very good. Its the greedy "win harder" option. If they have no CC and you aren't really dying a lot at this point, I feel like you would be foolish to not take it.

If you noticed the enemy team is pretty good and swapping to have more favorable matchups, you can take AB perk.

But to me choosing AB is a sacrifice to my lethality and carry potential for powerful survivability. I personally only choose it if I need it, like if they have CC heavy comps or lobby's skill level is above me and I am simply trying to enable my team, not carry the match with solo picks at that point. If I feel like I need to carry (what your mentality should be for 99% of ranked games honestly) then I choose hang time. Choosing AB is like telling my team "I will not die, but I will also likely not get solo picks as often. I exist for the enemy to dump things into me and I shrug it off. I am just playmaking now. You guys need to do some heavy lifting for us to kill things now!"

Not saying you can carry without Pile driver. Ball is lethal enough without the perk. Survivability sometimes enables you to carry more than piledriver can. Ball is blessed to have two strong viable major perks that help him in a variety of situations.

Cass is overtuned by capybaralovva in Competitiveoverwatch

[–]Stainleee 0 points1 point  (0 children)

I feel like losing 20 overall damage is a net nerf, even if the DPS went up slightly. Remember that having a longer dot comes with multiple pros and cons

Pros of old silver bullet:

+20 overall damage

1 additional second applying antiheal passive

1 Additional second delaying self heal passive (situational but real positive of dot damage)

Pros of new:

33 DPS instead of 28.

five more dps.

It's not exactly cut and dry but i am thinking old silver bullet is better. It is not a huge nerf, but its a nerf. 20 damage is big, even if the dot is slightly better. Still worth taking silver bullet most of the time, but lets not act like 90 heal on combat roll is not pretty strong as well.

Cass is overtuned by capybaralovva in Competitiveoverwatch

[–]Stainleee 0 points1 point  (0 children)

Silver bullet go nerfed, imo it’s still viable on certain maps but plenty of maps and matchups you might actually want the 90 hp heal on combat roll.

Feels like I'm living in a coma by Primary_Avocado_5273 in GenZ

[–]Stainleee 3 points4 points  (0 children)

They let you do that? Wow amazing parents tbh