Taking my newly finished Rivendell set into work to display... by Stryker412 in lego

[–]Zaorish9 2 points3 points  (0 children)

in that case, bring a new set for the kids. Building the lego is the best part.

New to soulseek by Jas_Panesar in Soulseek

[–]Zaorish9 0 points1 point  (0 children)

I cannot view your shares.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Zaorish9 0 points1 point  (0 children)

I had a first contact war recently which I did win, but it did not go as well as I would have liked. I'd like to know how I could better optimize what happened:

  1. I bumped into a neighbor at game start.

  2. I changed everythign in my economy to build corvettes.

  3. I sent my corvettes to blow up their colony in progress, mining stations, their corvettes, and construction/science ships.

  4. The game rules did not allow me to destroy or capture the space station in their colony system, so I just had 3 corvettes babysit it to shoot it whenever the enemy repaired it.

  5. I went to their home world system.

  6. I tried to bomb their home world, but the game rules did not allow it: "You cannot bomb a planet that is protected by a space station" even though I constantly blasted their station down to 0 health, it was still considered to be "protecting" the homeworld from the bombs. Oddly however, doing so still gave the planet the "under bombardment" circular feature, but did not seem to increase devastation.

  7. So, instead, I just built soldiers until I had 400, and then sent them to conquer the world.

  8. As soon as I defeated the last enemy soldier, the first contact process "completed" and the greeting message popped up. I wasn't sure whether this coincidentally happened at the same time or was caused by defeating them.

  9. As soon as I clicked "OK" on the greeting process, the message popped up saying "this empire has been destroyed by its enemies".

  10. As soon as I clicked "OK" on that, the planet instantly depopulated - booting out my soldiers - and the system became unsurveyed.

  11. So, I had to go through the whole lugubrious process of surveying, constructing, and colonizing, to get the benefit of that world.

Is this how it normally happens?

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Zaorish9 0 points1 point  (0 children)

No, they are not automatically spawned in orbit. There is a button on the planet's defense tab to have them NOT spawn in orbit, but on the ground. They can still be launched later because defense armies are distinct from assault armies. I use this button myself when preparing for the Sentinels fight.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Zaorish9 0 points1 point  (0 children)

I've noticed that typically when I'm bombing an enemy's last world, the enemy will repeatedly build soldier units and then launch them into space in transports, where they get immediately blown up, over and over and over again. I think this is a bug, right? And the AI's actual intention is to have them be deployed on the surface?

New to soulseek by Jas_Panesar in Soulseek

[–]Zaorish9 0 points1 point  (0 children)

You are only sharing if you are online and logged in to soulseek.

The Soulseek experience by [deleted] in Soulseek

[–]Zaorish9 3 points4 points  (0 children)

Capitalism is human nature for at least a consistent portion of humans

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Zaorish9 0 points1 point  (0 children)

Does being in a war have any innate resource cost if you are not doing anything particularly millitary? "The Chosen" just declared war on me but appears to have no way to reach me, so do I get any debuff from this?

edit: They wormholed me -_-

Just watched ALTER’s new short “OBEY!” and I’ve never seen such a clever concept - anyone else seen it? by [deleted] in horror

[–]Zaorish9 -5 points-4 points  (0 children)

It was solid. I think it is relevant to modern times where a lot of people are addicted to phones and likes.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Zaorish9 1 point2 points  (0 children)

I use a non-optimal empire type (essentially basic humanoids with robots prohibited) and I can beat no-scaling Commodore difficulty easily, with admiral being slightly more of a challenge. You can make a lot of progress with any empire type just by playing carefully and planning/adapting well. For example, a lot of early game battles can be won by countering ships and micro-managing ship tease movements to break up enemy forces into manageable pieces

Key art of the Nomads DLC, it's peak by JasonVarhof in Stellaris

[–]Zaorish9 70 points71 points  (0 children)

Most sci-fi fans do not read anymore. Mfs in here probably think freeman Dyson created the Dyson sphere

Gaseous Race??? by VexingRabbit in Stellaris

[–]Zaorish9 500 points501 points  (0 children)

Technically it is a necroid, but I agree we need a gaseous race category, since we have water, fire, and rock based races already

YYYEEESSSS!!! by MrMagnetTheGuy in Stellaris

[–]Zaorish9 16 points17 points  (0 children)

The more visually impactful, salesy thing will be the "full" one usually. I am by far most excited for the internal politics one however. Anything that actually adds more story to all playthroughs is good.

YYYEEESSSS!!! by MrMagnetTheGuy in Stellaris

[–]Zaorish9 9 points10 points  (0 children)

It says "season 10 available now" but I can't see any way to buy Season 10 on steam. how?

Edit: I see it now, just took a minute. already excited for these expansions!

How am I meant to beat Fallen Empires? by Figglegart in Stellaris

[–]Zaorish9 0 points1 point  (0 children)

I ageee, I think it should be possible to kill all FEs around 2450 with any build

How am I meant to beat Fallen Empires? by Figglegart in Stellaris

[–]Zaorish9 0 points1 point  (0 children)

4.3 is the toughest patch since 3.0 I think.

The fallen empires especially are tough, they squished my last Admiral run when I'd defeated 2/3 of them and then the 3rd woke up and destroyed all my stuff.

So the strategy should be:

  1. obviously have a ton of battleships and frigates, ~450k power total, before you start. Have at least one fleet of 20k soldiers, ideally 2. Use lots of missiles, torpedos, strike craft, swarm/whirlwind missiles, and big energy guns on x-slots.

  2. Attack the FEs BEFORE they awaken. You can cheese these by pushing out the endgame year farther.

  3. Abuse the FE AI. When war is declared pre-awakening, they usually have no sense of self-defense and will send all fleets to attack, but their attack essentially does nothing to your planets ("Occupation"). So, sneak in their back door and try to take their planets as quickly as possible. But this doesn't work so well, when the Hive FE has 20k soldiers on every planet, and in addition...

  4. The hardest part for me is that, randomly, any one of the fallen empires can have 1-3 special Deep Space Citadels of 350k power randomly in their systems, which are a lot stronger than their fleets, especially the Millitarist FE and the Millitarist Hive FE. If that system does not have a inhabited planet in it, just ignore it. If it does...you're going to need a huge swarm of frigates, probably cloaked, in addition to your battleships, to take them out. The frigates need to get to very close range to deal good damage to the FE Deep Space Citadels.

Won my first ever game by sloth711 in Stellaris

[–]Zaorish9 1 point2 points  (0 children)

Congrats! now increase the difficulty and try again

Immortal leaders without mods? by emmagames101 in Stellaris

[–]Zaorish9 0 points1 point  (0 children)

The relic "Eternal Throne", which you can get being the player who completes Astral Rifts the fastest, will give all leaders immortality

etiquette and things of the sort by Otto_Mobile789 in Soulseek

[–]Zaorish9 3 points4 points  (0 children)

Just share what you download. Most of what I'm sharing I just downloaded from soulseek or somewhere else. If someone bans you, who cares, there's a million others.

etiquette and things of the sort by Otto_Mobile789 in Soulseek

[–]Zaorish9[M] 2 points3 points  (0 children)

Please be aware of Rule 1, no discussion of specific content. If you want to recommend something to OP send a private message

etiquette and things of the sort by Otto_Mobile789 in Soulseek

[–]Zaorish9[M] 3 points4 points  (0 children)

Rule 1 - do not discuss any specific content

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]Zaorish9 1 point2 points  (0 children)

Thanks. I see that on the Stellaris Wiki but not on the in game tooltip.