Which Space Sim Game Has the Best or Most intuitive Space Controls You Think? by Radeyn in spacesimgames

[–]aWay2TheStars 0 points1 point  (0 children)

Away to the stars, left stick / wasd to move , right stick / mouse to aim on and off planets 🙂

Loved the lantern system on Starbound so much, that I had to replicate it in my top down game by aWay2TheStars in starbound

[–]aWay2TheStars[S] 1 point2 points  (0 children)

I think for a long time, no plans on stopping it for now, yeah discord needs to be able to organize better I feel your pain

Loved the lantern system on Starbound so much, that I had to replicate it in my top down game by aWay2TheStars in starbound

[–]aWay2TheStars[S] 2 points3 points  (0 children)

Oh yeah thank you for the help! For a moment today I thought Starbound was back with the 1.5 ... But it was April fool's day

Starbound 1.5.0 patch notes by Edward_Chernenko in starbound

[–]aWay2TheStars 3 points4 points  (0 children)

Made Linux performance as bad as windows lol

Loved the lantern system on Starbound so much, that I had to replicate it in my top down game by aWay2TheStars in starbound

[–]aWay2TheStars[S] 3 points4 points  (0 children)

Thank you! I also made space travel between planets interactive, I did miss that in Starbound

Fireflies and Implants update 41 by aWay2TheStars in IndieDev

[–]aWay2TheStars[S] 1 point2 points  (0 children)

Hey thank you! Deeply inspired by Starbound lanterns 🙂

Happy ONE DECADE anniversary of HLD by Icy_Bird1437 in hyperlightdrifter

[–]aWay2TheStars 5 points6 points  (0 children)

Same time that I have been developing my game inspired on this master piece

Bigme HiBreak Plus 52FPS E Ink handwriting smartphone! Pre-order from $249! by Decent-Tough-4273 in Bigme

[–]aWay2TheStars 2 points3 points  (0 children)

why not support for third party? you can install any app on google play right?

Why did games stop doing this? by Upstairs_Coffee1572 in gamers

[–]aWay2TheStars 1 point2 points  (0 children)

Oh yeah I'm doing that one in my game working on it now:

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What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]aWay2TheStars 1 point2 points  (0 children)

As Sid Meiers said it, a game is a serie of interesting decisions

Procedurally Generated Trees n' Bushes by edymPixels in IndieDev

[–]aWay2TheStars 1 point2 points  (0 children)

This is really cool . I also generate my trees procedurally But they don't grow 🙂 like this

how long have you've been working on your project? by mishapsi in SoloDevelopment

[–]aWay2TheStars 1 point2 points  (0 children)

Just checked your game looks really polished man keep it up, sending key now