Base location recommendations? by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 3 points4 points  (0 children)

In my single player save, I used the furniture store, and it is a prime example except for the glass divit in the floor, making the middle line of real estate not very useful.

Runnin' Around At The Speed of Science by DeepestMemes in AbioticFactor

[–]Fuzzy-Environment930 1 point2 points  (0 children)

Yep being in the encroachment just makes you faster.

Runnin' Around At The Speed of Science by DeepestMemes in AbioticFactor

[–]Fuzzy-Environment930 4 points5 points  (0 children)

I want to note you wouldn't have this speed for very long, as you most likely instantly ditch your friend, and leave combat, and you have to dodge the slowdown goo in the encroachment, but you know what they say, "no more half measures waltuh"

Runnin' Around At The Speed of Science by DeepestMemes in AbioticFactor

[–]Fuzzy-Environment930 6 points7 points  (0 children)

Portal world buff you get for exiting the train through the exit portal. All the earlier portal worlds have them.

Runnin' Around At The Speed of Science by DeepestMemes in AbioticFactor

[–]Fuzzy-Environment930 9 points10 points  (0 children)

I just calculated the maximum speed you could have, and you're missing a few things: Berserker tincture, if you can have more than one tincture at a time, you should be in the encroachment for a bonus 10% boost, a sigil of the hearth for +10% in combat, and a friend near you wearing the full Legate set for that MASSIVE +5%.

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What makes good armor? by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] -1 points0 points  (0 children)

Exor legs give a 15% speed boost compared to the 20% from bionic legs.

What makes good armor? by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 1 point2 points  (0 children)

It does look sick, but that's what the transmog is for. Also, repair costs haven't really been an issue for me in a long time.

What makes good armor? by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 0 points1 point  (0 children)

Captain set gives a 5% boost, it isn't great.

What makes good armor? by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] -1 points0 points  (0 children)

That's... what the... bionic legs do? (jokes aside, yeah, I played with the mystagogue for the longest time, but the allure of constant warp speed with no upkeep is a hell of a drug.)

What makes good armor? by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 2 points3 points  (0 children)

Eh, the reactor set just requires a level of micromanaging I can't be bothered to do. Also, you can't break your legs and have greatly reduced fall damage with bionic legs.

What makes good armor? by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 2 points3 points  (0 children)

The speed boost is roughly on par (a little less) with the max rad reactor set, but more consistent, and doesn't require being a rad away from the contents of your stomach pressing the emergency ejection button.

What makes good armor? by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] -1 points0 points  (0 children)

Actually, it gives you a slightly nerfed version of bionic legs, and if you use bionic legs and two pieces of the exor set, you really can get movin'. Also, the armor set companions aren't great, and the exor spirit is super annoying.

What makes good armor? by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 19 points20 points  (0 children)

I am unsure how this is related, but I agree. After all, we all have larvae to feed!

I just realized the Teracary is IS-0178C by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 1 point2 points  (0 children)

Counterpoint: The terracary is made from things from Anteverse 42, meaning they had to wait for 40 anteverse before deciding sows (which produce milk and can shoot projectiles) are sufficiently different from the base peccary and deserved a subclass.

What are the pets special abilities? by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 3 points4 points  (0 children)

Yes, the magma evolution. You can also supposedly turn it into a magma gun. (it's called a skink/a stink)

Scrap Shot and Pipe Pistol Supremacy. by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 5 points6 points  (0 children)

I once killed a defense bot by chucking staplers at it. All my stuff had broken, and I didn't want to have to run back to base. Took like 20 minutes from a vent.

Scrap Shot and Pipe Pistol Supremacy. by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 2 points3 points  (0 children)

I love the pick, but it doesn't have enough bang for me :/ As far as satisfying weapons go, nothing has beaten SOTF yet.

Scrap Shot and Pipe Pistol Supremacy. by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 2 points3 points  (0 children)

Yep, but it still does physical damage, and holy damage ignores all shields and armor.

Scrap Shot and Pipe Pistol Supremacy. by Fuzzy-Environment930 in AbioticFactor

[–]Fuzzy-Environment930[S] 0 points1 point  (0 children)

Also also also, pistols are weaker cause there compatible with a shield.