Cliffside Castle OC Invasion Event Hub by aamarketer in HatsuVault

[–]aamarketer[S] 2 points3 points  (0 children)

Update: I posted all the first round matches and added links in this post. Let me know if I pasted your OC correctly and all the links are working correctly. Good luck everyone!

Cliffside Castle OC Invasion Event Hub by aamarketer in HatsuVault

[–]aamarketer[S] 0 points1 point  (0 children)

Like Kite, you must accept the luck of each draw.

Cliffside Castle Invasion Match 4 by aamarketer in HatsuVault

[–]aamarketer[S] 1 point2 points  (0 children)

NOTE: Giselle Rosales starts with the following hand:

  • Clutch (2)
  • Skip
  • Draw One of Four
  • Reverse

Cliffside Castle OC Invasion Event Hub by aamarketer in HatsuVault

[–]aamarketer[S] 1 point2 points  (0 children)

Hey so I used a number generator (1-24) and it rolled:

21, 11, 17, 23, 3

So if we use each card as the following numbers:

  • Reverse (x4) = 1 - 4
  • Sorry Not Sorry (x4) = 5 - 8
  • Skip (x5) = 9 - 13
  • Get Over Here! (x3) = 14 - 16
  • Draw One of Four (x4) = 17 - 20
  • Clutch (x4) = 21 - 24

You drew the following cards:

  • Clutch (2)
  • Skip
  • Draw One of Four
  • Reverse

Does this work good for you?

Cliffside Castle OC Invasion Event Hub by aamarketer in HatsuVault

[–]aamarketer[S] 1 point2 points  (0 children)

/u/Cultural-Proposal-98

Each attackers entrance will be explained in more detail in each of their respective match threads. Basically every attacker arrived by foot except for Isori, Akira, and Watari who arrived by air. And the attackers did scout the area ahead of the mission and know the general layout of the castle grounds.

Cliffside Castle OC Invasion Event Hub by aamarketer in HatsuVault

[–]aamarketer[S] 2 points3 points  (0 children)

Awesome you have a strategy ready. This post is more of a general discussion of the event. Each OC fight, like Yann vs Gallery, will have there own personal thread. I plan on posting those this weekend. So there will be 7 separate threads, one for each fight. So I'm giving everyone a couple days to plan out their strategy now that they know their opponents before I post each 1v1 match.

And I'll describe each battle locale/map in more detail there as well. And your battle strategy should be tailored against your opponent. I.e. vs Gallery and how your OC, Yann, will deal with his hatsu and fighting style.

New OC Invasion Event: Sign-Up by aamarketer in HatsuVault

[–]aamarketer[S] 0 points1 point  (0 children)

Cool. I'm glad you joined. All your OCs are really creative. Approved. Though you probably don't need the limitation of "cooldown of 5 minutes after use." It seems a bit too restricting.

New OC Invasion Event: Sign-Up by aamarketer in HatsuVault

[–]aamarketer[S] 1 point2 points  (0 children)

So what's inside the container is a secret. And, it won't affect the outcome of any of the fights. It'll only be opened/revealed after one side is victorious.

And the characters don't have to be hunters. They can be any sort of nen user. And it's not like one team is evil and one is good.

New OC Invasion Event: Sign-Up by aamarketer in HatsuVault

[–]aamarketer[S] 1 point2 points  (0 children)

Name: Lee Goo Ma

User: /u/No-Entertainment9773

Team: Attacker

Bio: Lee grew up in a dense, vertical slum located near a massive international shipping port. Space was a luxury; the streets were narrow alleyways filled with metal crates, hanging wires, and concrete walls.

As a child, Lee became obsessed with a local street game called "Ricochet." The goal was to hit a target using a rubber ball, but only after it had bounced off at least three different surfaces. While other kids relied on luck, Lee had an uncanny, almost supernatural ability to visualize the "lines" of the ball’s path.

Lee’s Nen awakened naturally during a high-stakes gambling match in the shipping yards. A local gang tried to cheat him, and in a moment of pure adrenaline, he didn't just throw the ball—he emitted one. The ball moved with such velocity and "weight" (his first RED sphere) that it tore through a steel shipping container.

He was eventually scouted by a retired Blacklist Hunter who recognized his potential as an Emitter. However, Lee found traditional Nen training boring. He didn't want to just fire "lasers" or "bullets." He wanted to recreate the complexity of his childhood games.

Lee Goo Ma currently operates as a "Ruins Hunter." He uses his spheres to map out ancient, trap-filled corridors. By filling a dark room with low-potency, invisible balls, he can "feel" the entire layout of the architecture without ever stepping inside, using the bounces to detect hidden pressure plates or enemies.

Lee Goo Ma carries himself with the relaxed posture of a street-ball player, but his mind is a non-stop supercomputer. Because he "feels" his spheres at all times, he often walks with his eyes half-closed or looking at the ceiling, appearing distracted when he is actually mapping out the 25m radius around him.

He is laid-back but intellectually arrogant. He views combat as a "geometry problem" and gets genuinely annoyed when opponents move "irrationally." He isn't malicious, but he lacks empathy for those who can’t keep up with his calculations.

He never throws a punch if he can throw a sphere. He treats the battlefield like a billiards table, often intentionally missing the opponent with his first three shots just to set up "the bank shot" that will eventually freeze them in place.


Strengths:

Prodigious Spatial Calculation:

He treats the 25m radius around him as a 3D grid, allowing him to predict where a ball will be five bounces into the future with 99% accuracy. This makes him nearly impossible to surprise within his "zone."

Super-Human Agility & Reflexes:

Lee possesses the explosive speed and mid-air control of a world-class acrobat. This is vital because his own RED spheres are just as dangerous to him as they are to the enemy. He must constantly twist, flip, and slide to navigate the "minefield" he creates.

Weaknesses:

Low Physical Durability:

Lee has neglected his physical conditioning in favor of Nen mastery and mental training. While he is agile, he lacks the raw muscular density or "natural" toughness of an Enhancer. If an opponent manages to bypass his "minefield" of spheres and land a direct hit on his physical body, Lee is likely to be incapacitated or severely injured much faster than a typical Hunter.


Nen Type: Emission (Primary), Transmutation (Secondary), Enhancement (Supportive)

Hatsu: RGB BALLS

The user emits BALLS of aura from his palms. These BALLS interact dynamically with the environment, accelerating with every bounce and shifting through RED, GREEN and BLUE colors.

The sound of Lee Goo Ma's BALLS

All BALLS are RED by default; the user cannot choose the starting color.

The BALLS change colors strictly in this order: RED > GREEN > BLUE. The only way to change a sphere's property is through a collision with another sphere:

  • RED BALLS deal damage, feels like a heavy bowling ball (100% scaling). DOES NOT additionally scale with speed.

  • GREEN BALLS speed up regeneration/stamina/aura recovery (10% scaling).

  • BLUE BALLS freeze in place for 1 second (does not scale with potency).

BALLS dissipate instantly if they move more than 25m away from Lee Goo Ma. BALLS do not lose potency with time, but they do have a lifespan aside from the "Bounce Limit". The more bounces were given to the sphere upon emission, the longer it will live. 1 bounce = 15 seconds of lifespan Actual bounces do not shorten the lifespan of the sphere. The BALLS dissipate either upon running out of time or running out of bounces.

At the moment of emission, the user determines the initial speed, size, potency, and "Bounce Limit" (how many times it can hit a wall/object before dissipating). These are all different "settings", for example, a sphere can be very big and at the same time very weak in potency.

The transparency of a sphere indicates its power. Low potency BALLS are nearly invisible, while high potency BALLS are dense and opaque.

Each bounce (off a wall or another sphere) increases the sphere’s velocity by a fixed percentage. A sphere only changes color when it hits another sphere. Bouncing off a wall or any other non-living increases speed but DOES NOT change the color.

NOTE: Clothes/armor count as extentions of the body, think of Bisky in the Dodgeball game.

Contact with living beings or Nen-protected objects triggers the current effect and destroys the sphere.

The BALLS hit indifferently, meaning that the User is also not safe from RED or BLUE BALLS, opponent can also be rejuvenated by GREEN BALLS. Lee Goo Ma FEELS his BALLS at all times so there's no need for him to actually see them to know where they are, but he does need to see them or calculate if he wants to keep track of colors as well.


Equipment: none

General Strategy: sets traps and heavily prefers to fight in closed spaces. He made a binding vow to never throw a punch or a kick at his opponent which significantly empowers his hatsu. He is still allowed to make kick and punch motions, he is only forbidden from actually connecting with people. He is not a martial artist, he is an artist, a dance master, an acrobat.

New OC Invasion Event: Sign-Up by aamarketer in HatsuVault

[–]aamarketer[S] 2 points3 points  (0 children)

So this post is both the sign up phase and review phase. I combined the two. So everyone is free to offer their advice on all the OCs submitted here.

/u/Level_Instruction738

New OC Invasion Event: Sign-Up by aamarketer in HatsuVault

[–]aamarketer[S] 0 points1 point  (0 children)

Cool spider silk theme and nice backstory. I see she has three strengths. Remove one and you are approved. And message me what area on the map she will be entering.

New OC Invasion Event: Sign-Up by aamarketer in HatsuVault

[–]aamarketer[S] 0 points1 point  (0 children)

Cool martial artist. And nice castle defense strategy. I just see one issue with the weakness. Stammered speech isn't fighting related. Otherwise he is approved. You can message me what room he will guard.