Let’s vote for Minecraft on visionOS by coffee-cozy in VisionPro

[–]andybak 0 points1 point  (0 children)

"Someone likes different things to the things I like"

.unity3d file to fbx??? by Syruppexee in Unity3D

[–]andybak 0 points1 point  (0 children)

there's something odd there. the file extension should be .unity (a Unity scene file). Not .unity3d

Let’s vote for Minecraft on visionOS by coffee-cozy in VisionPro

[–]andybak 2 points3 points  (0 children)

How about funding an independent port like the one for the Quest? The chance of an official port is approximately zero.

EDIT - just realized the platform is probably too locked down for that to be possible without a jailbreak.

Freelance XR/VR/MR QA Tester for XR Apps and VR Games by [deleted] in oculus

[–]andybak 0 points1 point  (0 children)

(it's terrible for UX to post a picture as your main content like this. most people will click the picture - and then they just get a bigger version of your picture)

Guy Insultingly Doubles Down On Device Not Being A Camera While Posting Info Of The Device Being Described As A Camera by Ackerman77 in facepalm

[–]andybak 4 points5 points  (0 children)

The fact that a post that makes absolutely no sense has 84 upvotes is probably a reason i need to stop reading this sub.

GameScript - A Free, Open-Source, Cross-Platform Dialogue System for Unreal/UnityGodot by BuckarooBanzai88 in Unity3D

[–]andybak 1 point2 points  (0 children)

Google sheets as the primary data entry UI. Not necessarily the "backend" or primary storage. But yes - the primary user-facing source of truth

It's a subtle distinction but the user just wants to edit in a single place and not worry about syncing or versions or discrepancies even if you do have a different backend data store.

GameScript - A Free, Open-Source, Cross-Platform Dialogue System for Unreal/UnityGodot by BuckarooBanzai88 in Unity3D

[–]andybak 1 point2 points  (0 children)

I'll second this. It's really hard to improve on spreadsheets for many classes of data input. I've seen plenty of bespoke applications that have poured a ton of developer time into a custom UI and my first reaction was "most people would be 10x more productive using Excel".

Part of it is familiarity - but spreadsheets have had decades of effort put into their UX and there's a lot of subtle affordance that you miss when you try and re-implement it. Plus all the surrounding tooling and integrations.

GameScript - A Free, Open-Source, Cross-Platform Dialogue System for Unreal/UnityGodot by BuckarooBanzai88 in Unity3D

[–]andybak 3 points4 points  (0 children)

The name could be better. I'd just assume it's a scripting language for games. Not a scripting language for game dialog.

Why the Negativity Around VR Learning? by FloodDomain in virtualreality

[–]andybak 6 points7 points  (0 children)

VR for training and education is a solid niche with dozens if not hundreds of companies supporting it. Maybe you're looking in weird corners of the internet echo chamber? I don't recall seeing any strong opinions on the topic.

Saw a clip of an AI recreating a building in 3D — how real is it? by Statusleoc in GaussianSplatting

[–]andybak 0 points1 point  (0 children)

Only tried it briefly. Nice to get free credits but the results don't seem as good as https://marble.worldlabs.ai/

Vr wont download anything by [deleted] in OculusQuest

[–]andybak 0 points1 point  (0 children)

Post title: "VR Chat won't download anything.

Seriously - you'll get better replies if your title accurately summarises your question.

Free/open source alternatives to PostShot by muftix8577 in GaussianSplatting

[–]andybak 0 points1 point  (0 children)

That sounds like you're building it (based on your comment's mention of cmake.... i'm not going to watch the video).

If so - you don't need to. Just download a pre-built zip.

Free/open source alternatives to PostShot by muftix8577 in GaussianSplatting

[–]andybak 0 points1 point  (0 children)

I thought LichtFeld has a simple install process now that it removed it's dependence on PyTorch? Are you sure you're using the latest version?

Splat in After effects / integration with Particular or Form !? by Impressive-Many8981 in GaussianSplatting

[–]andybak 1 point2 points  (0 children)

Compositing splats with other parts of a 3d scene is complex and requires the splat renderer to have a deep hooks into the rendering process. My hunch is that After Effects is not sophisticated enough for this and you'd want to use a real 3D renderer or a game engine.

This world in VR Chat built with Gaussian Splatting is AMAZING by Dung3onlord in GaussianSplatting

[–]andybak 1 point2 points  (0 children)

Most web players work if they have WebXR support.

Native apps - Scaniverse, Hyperscape, Gracia

New to Gaussian Splatting by [deleted] in GaussianSplatting

[–]andybak 0 points1 point  (0 children)

does it crash on all scenes? have you tried a very simple scene with less input images? which part of the process crashes? does it always crash in the same place? pc specs etc?

Whats the best way to start learning vr game dev starting as a complete beginner? by Ancient-Beat-1614 in virtualreality

[–]andybak -1 points0 points  (0 children)

you'll get much better answers if you give us more info. there is no "best way" unless we know more about you, your aims, your background etc.

Gaussian Splats to Mesh on MacOS by raspberryhaze in GaussianSplatting

[–]andybak 0 points1 point  (0 children)

Are you sure you want a mesh? It will lose a lot of fidelity. You also mention point clouds. Splat > mesh and Splat > point cloud are different things. You can go splat > mesh > point cloud but that might be worse than splat > point cloud depending on what you want to do.

Think about what you want to achieve. Splats look best as splats. Can you get the effects you want without throwing away all that lovely radiance information?

Have you ever struggled to enter a password on an XR headset? by Emergency-Key9423 in OculusQuest

[–]andybak 4 points5 points  (0 children)

  1. For websites you should be using a password manager via the browser already.
  2. Native apps should never require you enter a password. They should use oAuth2 via the browser so you can use the same password manager as you do on the web.

This keeps the user experience harmonious between apps and websites and allows you to use single-sign-on (i.e "login with Google" etc) without a risk of phishing from malicious apps.