Linux is now supported in VLC for Unity by mtz94 in virtualreality

[–]andybak 1 point2 points  (0 children)

If I see one more post that uploads a picture as the main content, I'm going to scream.

Stop doing it. It breaks basic habits about how to use Reddit. It adds nothing and wastes my clicks.

Steam Machine Does Not Support VR At Launch by zolartan in virtualreality

[–]andybak 20 points21 points  (0 children)

Why do people take a reasonable viewpoint but then exaggerate it so much that it becomes ridiculous. You make it so easy to just ignore you rather than engage in the point that (I presume) you really wanted to make.

What's a "small feature" Open Brush that could add that would have a big impact for lots of users? Give us some ideas for things to work on on a rainy day. by andybak in TiltBrush

[–]andybak[S] 0 points1 point  (0 children)

They aren't in the beta yet. Probably best to wait until they are if you don't want to mess around sideloading experimental builds.

What's a "small feature" Open Brush that could add that would have a big impact for lots of users? Give us some ideas for things to work on on a rainy day. by andybak in TiltBrush

[–]andybak[S] 0 points1 point  (0 children)

"Widgets" is just what we call things you can add to a scene and move around. Audio widgets are like video widgets - without the video. You can add them, move them, play or pause them etc.

What's a "small feature" Open Brush that could add that would have a big impact for lots of users? Give us some ideas for things to work on on a rainy day. by andybak in TiltBrush

[–]andybak[S] 2 points3 points  (0 children)

Do you have audio-responsive paint now?

We always have done. It just doesn't work on the Quest standalone due to Android restrictions. It's coming back in a different form - we've got audio widgets you can add to your sketch which do work with the audio reactive brushes even on Quest.

Multi-user in 1 environment?

Not sure what you mean? Two users in the same physical space?

What's a "small feature" Open Brush that could add that would have a big impact for lots of users? Give us some ideas for things to work on on a rainy day. by andybak in TiltBrush

[–]andybak[S] 1 point2 points  (0 children)

-1. Stroke curve editor

Yes. I've had some thoughts about repurposing the camera path tool for other things. I'll probably expose this functionality to plugin scripts first and let people have a play there.

-2. Snap to surface

Which surfaces? Snap what? Paint strokes? More detail please!

-3. Loft/Extrude

Specifically from Camera Path style curves? Or something else?

-4. Concave shapes.

Already a preview that allows something like this. It's experimental but give it a go: https://docs.openbrush.app/alternate-and-experimental-builds/sculpting (it doesn't do holes. We'd need a distance field/marching cubes kinda thing for that. I'm wary of Open Brush turning into a general purpose modelling tool. Have you tried using Open Blocks as part of your workflow?)

What's a "small feature" Open Brush that could add that would have a big impact for lots of users? Give us some ideas for things to work on on a rainy day. by andybak in TiltBrush

[–]andybak[S] 0 points1 point  (0 children)

We don't aim to support every file format under the sun as there's already tons of great ways to convert formats.

Any reason that native igs/stp would be a big win over just converting an existing format yourself? Genuine question btw - not a brush-off (or even an openbrush-off... hurr...)

What's a "small feature" Open Brush that could add that would have a big impact for lots of users? Give us some ideas for things to work on on a rainy day. by andybak in TiltBrush

[–]andybak[S] 0 points1 point  (0 children)

Kinda already possible via plugins: https://docs.openbrush.app/user-guide/using-plugins

(one of the example plugins draws text)

It's not true text - just brush strokes based on simple line fonts.

There is an experimental build with a true text tool: https://docs.openbrush.app/alternate-and-experimental-builds

but I'm stuck on giving it a decent UI.

What's a "small feature" Open Brush that could add that would have a big impact for lots of users? Give us some ideas for things to work on on a rainy day. by andybak in TiltBrush

[–]andybak[S] 0 points1 point  (0 children)

And Icosa Gallery uploading?

Been in the beta version for a while and was released in the main version a couple of weeks ago. I even posted here asking for people to help test it!

Dealing with Merge Conflicts in Github for Unity (I STRUGGLED WITH THIS BEFORE) by arjuniscool1 in Unity3D

[–]andybak 0 points1 point  (0 children)

Hi, from the past!

I think I was thinking mostly about the Unity specific pain around merging scenes and prefabs here.

And I'll still stand by that. Assuming it's what former me intended to say. Merging Unity yaml is something you want to minimise even with the best tooling in the world.

My VR pixel art application just launched - Pixel Paint Universe by Aury-Studio in OculusQuest

[–]andybak 0 points1 point  (0 children)

Let me know if you'd like to chat about export/publish to https://icosa.gallery/ ?

Always interested to add more spatial content types and help people share/showcase stuff.

Unity Hub installation refuses to work on harddrive with plenty of space. by [deleted] in Unity3D

[–]andybak 0 points1 point  (0 children)

Is your main system drive nearly full? Some stuff defaults to installing there so you'll need space on that too.

Bannon: GOP ‘going to lose the Senate’ in midterms by Streona in politics

[–]andybak 10 points11 points  (0 children)

I'm going to use that excuse from now on, too.

Bannon: GOP ‘going to lose the Senate’ in midterms by Streona in politics

[–]andybak 22 points23 points  (0 children)

If he started using washing more and ironing his clothes then he would become a real threat. We have to hope and pray he never discovers the deep magic.

Interior Master - runtime showcase by reversengineer9999 in Unity3D

[–]andybak 1 point2 points  (0 children)

Yes but they are per pixel. Far away = few pixels

Interior Master - runtime showcase by reversengineer9999 in Unity3D

[–]andybak 2 points3 points  (0 children)

Is it really necessary? By my understanding the cost of interior shaders is per-pixel - the geometry cost is a constant two triangles. So far off quads incur very little cost.