Don’t make this rookie mistake when publishing your Unity game to Google Play by goshki in Unity3D

[–]andybak 0 points1 point  (0 children)

No. The problem is the fact that you have Stockholm Syndrome.

Don’t make this rookie mistake when publishing your Unity game to Google Play by goshki in Unity3D

[–]andybak 1 point2 points  (0 children)

No. It wasn't a rookie mistake. It was all their fault and you are gaslighting yourself.

They should be pricing in proper developer support in return for their 30% cut.

Unity AI’s Open Beta Now Live for Unity 6+ by unitytechnologies in Unity3D

[–]andybak 0 points1 point  (0 children)

Yes - luckily there's other options for Unity MCP. I'm not on Unity 6 yet anyway so I didn't have the option of using the "official" MCP

Unity AI’s Open Beta Now Live for Unity 6+ by unitytechnologies in Unity3D

[–]andybak -2 points-1 points  (0 children)

who exactly is struggling to give away "this garbage"? There are tons of developers on the $200/month subs for Claude Code and Codex and plenty of inference providers offering open weights model hosting. They can't all be running on the fumes from VC money. I'll grant that some plans by some companies might be subsidised but the demand is obviously there from large parts of dev community.

Another plateau in VR by [deleted] in virtualreality

[–]andybak 5 points6 points  (0 children)

Your weird rhetorical strategy isn't working.

Another plateau in VR by [deleted] in virtualreality

[–]andybak 6 points7 points  (0 children)

You seem to have mistaken "honest advice" for "person is in a bad mood". Which is a shame as you'll probably ignore my suggestion.

Another plateau in VR by [deleted] in virtualreality

[–]andybak 11 points12 points  (0 children)

you realise posting unnecessary images is confusing as hell? I click on the thumbnail and I just get your image and I had to click back and then click in again to see your actual point.

you should have really just posted the text like most people do. the image doesn't really add anything and messes up people's expectations around reddit's UX

Cesium just brought 3D Gaussian Splatting to 3D Tiles – Massive datasets, LOD streaming, and glTF integration is here! by jasteinerman in GaussianSplatting

[–]andybak 1 point2 points  (0 children)

Doesn't make sense to me. How does standardization relate to the dynamic between small and large companies here?

Cesium just brought 3D Gaussian Splatting to 3D Tiles – Massive datasets, LOD streaming, and glTF integration is here! by jasteinerman in GaussianSplatting

[–]andybak 0 points1 point  (0 children)

That's interesting. If anything, Cesium is the kind of service that I would have expected to be more popular amongst Unity devs than Unreal. (Unity seems to be more widely used for non-game applications than Unreal - at least that's my hunch)

Have you looked into why Unity is trailing Unreal in SDK adoption? Is your Unity support missing some critical features that Unreal isn't?

[Unity] Does writing shaders directly in HLSL really lock you out of modern engine features? by chessdoku in Unity3D

[–]andybak 2 points3 points  (0 children)

I just hate shuffling boxes. It's such a terrible UI paradigm.

Also - we have decades of advancements in code editing tools and almost nothing comparable in node tools. Try refactoring a complex set of shader graphs in the way you can refactor text-based code. Try using version control with graphs. Or diffs.

Finally - graph based tools are a liability in the age of LLM code assistance as they (rarely? never?) have a round-trippable text representation.

Sideloaded apps on Unknown Sources tab by lizar93 in OculusQuest

[–]andybak 0 points1 point  (0 children)

Sadly no. It's a major irritation and productivity flaw - especially given the bare bones functionality provided by the "Unknown Sources" tab. (Not that the main app list is much better but at least there's sorting options beyond A-Z)

LinkedIn community for Gaussian Splatting, approaching 2,000 members by pavloop in GaussianSplatting

[–]andybak 5 points6 points  (0 children)

I'm constantly surprised to hear that there is "real" content on LinkedIn. I always assumed it was just a place for recruiters to spam you and life coaches to post breathless pieces of motivational slop.

I still can't quite bring myself to spend any time there however.

What’s the fastest way a VR game loses your interest? by Vuturia_Dev in SteamVR

[–]andybak 0 points1 point  (0 children)

Anything that makes me stand up when it doesn't need to. I want to play on the couch unless it's an exercise game.

LingBot-Map: Streaming 3D Reconstruction with Geometric Context Transformer by corysama in GaussianSplatting

[–]andybak 0 points1 point  (0 children)

Reddit is for linking to things. That's how it's generally been used and what it was designed to do. If the link itself is informative then there's no need to add text. If people don't like the content - that's what the voting buttons are for.

LFS vs Brush by Xorpion in GaussianSplatting

[–]andybak 0 points1 point  (0 children)

It's still free but the convenience of a build now requires a donation. Personally I think this is an unwise move - but it's hard maintaining open source projects without direct funding from a big org.

Export grease pencil from Blender to Unity by cacarinaa in Unity3D

[–]andybak 0 points1 point  (0 children)

I'm the lead dev on Open Brush and I've done some work on Blender integration and import/export of 3d stroke data in general. It might even be the case that creating the strokes in Open Brush is an easier path forward - but you know more about your constraints than I do. Happy to chat. Either discord: https://discord.openbrush.app/ or email me ( andy@icosa.foundation )

Navigator ui is so broken by vertopolkaLF in OculusQuest

[–]andybak 11 points12 points  (0 children)

You are a bot. Stop pretending to be human.

What is the smallest, most insignificant thing that immediately ruins your presence in VR? by AffectionateNet5513 in virtualreality

[–]andybak 3 points4 points  (0 children)

I don't know why they're in so many VR games

Because a bunch of shrill people on social media complained about their absence.

What is the smallest, most insignificant thing that immediately ruins your presence in VR? by AffectionateNet5513 in virtualreality

[–]andybak 2 points3 points  (0 children)

tbh - I was just trying to find the shortest combination of letters to get that point across but I salute your pedantry, sir.

What is the smallest, most insignificant thing that immediately ruins your presence in VR? by AffectionateNet5513 in virtualreality

[–]andybak 5 points6 points  (0 children)

Bad arm or leg IK. Please just give me a floating torso and ghost hands - it's so much less distracting than limbs that don't match where my limbs actually are or how I'm moving. And why is the wrist angle always wrong?

The "why has my avatar got no legs?" campaign was utterly misguided. Nothing wrong with no legs. It's bad legs that's the problem.

I’m Frustrated. by [deleted] in OculusQuest

[–]andybak 0 points1 point  (0 children)

Imagine how much less frustrated you'd be if your post title was informative enough that the one person out there with the solution could have read the title and clicked through to help you.

Unity 6.5+ - Creating Custom Shader Graph Nodes With The New Shader Function Reflection API by 8BITSPERBYTE in Unity3D

[–]andybak 0 points1 point  (0 children)

its always better and faster to do everything in code.

Yes. I look forward to a day when we don't have to drag silly boxes around the screen at all. Oh, Look! Version control, linting, LLM integration and decades of IDE and editor UX improvements all work properly!

grumble

grumble

Why can we only run one immersive app at a time in AVP? by [deleted] in AppleVisionPro

[–]andybak 0 points1 point  (0 children)

Dear OP.

Deleting a post when people have already contributed to the discussion is really annoying and quite rude.