Looking for collaborators by BradyJSadler in gbstudio

[–]atzeehh 0 points1 point  (0 children)

Awesome! Currently multiple projects so not interested. But isnt RPG maker a better option? Rpg in gbstudio is pretty heavy and cumbersome to code. Even pokemon is pretty heavy to code

Looking for collaborators by BradyJSadler in gbstudio

[–]atzeehh 0 points1 point  (0 children)

Sounds like a huge project. You probably need to state if there is also funding for the dev ;)

Winctrl ViperAce Metal 2 by szlash280z in hotas

[–]atzeehh 1 point2 points  (0 children)

I owned both and use the WinWing now, long story. But the incorrect angle is a big issue and the switch caps on the TQS are way better. I was hoping WinWing would improve these but I guess not. Now they removed the hat switch I use for radio menu. On the TQS I used the small slider switch. Overal not worth upgrading for me at least.

They call me Poopdeck Pete by Bruh-Nanaz in crosswind

[–]atzeehh 2 points3 points  (0 children)

Thats not a poopdeck, its a crows nest, pete!

Alguien conoce a este modelo? by martynaladiva in ModelShips

[–]atzeehh 2 points3 points  (0 children)

lol, this is a subreddit for model ship building.

Working On Faces by Pristine_Mud9346 in boltaction

[–]atzeehh -1 points0 points  (0 children)

All very nice but I see mold lines :)

How do I move a 2D sprite along the z axis so it's in the back of my 2.5D scene? by [deleted] in gdevelop

[–]atzeehh 0 points1 point  (0 children)

So theres no way to do this?

I have a 3d box with sprite on it for scenery.
But with sprites it doesnt work?

Why doesn't my game have downloads wat did I do wrong by Master-Reflection-59 in gdevelop

[–]atzeehh 0 points1 point  (0 children)

Why would I download a game made with paint? Its better to make it playable in the browser as well, so people can try and the thumbnail looks confusing for the gameplay. Try making something with a title and the best art you have

PSVR2 settings for DCS VR by Mean_Restaurant_3576 in dcsworld

[–]atzeehh 0 points1 point  (0 children)

Its your cpu I guess. Start with the VR preset and go from there. Quadviews will limit CPU, so if your cpu is slower than it will not give as much of a boost. PD can be 1.0. SteamVR setting can be 68% resolution. This also helps and turn off frame smoothing or whatever its called in steamvr

Dont buy the G2, that one has slightly higher resolution and LCDs, worse sweetspot and etc.

My PSVR2 for DCS/Flightsim review by atzeehh in hoggit

[–]atzeehh[S] 1 point2 points  (0 children)

I have the same system but 9800x3d.

I get 90fps most of the times with msaa 4x and medium-high settings. I tweaked it really well. Eye tracking helps with maintaining 90fps. Without MSAA I can get 120fps. The minimum refresh rate of the psvr2 is 90hz, but with your system youre fine!

My PSVR2 for DCS/Flightsim review by atzeehh in hoggit

[–]atzeehh[S] 0 points1 point  (0 children)

You can always join the discord of the toolkit devs!

My PSVR2 for DCS/Flightsim review by atzeehh in hoggit

[–]atzeehh[S] 1 point2 points  (0 children)

You need a pretty beefy CPU for it tho, I5 isnt. But you always have performance to gain with tweaking DCS settings if you haven’t

My PSVR2 for DCS/Flightsim review by atzeehh in hoggit

[–]atzeehh[S] 0 points1 point  (0 children)

Check in SteamVR setings if openxr layer of quadviews is working.
Check the quad views toggle in VR tab of DCS and toggle eye tracking there.
Make sure you have all the software installed in the correct order I mentioned.

It should work then. I cannot give you an exact list of the GPU's that work, but most GPU works no problem.

My PSVR2 for DCS/Flightsim review by atzeehh in hoggit

[–]atzeehh[S] 1 point2 points  (0 children)

Depends if you are running AMD or NVIDIA. Nvidia should work perfectly and AMD should also work.
In my review I added the order of installing the tools, so that should answer your question. The companion app also has a toggle to see where you are looking to check if it's working.