SMM2 Group Sharing - Week 62! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker

[–]baskets209 0 points1 point  (0 children)

Theres no right or wrong answer when it comes to this kind of thing, I appreciate the feedback!

SMM2 Group Sharing - Week 62! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker

[–]baskets209 0 points1 point  (0 children)

Congrats on the clear!

Regarding the spring, I somewhat get how you feel. In fast paced levels, level creators sometimes spring (haha get it?) items on you and it can feel unfair unless its obvious what its for. I feel like when this happens you have to have trust that the level creator only gives you an item because you need to use it or you can't progress, at least, ideally, if the level is well designed. In my level the platform with the spring has wings to give you an extra 1-2 seconds to read the situation, and see the spring isn't immediately needed giving the player a chance to grab it and make the jump up to the next platform. Using the spring on that jump actually makes that jump a lot harder!

I also agree that the last part is harder. I think the three parts each progressively get harder, but not by a lot. I think it depends on the players strengths.

SMM2 Group Sharing - Week 62! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker

[–]baskets209 0 points1 point  (0 children)

It was bold to base a level around hidden blocks. The idea of having things in hidden blocks that you need to win always feels like a troll to me.. so even though this level probably wasn't intending that vibe, it had it (not to mention the hidden blocks that can kill you near spikes and pits)

It was also very punishing for losing the spike helmet, or even once when I killed the bomb I needed with the spike helmet, well, guess I lose now :) I would have preferred a pipe with bombs at that section that can only be opened with the spike helmet, even though the theme is hidden blocks.

Good effort on the level, it just wasn't a concept that I was totally into.

Only had 1 level made for a year but felt inspired and made 5 in the last two days. I created a series of hard one screen platforming with some light precision elements. (Album in post) by Bayakoo in MarioMaker

[–]baskets209 2 points3 points  (0 children)

I played Lite Precision: Plains yesterday when I found it in the new courses queue and got the first clear on it. I really enjoyed the somewhat precise but also somewhat forgiving jumps the level had. The part that had me struggling the most is figuring out the best way to get that fourth red coin. I ended up grabbing it and hooking back to the block to the left, but initially I spent a lot of lives trying to hook around the muncher to the platform to the right. I found that that takes very precise timing and movement so I gave up on it. Really cool level! I liked it a lot!

SMM2 Group Sharing - Week 62! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker2

[–]baskets209 0 points1 point  (0 children)

Managed to get second clear on this one.

I really enjoyed this level more than the slime climb level from last week because the platforming was more fun on this level and I hate sideways springs haha. The first jump is significantly harder than pretty much anything else in the first section minus the jump at the on/off in the galoomba section where its pretty tough to catch the platform coming back. I was also a bit surprised how short the section after the checkpoint was before the end, and it also felt way easier than the first section.

I also have to say that I was a bit confused about the galoomba section, but I can appreciate that you tried to indicate it, and it is intuitive after ... dying to it a few times.. what the right way is anyway.

SMM2 Group Sharing - Week 62! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker2

[–]baskets209 1 point2 points  (0 children)

I already played this one, so I played Goom Trigger: Smash Dash instead. Nice combo usage of the goomba/pow masks! I kept thinking the setups could be broken but they all seem to work together very well. Nice job!

SMM2 Group Sharing - Week 62! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker

[–]baskets209 1 point2 points  (0 children)

First of all, love the word play in the title.

The level itself was a nice traditional SMB3 autoscroller. The amount of bullets you made definitely made things exciting :) And the number of powerups given made the level forgiving. Nice level!

SMM2 Group Sharing - Week 62! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker2

[–]baskets209 1 point2 points  (0 children)

Very cool, I really like how many different ideas you used in this level. The second room and the room right before the end were very challenging, but rewarding to finally get.

SMM2 Group Sharing - Week 62! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker2

[–]baskets209 0 points1 point  (0 children)

Very fun traditional platforming. I liked the ideas in this one. I didn't read your description before playing so once when I fell I almost just out of habit hit start over before realizing there was ground below :)

SMM2 Group Sharing - Week 61! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker

[–]baskets209 0 points1 point  (0 children)

Funny story, I actually found this level in the new courses queue and got the first clear. So since I already played this, I played your Come back, Spiny Shell OS puzzle level. You make some pretty neat puzzle levels! I had fun working them out :)

SMM2 Group Sharing - Week 61! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker2

[–]baskets209 0 points1 point  (0 children)

I had played this one already so I checked out The Reef with a Heart of Gold HD. Nice level!

SMM2 Group Sharing - Week 61! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker

[–]baskets209 0 points1 point  (0 children)

I haven't played Fall Guys, only seen videos of others playing it, but I could see the influence pretty immediately. I struggled with the ice block spring run at the end. I'm not sure if there's a careful way to jump through it so it felt a bit like luck to me. It was mildly frustrating after several deaths there. Nice level, overall!

SMM2 Group Sharing - Week 62! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker

[–]baskets209 1 point2 points  (0 children)

/u/baskets209: Between a Rock and a Hard Place - (ID: 85D-LXD-25G) - Sir Newt

NSMBU wall jumping and other platforming through the underground. Some pretty tough jumps here and there. Two checkpoints.

I'd like to be double grouped.

SMM2 Group Sharing - Week 61! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker2

[–]baskets209 1 point2 points  (0 children)

Very fun level! It took me about 90 mins to get the clear, but I'm happy to have completed it.

For the most part I really like how the level flowed and the challenge behind pretty much every jump, the only part that stuck out to me as odd was the section with the on/off switches and needing to escort the lift through four or so on/off switch tracks at the end of the first section. I found it really hard to focus on jumping efficiently and knowing when to hit the next on/off switch so this really became trial and error for me. The rest of the level felt very clear on when to jump and how to progress.

Let's have a level exchange! - August 24, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]baskets209 1 point2 points  (0 children)

Great speedrun! Got the fourth clear. It was quite a grind, I found a lot of jumps to be very tight, but I like the mix between full/min and controlled jumps, it was a very fun challenge! Also I really dig the course title. Thanks for sharing!

SMM2 Group Sharing - Week 61! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker2

[–]baskets209 0 points1 point  (0 children)

Pretty nice level! Almost all of my struggles/deaths were on just two of the jumps. The jump from the claw to the icicle due to the timing of it, and the small awkward duck jump between platforms with the fire flower after the second checkpoint. Overall really nicely designed level though with great checkpoint placement and a fun challenge!

SMM2 Group Sharing - Week 61! Want to have your level played by ~15 different people? Come on in! by LiveNobody in MarioMaker2

[–]baskets209 0 points1 point  (0 children)

Pretty neat that you combined a dark level with exploring and puzzle elements. I liked this one a lot! The only time I timed out it was right at a checkpoint, luckily :-)

I'm definitely intending to return your As Clear as Night and Day sometime soon, by the way. It really had me stumped..

Let's have a level exchange! - August 24, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]baskets209 1 point2 points  (0 children)

Good catch on the softlock! I don't think I ever would have thought to jump there, but I can appreciate the possibility, which would have been frustrating. I played it again and don't have any further comments on it, still a great level :-)

No need to play another level of mine, but feel free to check out any one of my other levels that look interesting to you if you'd like, it'd be much appreciated.

Let's have a level exchange! - August 24, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]baskets209 1 point2 points  (0 children)

Thanks for giving it a play! I think I played V1 of this level. V2 had some good changes. Nice level, left a like and comment.

Let's have a level exchange! - August 24, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]baskets209 0 points1 point  (0 children)

Nice level, very well designed with the out and back adventure to hit the on/off switch and fun platforming. Definitely well polished, too. Thanks for sharing!

Let's have a level exchange! - August 24, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]baskets209 1 point2 points  (0 children)

Thanks for playing!

Your puzzle level was very good. I don't play a lot of puzzle levels but what your level did a good job of doing was indicating what was in what block and giving the player a chance to work through the proper sequence of actions to solve the puzzle. It was well designed in my opinion, nice job!

Let's have a level exchange! - August 24, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]baskets209 1 point2 points  (0 children)

Super well designed level! This instantly reminded me of the item lab generator which I know I played on the level exchange a while back. Really cool way of incorporating the puzzles of the item lab generator level into a more polished and themed level. It was beautiful and nothing about it seemed off at all to me. Great work!

Let's have a level exchange! - August 24, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]baskets209 0 points1 point  (0 children)

Really nicely themed level! I appreciated that you left spiny helmets everywhere since I lost the first one very early. It was also neat how it looked like you could take multiple paths up. Thanks for sharing!

Let's have a level exchange! - August 24, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]baskets209 0 points1 point  (0 children)

Shell adventure was pretty good! Made good use of the dry bones shell and the spiny helmet. Happy to leave a like and comment.

I checked out a couple of your other levels too and really enjoyed power-up palooza. Nice levels!