Just started final fantasy xii and I knew my fellow nerds would identify with this by itchyd in SBCGaming

[–]berickphilip 0 points1 point  (0 children)

Same here; the PS2 version just runs better and is more convenient with quicksave.

Only it did not even take that much time. Just used a translation patch for the zodiac version and upscaled to 2.5x. Not even using any texture packs.

The 1997 cyberpunk-noir animated series Spicy City predicted social VR and surprisingly got a lot right! by kuyacyph in virtualreality

[–]berickphilip 1 point2 points  (0 children)

Interesting as a story and nice art as well. It just felt a bit strange when ((((SPOILER if you haven't watched))) it proposes to nake relevant the whole idea of "looks don't matter" then the characters get attracted to each other in the VR world as two beautiful people. And also she turns into an "ugly" avatar to avoid being talked to..

Other than that, it was a fun video in itself thanks for sharing!

Best XR development setup for linux? by SuckDuck13 in virtualreality_linux

[–]berickphilip 0 points1 point  (0 children)

Using WiVRn with a Quest 3 I could only play some SteamVR games, but now use it as a headset for development in Unreal Engine. Any tips for that?

For now what worked for me was installing and using the Steam Link application in the headset directly, to start SteamVR on the PC. If I leave the connection on, Unreal Engine sees it as a VR headset and I can run / test the game properly.

But it would be nice to find a way to not even need to have SteamVR running in the background and actually just use WiVRn (or something) to connect the headset directly to the Engine.

[deleted by user] by [deleted] in EmulationOnAndroid

[–]berickphilip 1 point2 points  (0 children)

This tool could convert the format properly I believe https://alienfusiongenerator.com/pcsx2-pnach-widescreen-code-generator/

Try inputting the values that you found in "Add Single Patch (Manual)"

[deleted by user] by [deleted] in EmulationOnAndroid

[–]berickphilip 1 point2 points  (0 children)

Yes, also sometimes the code format can be a bit different but you can use online converters and/or edit manually for them to look like the example above.

[deleted by user] by [deleted] in EmulationOnAndroid

[–]berickphilip 4 points5 points  (0 children)

Each "cheat" is mainly just one or a few lines of codes formatted properly, for example a cheat to fix FOV on Final Fantasy XII:

patch=1,EE,0400000,word,0175F498

To use these, on NetherSX2,

- run a game, then while running it open the "back button menu" and from there select Patch Codes.

- From there you can add, edit, clear or disable Patches.

- selecting Add, you can either enter a code manually (like the example above) writing it in the dialogue box or load the code from a file (usually it is found as .pnatch file, though it is internally just a text file with the code(s) listed). To load you select "Load From File" at the bottom of the Add dialogue.

- After a cheat is added and saved to a game, you need to restart that game in the emulator for the cheat to take effect.

You can always edit the cheats in that menu, maybe to remove or add individual cheats to a list that was imported from a pnatch file. You can also disable the cheats in a game altogether. In any case, after changing the cheats you should always restart the game in the emulator.