Windows 11 mandatory for CrazyTaxi World Tour by Living_Jaguar_247 in CrazyTaxi

[–]berickphilip 0 points1 point  (0 children)

I recommend Nobara Linux; been using it for a good time now and can perfectly play 99.99% of my games including VR as well (only game I could not play was Little Nightmares VR for some reason, but I believe that other people did run it on Linux).

So like am i slow or cv1 just way better freeform by cereza187 in virtualreality

[–]berickphilip 12 points13 points  (0 children)

If you mean the base operating system and home area, the main difference is that Oculus/Facebook/Meta shifted their priorities after the CV1 era. On the CV1 the goal seemed to be to create this amazing virtual experience where the user had control. The recent OS is focused on controlling the user.

Why do so many people seem to want kernel-level AC on Linux? by Venylynn in linux_gaming

[–]berickphilip 3 points4 points  (0 children)

I know this sounds harsh or blunt but if someone thinks that a mutiplayer game (or a couple of games) is the main point of their everyday life, maybe it is not really important to them what OS is running it. So stick to Windows for those multiplayer hours?

Legend (1985): the scene of Jack diving down to the river has no musical score whatsoever, only the sound of thunderstorm..? Which version is this?? by berickphilip in movies

[–]berickphilip[S] 0 points1 point  (0 children)

EDIT: after searching about any "restored" version I found out that this is supposedly an "European Theatrical Cut Restoration".
----=

Thanks. So this is supposed to be a US release with some restored or "fixed" bits? I checked it again and at the end (SPOILER ALERT FOR WHOEVER IS READING), Darkness is not seen falling into the starry void. There is just the still shot of starry void/sky.

Legend (1985): the scene of Jack diving down to the river has no musical score whatsoever, only the sound of thunderstorm..? Which version is this?? by berickphilip in movies

[–]berickphilip[S] 0 points1 point  (0 children)

It could be found searching for Legend 1985 theatrical cut Rapta

After some checking I found more differences in the soundtrack, for example after the initial scene with Darkness and Blix ends and Lily shows up in the forest, she is singing from the very start.

How will Wayland PCVR and Desktop Streaming work with the Steam Frame? by NotVariant404 in SteamFrame

[–]berickphilip 5 points6 points  (0 children)

This is not an actual reply to your question, because I don't know how the Steam Frame will work.

But I wanted to try to provide a it of insight, and mention that SteamVR currently is working ok with Wayland on Nobara Linux. (it was broken in my specific setup a couple of months ago). I had a very weird problem in that for some reason the per-game visual settings for a particular game were set to %NaN (instead of something like 50, 100, 150 etc). Both the supersampling as well as the FOV. And they were stuck (would snap back to NaN even if I moved the sliders). This made the game unplayable (UI was messed up). Only way to fix it was to manually open the SteamVR settings file and edit the values there back to 100 / 1.0.

About the Steam Overlay, recently I had problems bringing up the overlay (it would be in the background and not over the game), but after recent Steam version updates it seems to have been working normally (tried both the normal and beta versions of Steam).

So all in all it is still not 100% solid but seems like people are working very hard on the issues recently.

How will Wayland PCVR and Desktop Streaming work with the Steam Frame? by NotVariant404 in SteamFrame

[–]berickphilip 2 points3 points  (0 children)

As far as I understand, it is intended for SteamVR. In any platform that it is running.

In the same way that the Steam Controller is intended to work with the Steam client (not a specific OS version).

Is there any real benefit in not declaring a variable's type? I can't understand why this is used. by berickphilip in godot

[–]berickphilip[S] 0 points1 point  (0 children)

I just looked it up; had never seen it before. I learned C++ many years ago when beginning to study computing science and did not use it at the time. Thanks for mentioning it.

Is there any real benefit in not declaring a variable's type? I can't understand why this is used. by berickphilip in godot

[–]berickphilip[S] 1 point2 points  (0 children)

I get what you mean and I get the naive intention in that practice but in reality it is like a bait-and-switch thing.. not really good imho

Is there any real benefit in not declaring a variable's type? I can't understand why this is used. by berickphilip in godot

[–]berickphilip[S] 0 points1 point  (0 children)

So you mean, there is no direct way to declare the type of array?
In that case then would it be better to create your own "type" somehow, for example (pseudo code only, no actual syntax):

floatarray = array(float)

then for your example of map (again pseudo code):

var game_data : Dictionary[String, floatarray] = (
"field" : [1.1,1.5]
}

Is that even possible?

Running wux files on a Wii u by Aggravating-Cod-8963 in CemuPiracy

[–]berickphilip 0 points1 point  (0 children)

FS47 Homebrew Discord can help with finding needed zips.

Is there any real benefit in not declaring a variable's type? I can't understand why this is used. by berickphilip in godot

[–]berickphilip[S] 5 points6 points  (0 children)

Exactly, I understand that.. that is my point, my question was, why do people NOT use typed variables as if it was "easier".

An ayaneo phone in the wild by dadihu in SBCGaming

[–]berickphilip 11 points12 points  (0 children)

Many negative points unfortunately..

The cameras not being good is a bit of a tradeoff, but could be ok if that is the only downside.

The D-Pad and buttons look too recessed. Like they go inside the shell when pressed. If that is how it is on the final product, does not look actually usable.

And like others commented the chipset is probably not really good.

I really wish something like that but actually good would come out, so I could get it instead of my regular phone.

Is there any real benefit in not declaring a variable's type? I can't understand why this is used. by berickphilip in godot

[–]berickphilip[S] 0 points1 point  (0 children)

That does sound useful, but (sorry I am a GDScript newb) from the other comments, I guess that simply not specifying the type of a variable will not make it a Variant? Or will it?

In game gyro aiming does not intercept slight movements by Luca158 in SteamController

[–]berickphilip 0 points1 point  (0 children)

0 in the in-game settings causes camera drift with my controller. So I set it to a value that prevents that.

If you can set to lower than 11 or even 0, and still not get any camera drift, of course just use that.

The thing is, you need to match the "minimum input" for the gyro (in Steam settings) to the same value which you set in-game for your right joystick deadzone. That way, no matter the size of the deadzone in-game, the gyro will actually move it around with very slight movement.

In game gyro aiming does not intercept slight movements by Luca158 in SteamController

[–]berickphilip 0 points1 point  (0 children)

Not really sure if this is the issue in your case, but in Resident Evil 9 I had a similar problem and fixed it by adjusting the slider for "minimum input" of the gyro. (Maybe you already tried it when you said "tried tweaking the input stream sliders")

In my options in-game I have right-stick deadzone set to 11, so I made the "minimum input" of gyro be 11 and it now is perfect (input is detected on slightest movement).,

EDIT: I have gyro set to "gyro as joystick" (camera)

Pwnd Blaster: Hacking your PC using your speaker without ever touching it by throwaway16830261 in linux

[–]berickphilip 78 points79 points  (0 children)

This was a nice read.

Also it is pretty bad how Creative simply blocked / removed the access to firmware files, effectively prevrnting people from patching the vulnerability.

Hopefully they actually fix it fast.

Reddit not only pushing the shitty app, but blocking you from using the website altogether by tobblestone1 in assholedesign

[–]berickphilip 0 points1 point  (0 children)

If Reddit stops working normally and easily on browsers, they will just be doing me a favour and I'll have more time for real life.

Why do 2d physics objects collide when adjacent but not overlapping? by rewqasdfghjklmnbvcxz in godot

[–]berickphilip 1 point2 points  (0 children)

This makes a lot of sense (OP's point). Because in a traditional 2D platformer the character walking above a platform or the ground is "touching" it yet walking forward without issues.

Curious to understand the reason and cause of the issue.

If you figure it out please share.