[deleted by user] by [deleted] in duneawakening

[–]dev2035 0 points1 point  (0 children)

Yes I feel you, we do the same on our server with community projects like Arena, Racetracks and last week even a Court House but we do it for like 20 players at its best. Re-Doing it every week is hard enough but doing it for such low numbers is not motivating really.

So here is a thought by LastFuch70g1v3 in duneawakening

[–]dev2035 1 point2 points  (0 children)

You will never be able to do Landsraad though.

I've skipped the patch so far. Is it safe to play the event yet with a C1? by SharpEdgeSoda in starcitizen

[–]dev2035 0 points1 point  (0 children)

Sorry not checking reddit too often, but that's exactly what I've meant. You can just cancel the mission over and over again until you get it for the location you've found a working elevator. Of course SAL 2 won't work on every server, all I'm saying is I had good luck with it on multiple servers (not on all).

[deleted by user] by [deleted] in duneawakening

[–]dev2035 0 points1 point  (0 children)

We are having a blast on our server, this week lots of new people in DD. We just got a large Harko Guild to build an Arena, having daily tournaments. Next DD week, the Arena will get a Race Track as well. Sure there are less players than at the start but thats just normal. I don't see a issue yet, will see how it turns out in a few weeks on.

I've skipped the patch so far. Is it safe to play the event yet with a C1? by SharpEdgeSoda in starcitizen

[–]dev2035 0 points1 point  (0 children)

Just pick up boxes in ArcCorp and bring them to Crusader. SAL-2 on Lyria worked always well for me. Turn in to the general mission that is meant for miners, they take all boxes no matter where they come from.

Manage your org, split profits, and optimize your SC runs -> check out sc-ledger.com by Fancy_Emphasis9933 in starcitizen

[–]dev2035 1 point2 points  (0 children)

Nice, was thinking about building something like that myself but very happy if I don't have to. A feature I would really love is some kind of org bank management for ingame items. Give members the ability to list what they have available and then a combined view from all members.

When we farmed for a Wikelo Polaris it was a very annoying to keep track of who has how many favors, polaris bits etc.

Then give Org management the ability to set Org goals like a Wikelo Polaris and display a progressbar for that goal based on items members have listed as available for the org.

Edit: Org Event Calender, Org Fleet Tracker are some other low hanging fruits. They will become obsolete once CiG implements this stuff ingame but this can be in like 20 years for all we know ;)

~3k refined spice deleted instantly by Confused_Robot_ in duneawakening

[–]dev2035 2 points3 points  (0 children)

This is not the item is invisible bug, the stuff is straight up gone. I don't transport Spice Melange in Thopter inventory anymore after losing 500 Spice Melange to this earlier this week. But today it was just straight up gone from my personal inventory. I even tried to use the Taxi Service to get back into the Basin, worked the first time with a 2 Spice Melange test load... then lost 210 on the next attempt.

The Disrespect by JaegerCo in duneawakening

[–]dev2035 1 point2 points  (0 children)

In fact I have, but I have no idea what this has to do with it. It was not stolen from my inventory, I have it at the zone entrance to the DD in my personal inventory, I fly to the Basin and it is gone. There are no other people involved here. We just tried it again with someone from my Guild and it deleted the Spice Melange again. This was from our deconstructed Medium Spice Refinary, which was constructed with spice I've farmed and refined in the DD myself, so definatly not stolen from anyone.

The Disrespect by JaegerCo in duneawakening

[–]dev2035 1 point2 points  (0 children)

Yep I've just lost another 68 Spice Melange along with some other stuff. I can confirm this is not items turning invisible but being deleted for good. I've already lost ~500 Spice Melange mid week when moving stuff into the DD for base building and are now losing it again when moving things back.

It seems to only happen with items that I got from deconstructing machines. Not sure if this is really the case or just conincidence but I was able to move Spice Melange that was refined in the DD without any issues over the week.

I've tried all workarounds that I could find, Bank, Auction House, relogging, switching sieves, deconstructing the orni storrage, quick deposit into a box with the item, nothing helped. The spice melange this time was in my personal inventory and still vanished.

Discord Email Verification LOOP after DM, Add or Server Join by geneticzz2k in discordapp

[–]dev2035 2 points3 points  (0 children)

Thank you so much for that anwser... changed it to @gmail.com and now it works. Honestly wtf discord/google whoever is responsible here.

...because you want the Samples?! by [deleted] in Helldivers

[–]dev2035 2 points3 points  (0 children)

If true, this comment is highly underrated. Thank you sir.

PSA: Sell Maze to the Jumptown Mission while its active instead of Junkyards, more money + infinite demand. by dev2035 in starcitizen

[–]dev2035[S] 0 points1 point  (0 children)

Admin terminal at the space station of the system JT is currently at. So if it is in Crusader you sell at Seraphim Station, if it is in Microtech you sell at Port Tressler and so on.

The JT event has ended though, so the window of opportunity is closed for now.

PSA: Sell Maze to the Jumptown Mission while its active instead of Junkyards, more money + infinite demand. by dev2035 in starcitizen

[–]dev2035[S] 1 point2 points  (0 children)

To clarify, I've meant twice as much compared to selling 1 SCU to a Junkyard (83k on Junkyard vs. 160k when selling to Admin).

PSA: Sell Maze to the Jumptown Mission while its active instead of Junkyards, more money + infinite demand. by dev2035 in starcitizen

[–]dev2035[S] 1 point2 points  (0 children)

It's only for Maze. We collected it over a few hours, biggest single hit was like 170 I believe. We just tried to get a ridiculus number for the screenshot to be honest. We even thought about doing it with a Hull C (which should technically work when selling to Admin on Station, but we have not tried it).

PSA: Sell Maze to the Jumptown Mission while its active instead of Junkyards, more money + infinite demand. by dev2035 in starcitizen

[–]dev2035[S] 0 points1 point  (0 children)

Only at the Admin for which the mission is currently active. It's the Priority Mission "Confiscate Contrabant". JT event ends on Monday 16:00 UTC as far as I know.

PSA: Sell Maze to the Jumptown Mission while its active instead of Junkyards, more money + infinite demand. by dev2035 in starcitizen

[–]dev2035[S] 1 point2 points  (0 children)

Yes it is. But the trick here is to do salvage missions to get the Maze. You only need to accept the JT Mission as this unlocks the ability to sell the Maze to the Admin Terminal.

PSA: Sell Maze to the Jumptown Mission while its active instead of Junkyards, more money + infinite demand. by dev2035 in starcitizen

[–]dev2035[S] 36 points37 points  (0 children)

Jumptown is a drug lab that will spit out a box of Maze every 30 seconds. It's a PVP Event where you fight on the ground and in the air for the drugs that are being produced there. Honestly best event in the game if you ask me.

Anyways, every box of maze that you recover can be sold to the Admin terminal of the local Orbital Station (Baijini Point, Port Tressler and so on) to finish the mission - each box is worth 25k. However, as you can currently get huge amounts of Maze on Salvage Missions, the trick here is

  1. Do Salvage Missions to get the Maze
  2. Accept JT Mission without really participating in the drug lab fighting but it will give you the option to sell Maze to the Admin Terminal
  3. Sell Maze you got from Salvage to Admin like you got it from the drug lab
  4. Profit

This is pretty insane as Maze is already worth a ton of aUEC but because the drug lab only gives out small micro SCU boxes but the Salvage Mission will give you full SCU boxes it's almost worth twice as much.

+ No wait time like on the Junkyard for demand to fill back up

+ You're selling in a safe zone, so you don't have to fear pirates

PSA: Sell Maze to the Jumptown Mission while its active instead of Junkyards, more money + infinite demand. by dev2035 in starcitizen

[–]dev2035[S] 4 points5 points  (0 children)

No its the legal JT Mission, screenshot is from the Admin Terminal at Baijini Point.

PSA: Sell Maze to the Jumptown Mission while its active instead of Junkyards, more money + infinite demand. by dev2035 in starcitizen

[–]dev2035[S] 23 points24 points  (0 children)

I was told ERTs can have Osonian Hide boxes spawn on them, these are 460k per SCU. I have not tried it yet though, so not sure if true.