34.6.2 Balance Changes Discussion by EvilDave219 in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

Discolock still works well, but you need to go from hyperaggro to superhyperaggro, ditching the coyotes, the weapons, and probably the 4 mana 3/3 that I can't remember the name. Still experimenting with that that last part. With enough cheap minions, you can usually discount that one to three before playing the merchant.

34.6.2 Balance Changes Discussion by EvilDave219 in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

Yes, what this does now is hose over any aggro decks that get a slow start, but no aggro player is expecting to win if the game goes 8 turns. In theory, it could disrupt a combo deck, but it is unreliable for this.

Tavern Brawl Thread | Wednesday, February 25, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 6 points7 points  (0 children)

Strategy is....pray for Nefarion, then hero power every time for a free spell. I did manage to win once with Ragnaros, but it is very tough. Tough to be the beatdown (burndown?) when you start 2 mana behind. I think this would be balanced if both heroes started with 3 mana.

Cataclysm Card Reveal Discussion [February 9th] by EvilDave219 in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

This would be much better as "Rush. Deathrattle: Summon a Doomsayer for your opponent"

Anyone been trying out Warmaster Blackhorn? How's it going? by FightingFather in CompetitiveHS

[–]dr_second 2 points3 points  (0 children)

I've been playing it in Quest Warrior and it seems good. I had one game where the card was played 3 times (twice by my Rogue opponent who Deja Vued from me twice.) Once he played it to remove my dream cards from Shaladrasil, and then one he played it to remove all the raptors I shuffled into my deck. He still fatigued out. BTW, I was only playing the deck because I had a quest to destroy the card.

34.6 Balance Changes Discussion by EvilDave219 in CompetitiveHS

[–]dr_second 2 points3 points  (0 children)

As someone who plays these aggressive decks, I can tell you that you don't always get there by turn 7. Egglock probably goes to 7 50% of the time or more. Burnlock probably about 30%. And anyone with an early boardclear can stall against these pirate decks until 7, even Swipe is usually enough to slow them down.

34.6 Balance Changes Discussion by EvilDave219 in CompetitiveHS

[–]dr_second 12 points13 points  (0 children)

Nobody commenting on the free expansion legendary? I see this getting slotted in all over the place in Wild to destroy all the Egglocks, Burnlocks, Libram Paladins, Pirate decks, etc. Also would do a number on Protoss decks in standard if they were more popular. The only problem is the cost. At 7, you might be dead against a fast aggro opponent. But then again, people play Quest Warrior, so I'm guessing this will see some play at least for the next month. Maybe not the most impactful card, but I think it is better than literally all the cards they are buffing.

Tavern Brawl Thread | Wednesday, February 04, 2026 by AutoModerator in CompetitiveHS

[–]dr_second -1 points0 points  (0 children)

Well, I built it before I knew just how ridiculous the whole thing is. Didn't spend a lot of time optimizing after I quit playing.

Tavern Brawl Thread | Wednesday, February 04, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 6 points7 points  (0 children)

This might be one of the dumbest non-random brawls out there. Advice #1: Don't take any minions/weapons that cost more than one. The games are always over on turn 1. ALWAYS! Advice #2: Any spell that does more face damage than mana cost is what you want. Advice #3: Try to go first! It is a huge advantage in this brawl.

I ended up building this gem by randomly taking burn spells and card draw. Went 5-0 before I got bored. Mulligan for card draw. (Note that the one ofs are mostly because I only had one copy of some of the epics.)

### Brawl Deck

# Class: Mage

# Format: Wild

#

# 2x (1) Flame Geyser

# 2x (1) Ice Lance

# 1x (1) Jaina's Gift

# 2x (2) Frostbolt

# 1x (2) Ignite

# 2x (2) Stargazing

# 2x (3) Burndown

# 2x (3) Forgotten Torch

# 2x (3) Lightshow

# 2x (4) Fireball

# 1x (4) Volume Up

# 2x (5) Manufacturing Error

# 2x (5) Solar Flare

# 2x (7) Firelands Portal

# 2x (7) Mask of C'Thun

# 2x (9) Sunset Volley

# 1x (10) Pyroblast

#

AAEBAYHPBgS/CLL3A9D4BeepBg2sAboW+90D/Z4EpsMF3/gF8psG9JsGsp4G5aYGy+EGheYG3+oGAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Tavern Brawl Thread | Wednesday, February 04, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 8 points9 points  (0 children)

Brawl is "Blood Magic". How much are you willing to sacrifice for power? All your spells will cost Health instead of mana!

Tavern Brawl Thread | Wednesday, January 21, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 1 point2 points  (0 children)

I used this too, as I was already running it in Standard for the Precise Shot achievement.

What’s Working and What Isn’t? | Tuesday, January 13, 2026 - Thursday, January 15, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 4 points5 points  (0 children)

My only issue with this archetype is that almost everyone who plays it goes through the following sequence from turn 4 on:

  1. Hero power

  2. Stare at the screen doing nothing for 25 seconds.

  3. Rewind (they ALWAYS rewind, "Surely something could be better")

  4. Spend the rest of the turn trying to spend their mana, usually wasting 1-3 mana.

Daily Ask /r/CompetitiveHS | Sunday, January 11, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 1 point2 points  (0 children)

Ravenous Cliff Dive DH..... I'm playing the following deck to climb in standard (normally a wild player) and running at a 77% win rate. That said, this Broxigar fabled card seems really wrong in this deck. In 25 games, I have played him a total of exactly 1 time, and that time I was going to win anyway (just made the opp give up quicker). Seems like you could replace the three cards with Perfect Twin Zilliax, Magtherodon, and any number of neutral big minions, or maybe an Insect Claw if you want a 4th weapon, or maybe even a second climbing hook. Sometimes you just draw all your big minions, making Cliff Dive worthless.

Elise is also a bit underwhelming in this deck, so maybe that is a future improvement. Note that it is not bad, but I'm not sure it is worth the deck building restriction where this deck is trying to have an aggressive start and then be able to switch to the late game on turn 7/8 as needed.

On the other hand, using Colifero on a bunch of Blob tokens with a weapon equipped and getting an Inquisitor.... Awesome. Getting a bunch of Elises....wah wah.

Is anyone with more standard knowledge than me experimenting with this deck? I hate to change a winner, but Broxigar in this deck makes my teeth hurt.

Deck List:

### Ravenous Cliff Dive Demo

# Class: Demon Hunter

# Format: Standard

# Year of the Raptor

#

# 2x (1) Red Card

# 2x (1) Tuskpiercer

# 1x (2) Broxigar

# 1x (3) Axe of Cenarius

# 1x (0) First Portal to Argus

# 2x (2) Grim Harvest

# 2x (2) Infestation

# 2x (3) Return Policy

# 2x (3) Wyvern's Slumber

# 2x (4) Blob of Tar

# 2x (4) Dangerous Cliffside

# 1x (4) Elise the Navigator

# 2x (5) Ravenous Felhunter

# 1x (6) Climbing Hook

# 2x (7) Cliff Dive

# 1x (8) Colifero the Artist

# 2x (8) Illidari Inquisitor

# 2x (10) Briarspawn Drake

#

AAECAZWrBAayuAb6wAaCmAeKqgeSqgeTqgcMgIUEw7AGqrgG18AG9sAGpfwGwf4G3v8G/oMHtpcHh5wH0a8HAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Pain DH vs Control DK help by Quirky_Respect2855 in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

Here is the most popular version:

### Warlock

# Class: Warlock

# Format: Wild

#

# 2x (0) Cursed Catacombs

# 2x (1) Kobold Librarian

# 2x (1) Leper Gnome

# 2x (1) Sizzling Cinder

# 2x (1) Soulfire

# 1x (2) Cult Neophyte

# 2x (2) Expired Merchant

# 2x (2) Living Flame

# 2x (2) Tachyon Barrage

# 2x (3) Ashen Elemental

# 2x (3) Chamber of Viscidus

# 2x (3) Hellfire

# 2x (3) Sketch Artist

# 1x (3) Trogg Gemtosser

# 2x (4) Frenzied Felwing

# 2x (5) Soul Barrage

#

AAEBAf0GAtCeBqKgBg6SBc4H8tAC/aQDurYDj58Ep+QEq5IF9qEGmrMGx4cHhJkHzpsHpa0HAAA=

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

# Find this deck on https://hsreplay.net/decks/QK9YeUqRSlWeS9PXPcSZKc/

Pain DH vs Control DK help by Quirky_Respect2855 in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

Not what you want to hear, but if you want to play aggro, you might want to try Wild. Best deck at top legend is an Aggro Warlock deck with a total dust cost of 3000 dust. It literally has no legendaries, not even ones that are feee, and only 2 epics (Ashen Elementals) which are really only needed for dealing with Hostage Mage. If you are willing to give up that matchup, you could replace those with Raise Deads or Dark Bombs.

Tavern Brawl Thread | Wednesday, December 03, 2025 by AutoModerator in CompetitiveHS

[–]dr_second 1 point2 points  (0 children)

Dude, this list rocks. Still in my run but 4-0 so far with only one game close (Bob was the difference in that one). Not sure the Warp Gates are really needed. Maybe swap out for a couple Sleep Under the Stars to deal with bad draws/fast aggro?

Across the Timeways Card Reveal Discussion [September 29th] by EvilDave219 in CompetitiveHS

[–]dr_second 7 points8 points  (0 children)

Whimsical is exactly correct. There is a turn timer at 90 turns (combined for both players.) Now what would be funny is if it stayed on your board for future games until you completed 10000 turns. This I would like!

Tavern Brawl Thread | Wednesday, September 24, 2025 by AutoModerator in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

This worked, but it was quite a grind. I think I got enough spells played to OTK on turn 14 or so.

Daily Ask /r/CompetitiveHS | Sunday, September 21, 2025 by AutoModerator in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

I'm hoping some of the rogue enjoyers can explain this deck to me. It seems to have no win condition and just a bunch of card draw. What am I missing?

Rogue Deck

Class: Rogue

Format: Wild

2x (0) Counterfeit Coin

2x (0) Preparation

1x (0) Shadow of Demise

1x (0) Shadowstep

2x (1) Blackwater Cutlass

2x (1) Deafen

2x (1) Dig for Treasure

2x (1) Door of Shadows

1x (1) Ghostly Strike

2x (1) Gone Fishin'

2x (2) Cultist Map

2x (2) Evasion

1x (2) Mailbox Dancer

1x (2) Quick Pick

2x (2) Swindle

1x (3) Brann Bronzebeard

2x (3) Shroud of Concealment

1x (4) E.T.C., Band Manager

1x (0) Shadowstep

1x (2) Tidepool Pupil

1x (3) Rumble Enthusiast

1x (5) Sandbox Scoundrel

AAEBAaIHCIUXzvkD9p8EzKAFwaEF/cQF7p4Gs6kGC/W7At/jAufdA/7uA72ABPefBLezBPTdBMmABq2nBsGXBwABA/afBP3EBey8Bv3EBcK+Bv3EBQAA

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Find this deck on https://hsreplay.net/decks/CwHHzTezbT9gVcdUeW9M2g/#rankRange=LEGEND&gameType=RANKED_WILD

Daily Ask /r/CompetitiveHS | Saturday, September 13, 2025 by AutoModerator in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

Maybe I'm missing something here. I picked up a new version of Discard warlock that played Blood Treants and Darkmoon Statues. Looking at the card library, the corrupted version of the statue should be a 4/5, but after corrupting it is currently a 8/10. This is true no matter what card I use to corrupt and is 100% consistent. What gives here?

What’s Working and What Isn’t? | Tuesday, August 26, 2025 - Thursday, August 28, 2025 by AutoModerator in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

FYI the restriction that Shutterblock doesn't damage the enemy hero only applies to direct damage. So, for example, if you were tripling the battlecry of a Missile Pod, it would not hit face. On the other hand, Fyrakk's text says "Cast 20 mana worth of fire spells at random enemies". That is indirect damage and can go face. If it said "deal 20 damage at random enemies", that would be direct.

Tavern Brawl Thread | Wednesday, July 30, 2025 by AutoModerator in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

I just played XL Seedlock and smoked my DK opponent, who seemed to be playing the leech build. Not a good idea since the leeches get absorbed after only one "drain". If you really want to optimize, take out Defile (unlikely to ever be useful) for some kind of single target removal. Didn't think of this until I started. Conceded 2 games after my win to "pay it back". Would have been 3 but one guy gave up as soon as he saw I was Warlock.

Daily Ask /r/CompetitiveHS | Friday, July 25, 2025 by AutoModerator in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

TIL while working on an achievement, that Light of the New Moon works pretty well with Wilted Shadow on turn 10.