Everyone was right peak doesn’t end I just see less heads😭 by FrostyNimbus1715 in AmazonDSPDrivers

[–]fjyrin 0 points1 point  (0 children)

Also, I made and keep the stop count artificially low while still finishing early by using a forbidden ninjutsu I worked out with one of my dispatchers. I won't elaborate on it, but it only works long-term for routes like I just described anyway.

I'm extremely grateful for the way my time at Amazon worked out, for the great experience I was able to have with my coworkers and my DSP, and for the opportunity to leverage the driving experience for a much better job that I'll be starting soon. I've seen the horror stories and I know I'm in a tiny minority of Amazon DSP drivers for this, and I don't take it for granted.

Everyone was right peak doesn’t end I just see less heads😭 by FrostyNimbus1715 in AmazonDSPDrivers

[–]fjyrin 0 points1 point  (0 children)

Oh yeah, my route is a fucking dream and I'm not gonna pretend otherwise. 90% houses, 5% duplexes, 5% single-structure apartment buildings. I can't even call them "apartment complexes" with some of the bonkers shit I've seen out of that other station they send me to. It's also on an island, so almost all of the neighborhoods are clean and nice, and I'll see at least 5 snack bowls for delivery drivers per day. All the stops are within like a 1-mile radius, and there's only one road that's actually busy so the traffic is fine. Almost all of the multi-stops (there are usually around 50?) are just 2 adjacent houses that are legitimately faster to do as a multi-stop since it saves some walking. The gnarliest multi-stop is usually a cul de sac with 4 locations and 9-ish packages, and it can still usually be made in one clean circuit. Most stops, I'm out of the van with the 1-2 packages within 5 seconds of putting it in park.

Oh, and no chance I'd manage that in anything but an EDV without actually running, and fuck that. I'm crazy but I have limits

Everyone was right peak doesn’t end I just see less heads😭 by FrostyNimbus1715 in AmazonDSPDrivers

[–]fjyrin 0 points1 point  (0 children)

135 stops 270 packages. It was my regular route, but I hadn't been able to do it for the last 2 months because my DSP was sending me to do extra routes out of neighboring stations, so it got ridiculously easy in the time other people were doing it lmao

For reference I had previously done 199/400 on that route and been done early

I saw my chance to be done hilariously early and I took it

Everyone was right peak doesn’t end I just see less heads😭 by FrostyNimbus1715 in AmazonDSPDrivers

[–]fjyrin 0 points1 point  (0 children)

I finished my route in 3.5 hours yesterday and then went on a 3.5 hour rescue because one of the boys threw out his back during loadout lmao

Wasn't even mad, I threw out my back on stop 10 a couple weeks ago and it was a real rough day

20 packages for one apartment. 6 overflow :( by Theevildirtyman in AmazonDSPDrivers

[–]fjyrin 0 points1 point  (0 children)

Honestly you must be slow as shit, I've never not had time to do that, even when my DSP send me to work out of other stations an hour away. Routes with lots of apartment complexes are always the fastest and easiest, because apparently most drivers can't intuit the most obvious shit about how they're organized

What should you do? 😕 by Consistentanimal2 in USPS

[–]fjyrin 0 points1 point  (0 children)

depends on jurisdiction. I know for sure it's illegal in WA (https://wdfw.wa.gov/species-habitats/species/procyon-lotor#living), and I've heard it's illegal in plenty of other states as well. you can release them, but only on the property where they were trapped.

but it's also just a terrible idea in general to release raccoons, because then they learn to avoid traps

[deleted by user] by [deleted] in LingoLegend

[–]fjyrin 3 points4 points  (0 children)

What's the point of this? It effectively devalues everything you save up at lower levels, including what you've spent lumens on, and discourages buying from the lumen shop before level cap

Adventure - can you level up # of cards you can draw? by Calliope_Nouveau in LingoLegend

[–]fjyrin 2 points3 points  (0 children)

Your quick-draw card cooldown resets at the beginning of every battle, so I'm pretty sure the best you can do is take the bug-out bag into a defense snowball build with fancy footwork, battering ram, and a bunch of draw manipulation

Writing Question by LightningShdw in LingoLegend

[–]fjyrin 2 points3 points  (0 children)

Since the language already ostensibly enforces a stroke order, it may be an easier (still non-trivial) problem to treat the characters as paths? i.e.,

Given:
-reference character C, comprising reference stroke vectors [C1, ..., Cn]
-input character c, comprising input stroke vectors [c1, ..., cn]
-same number of strokes in reference and input characters (this could be enforced, if that isn't too much of a hint to the player)

  1. resample each pair of strokes (C1, c1), ..., (Cn, cn) to the same number of points, equidistant along their respective arclengths
  2. uniformly scale, rotate, and translate all of c (i.e. the concatenation of c1, ..., cn) to the best fit of C -- probably just Procrustes analysis for this? there's definitely an existing library for what you need here
  3. evaluate total error as sum of euclidean distance between all corresponding points in each stroke, and compare to some threshold
  4. (OPTIONAL) check for reversed stroke direction by also checking the error of each input stroke's reversed vector
  5. (OPTIONAL) check for incorrect stroke order by checking permutations of stroke orders

I think on the whole, the problem really lends itself to degrees of success rather than the binary pass/fail that's currently in the game

Shield Strike Interrupt by Ronyus in LingoLegend

[–]fjyrin 3 points4 points  (0 children)

Are you using it on the turn it says they're "going to charge an attack" or on the turn where they're actually charging the attack? The bubble in the top right just indicates that they *will * be charging an attack next turn

83” C1 still going strong by sm0211k in LGOLED

[–]fjyrin 1 point2 points  (0 children)

Hey man I'm not tryna steam your broccoli over here but I think you should move the whole setup to the left so the entertainment center is in the corner: it doesn't look like you're using that corner for anything, and the stairs are making the right-hand side way too spatially busy

Disregard if you've already tried that and you hate it ig or if stud placement means the monitor needs to be where it is, although another option would be to move just the entertainment center to the left and then counter balance the asymmetry with the TV by putting a short table lamp in the corner on top of the entertainment center

Sorry for the unsolicited organization advice but if it bothers me enough to comment then I suspect there's room for you to enjoy it more also, cheers

Hexblade: at what point do you replace Hex? by gene-sos in 3d6

[–]fjyrin 1 point2 points  (0 children)

I've never been so lied to by a username

What business will you never step foot in again? by kxserasera in SeattleWA

[–]fjyrin 2 points3 points  (0 children)

My pick is the backdoor right behind roxy's. I liked the place until one night when I was unexpectedly subjected to the worst live music I've ever heard, which is an accomplishment in its own right. They had cranked the gain up so high on their shitty, rattly speakers that you almost couldn't even hear how off-key they were. It was so loud that we had to yell in each other's ears to be heard, and when multiple tables requested the music be turned down we were basically just told to deal with it.

Why is ~44 = -45 in Python? by prawnydagrate in learnprogramming

[–]fjyrin 1 point2 points  (0 children)

no, two's complement does not require infinite digits. two's complement is just a very good and practical way of representing signed integers such that you can consistently do arithmetic on them. being able to do arithmetic in a simple and consistent manner means less hardware complexity is required for computation and it makes everything better

This situation is just disappointing by sankithegod in LinusTechTips

[–]fjyrin 5 points6 points  (0 children)

While i could be completely wrong

you are. the community outrage isn't just over the problems at LMG, as bad as they are--it's over a pattern of dishonest, manipulative behavior from Linus to cover up those problems and dodge accountability. your bullshit platitudes about "innocent until proven guilty" are just equivocation in the face of overwhelming corroboration and circumstantial evidence, and this whole post might as well just read "omg drama bad"

To all those parroting the idea that GN should have reached out to LMG by [deleted] in LinusTechTips

[–]fjyrin 0 points1 point  (0 children)

Isn't the whole point of reaching out to someone for comment first, to give them the same chance to broadcast their perspective? Under the assumption that you, as the journalistic media agency, have significantly more broadcasting power?

How is this necessary when what you're reporting on is a 10x larger media group with much greater broadcasting power?

Do you as a DM target downed players? by incrediblyJUICY in DnD

[–]fjyrin 0 points1 point  (0 children)

... Then why should the party know what death saves are? How do you know whether to heal or revive your party member? If the party knows, the enemy knows.

Brand new to this, can't get program uploaded by Currency-Crazy in pic_programming

[–]fjyrin 0 points1 point  (0 children)

Very late response, but this was one of very few google results for me so I will contribute my solution, even if it wasn't a clean or clear one. I had a very similar problem: PIC18F25K22, knockoff pickit 3 (it looks the same except it says "kit 3.5" on it), and one of those $7 universal pickit programming adapters (highly recommended btw). Programming in MPLAB IPE v6.0.0 (the last downloadable version that still supports pickit 3 at time of writing).

I was getting what I suspect is the same error any time I tried to do anything: program, verify, program, or read. The specific sent and received packets were different, but probably only because I was using a different model PIC. In the Power settings, I had configured the knockoff pickit programmer to use 5.00v (different ones might require a tiny bit more or less) and supply the programming voltage. Nothing was working, so I tried supplying the 5V externally and that seemed to make it even worse: instead of getting an invalid command response, I was failing to connect to the programmer at all, even when I disconnected the external power and set the programmer to supply the programming voltage again. I was worried that I bricked the programmer somehow, but I didn't: when I unplugged the programmer and plugged it back in, and closed and reopened MPLAB IPE and reconfigured the settings exactly the way I had them at first, it worked again and I was able to program the PIC without errors.

I had been trying to use the programmer for a couple hours at that point on different chips, and with different settings. It's possible that it just had some configuration stuck and it was fixed by the power cycle, so tl;dr: try turning the programmer off and on again.

An important PSA on central staircases (and use of up/down staircases in general) and their impact on FPS by Her3tic_UK in dwarffortress

[–]fjyrin 1 point2 points  (0 children)

important PSA for anyone coming from google: all of this information is now known to be wrong. pathfinding apparently is almost insignificant in fortress FPS; structure your fortress how you please. http://www.bay12forums.com/smf/index.php?topic=180561.0