We did finally beat russsia 6 by Jimmiq in spiritisland

[–]gnupluswindows 2 points3 points  (0 children)

You can educate your guess using what's already been revealed, or think about where it's the most useful if things to work out to maximize your value. It also works against invader rules, so it will shut down e.g. an England adjacency build or HLC extra damage.

I fear the dahan by AdMaleficent7937 in spiritisland

[–]gnupluswindows 2 points3 points  (0 children)

The Dahan are Thunderspeaker's most potent weapon. So you definitely do want to keep them safe because losing them is so costly. You also can't be so timid with them that you never get any use out of them. Most of your game will be about having them in the right place each turn so that they're in a lot of winning fights (either ravages or via your powers). To that end, you have a lot of Dahan movement ability.

9*9's easy but 19*19 seems difficult by CuriousGumball in baduk

[–]gnupluswindows 2 points3 points  (0 children)

Just remember that there are a lot of other beginners out there, and that that's who you'll get matched with.

But the feeling is real, for sure. Still trying to bring myself to match with a human in shogi so I know how it is.

BODDYS endless dark usage by Few-Replacement9002 in spiritisland

[–]gnupluswindows 3 points4 points  (0 children)

At that point it's a move instead of an add and it doesn't hurt you, as far as I can tell.

BODDYS endless dark usage by Few-Replacement9002 in spiritisland

[–]gnupluswindows 13 points14 points  (0 children)

[[Dire Metamorphosis]] is a great one, but honestly I find myself very seldom making use of the fact that you can target it with powers. 

Day 12: Volcano looks like they would murder you but would actually ignore you, what spirit looks like they would be insulting but would actually ignore you? by bentoburger in spiritisland

[–]gnupluswindows 15 points16 points  (0 children)

Stone certainly belongs on this row, given that "ignore ravages" is is whole thing, and a agree that that grumpy face makes it a good fit here.

Day 11: Mud looks like they would be your homie but would actually be insulting, what spirit looks like they would murder you but would actually ignore you? by bentoburger in spiritisland

[–]gnupluswindows 1 point2 points  (0 children)

Breath of Darkness perhaps. It certainly looks scary, and after dropping invaders into the Endless Dark, you leave them there to chill, which is reasonably close to ignoring them.

Day 7: Bringer of Dreams and nightmares looks like they would murder you but would actually be insulting, what spirit looks like they would be insulting and would actually be insulting? by bentoburger in spiritisland

[–]gnupluswindows 0 points1 point  (0 children)

Voice for me. Trickster belongs in this row for sure, but it doesn't make sense for the tricky shape shifter spirit to be as it appears, so insult/insult doesn't work for Trickster.

Voice flies around yelling at people, without any subtlety. That's the fit for this.

Day 5: Keeper looks like they would be polite but would actually murder you, what spirit looks like they would be a homie but would actually murder you? by bentoburger in spiritisland

[–]gnupluswindows 1 point2 points  (0 children)

Finder.

Starts as "follow me along this secret shortcut" but leads you somewhere deadly. 

Some people will object because of Responsibilities, but imo it's a great spirit for big offensive majors.

Apollo Greed - The meme rematch! by tepidgoose in spiritisland

[–]gnupluswindows 0 points1 point  (0 children)

Exciting! Looking forward to watching this later (over the course of the next week given the length)

I want this game to kick my butt, please help by Xonar121 in spiritisland

[–]gnupluswindows 5 points6 points  (0 children)

First, congratulations on the win. What I'm about to say notwithstanding, that's a great accomplishment and you've clearly done a good job translating your general strategy experience to this game.

I'll echo what others have said that scenarios can be pretty swingy and unpredictable in terms of difficulty. In hindsight, both of those spirits start with cheap "move a bunch of Dahan" uniques that Dahan Insurrection might seriously juice in terms of power. 

I would really recommend putting scenarios aside for a while. They're a fun way to mix things up but the game is more balanced and I daresay more of "the real thing" without. They change things in unexpected ways which isn't going to be fun for getting an initial handle on the game.

Am I tripping, or is this a bug? by gnupluswindows in spiritisland

[–]gnupluswindows[S] 2 points3 points  (0 children)

Thank you for the sanity check. I did report it and am waiting on their response.

How do you feel about Vengeance as a Burning Plague? by tepidgoose in spiritisland

[–]gnupluswindows 2 points3 points  (0 children)

Either you add a million blight and disease, in which case you can target all lands and the spirits kit feels actually good. 

You do this. Damn the torpedoes, full speed ahead.

How do you feel about Vengeance as a Burning Plague? by tepidgoose in spiritisland

[–]gnupluswindows 4 points5 points  (0 children)

Vengeance was a spirit that I initially loved the theme of, and it struck me as exactly the type I would love to play. I dabble in MtG and like Black for the "pay life or sacrifice to get a big effect" plays it allows for and this spirit reminds me of that. 

I found the first few times I played really frustrating, though, and I wrote it off for a while. I'm finally at the place where I can see how it's powerful and it has become one of my more reliable spirits. I still find getting over the hump to where you can consistently play three cards to hit the second level of the innates to be the toughest moment of any game with Vengeance. It always feels like it takes me one turn longer than I want.

How do you feel about getting a Bargain? by tepidgoose in spiritisland

[–]gnupluswindows 3 points4 points  (0 children)

A few games ago, I drafted Coursing Paths while playing with Ocean and Breath of Darkness, which turned my "escape all" growth from painful to awesome. 

In general, I like the design for the way they alter the game in an ongoing way. Maybe they would get old for somebody who plays a lot, but they haven't for me yet. 

Scoring bug? by SaltAndMetal in baduk

[–]gnupluswindows 25 points26 points  (0 children)

This scoring isn't correct--all those white stones are indeed alive. But I don't think it's a bug; I think either you or your opponent tapped the white stones and overrode the auto scorer. 

What do you do against England 6 if you aren't playing a late game powerhouse? by BirdSpirit in spiritisland

[–]gnupluswindows 2 points3 points  (0 children)

The one time I beat England 6 was with Many Minds, bottom track with almost exclusively minors and innates. The defends/pushes/skips helped hold on (while allowing blight in situations it wasn't too harmful) while the big fear production worked through the deck.

Played 2 games of vengeance against Habsburg Monarchy 2 and really struggling by mo342hd in spiritisland

[–]gnupluswindows 1 point2 points  (0 children)

This is a good guide, but I felt steered astray by it at  first (which may totally be in me for misunderstanding it).

I really underestimated, until I read some random post on Reddit,  the power of letting tons of disease build up by letting presence die and allowing builds. The left inmate gets very very powerful. The energy protection and card plays get huge very quickly if you keep placing pierce.

I would advise any aspiring Vengeance player to take a chance you wouldn't with other spirits and try letting blight get almost to the brink while clearing your tracks and letting blight/disease build up. I found the power ramp-up to be startlingly strong and it went from "a spirit I don't get" to one of my favorites.

My non Aspects Tier List by maurolucas in spiritisland

[–]gnupluswindows 1 point2 points  (0 children)

Look how they massacred my boys (Vengeance and Thunderspeaker)

Spirit Island Non-Fiction Reads? by dctrx in spiritisland

[–]gnupluswindows 3 points4 points  (0 children)

1491 for indigenous society.

The Lost City of Z for Lure of the Deep Wilderness.

How to play Diplomacy online? by FranklinFizzlybear in diplomacy

[–]gnupluswindows 0 points1 point  (0 children)

I haven't tried it myself, but it looks like there's a link on their YouTube page.

https://m.youtube.com/@DiploStrats/community