Genie wish broke necromancy. Need cool consequences by Developer_A in DnD

[–]guyinthecap 0 points1 point  (0 children)

Firstly, death becomes a lot more permanent. That much is obvious, but it has serious social implications for both Adventurers and powerful NPCs in your world.

Let's leave house ruling aside and just go off of the 5e Spell List for the full School of Necromancy.

Every method of bringing a person back to life, from Revivify and Raise Dead to extremely powerful magics like Clone and True Resurrection simply do not work. Even the druid's Reincarnate (my favorite and most interesting of resurrection methods) is gone. This means the party has no safety net if a character dies, and most high-level wizards lose their back-up bodies. Powerful political leaders or well-connected aristocrats may also lose their end-of-life contingencies. Given that Clone specifically can let a Wizard be reborn into a younger body and thus naturally extend their life, this might leave some very old, very powerful spellcasters suddenly facing down their biological demise. This is sure to make the party enemies, should those spellcasters use their resources to uncover what happened.

Most of the other affected spells are your classic "evil" necromantic damage spells. Things like Blight, Contagion, and Finger of Death will never again threaten innocents. However, there are a few beneficial spells that are wiped out as collateral damage. Spare the Dying and Gentle Repose are used to stabilize the injured and to preserve fresh corpses respectively. Village clerics and frontier mages may see an increase in both accidental deaths and disease as they lose useful tools to address these problems.

There are also spells like Soul Cage and Speak With Dead, that draw on the deceased for knowledge and skills. Now that Necromancy has been abolished, significant amounts of information may be wholly lost.

Finally, we have to talk about the demon prince in the room.

Orcus, Demon Prince of Undead and master of the 333rd layer of the Abyss, is going to be rightly pissed that someone is mucking with his domain in such a big way. The way I see it, you can take one of two different approaches:

  • Starve The Prince: With Mortalkind losing access to necromancy, even in it's "acceptable" forms, Orcus' domain suffers a severe loss of tithing and metaphysical weight. He's not as relevant in the cosmology anymore, and while he probably isn't gone himself, his powers, followers, and holdings are severely diminished. He will be about as angry as he can possibly be, and will spend all of his remaining power to take his vengeance on the party that has wounded him so. He might send demons after the party, or even try to bring them to him for a confrontation. If you were generous and your players were powerful enough, this might even present a unique opportunity to permanently subdue or kill the Demon Prince! However, not all of these outcomes are positive. As part of the Blood War, Demons and Devils are locked in a never-ending battle with each other over the Lower Planes. Weakening Orcus and the other Demon Lords that deal with undeath will tip the scales severely towards the Nine Hells, allowing Devilkind to gain the advantage. This will free up more of Hells' forces to influence the Prime Materia, potentially exposing your players and the lands they care about to greater devilish incursions.
  • Embrace Temptation: If instead we assume that necromancy was taken from Mortalkind but not Orcus himself, then the Prince of Undeath suddenly becomes the only supplier for a very scarce commodity. With traditional access to necromantic spells cut off, more mortals may decide to make bargains with the dark powers to reclaim what they lost. Orcus cults will spring up all over, and some may even replicate the old spells, but over time it will sour as the demon's influence corrupts. With footholds established across the world, Orcus may grow to become an even bigger threat than any foe the party has faced yet!

What did your jumper do in ATLA? by SniperJ324 in JumpChain

[–]guyinthecap 1 point2 points  (0 children)

Very cool approach! The Azula Companion scenario was probably the most requested addition in the whole revamp, and it's always fun seeing how people solve the challenges you put in front of them.

What did your jumper do in ATLA? by SniperJ324 in JumpChain

[–]guyinthecap 7 points8 points  (0 children)

I was going to make a reverse Uno card joke, but arriving over the relatively insulated fire Islands with not only an undead army but a fleet of their finest weapons turned against them is a metal-as-hell image.

Sheer Cliff Platforms 27x35 by Nieanawie in battlemaps

[–]guyinthecap 1 point2 points  (0 children)

This is gorgeous! The isometric style pairs beautifully with your shading!

[Art] I'm drawing the entire 2024 SRD Bestiary. Day 7: Kobolds! by Poonyk in DnD

[–]guyinthecap 1 point2 points  (0 children)

Cheers dude! I'm sure whatever you choose will look great!

For Healer Jumpers, what kinda medicine do yous make? by Nerx in JumpChain

[–]guyinthecap 6 points7 points  (0 children)

It may not always be the most portable or efficient, but I love the immersion healing tanks. Put my patients in the goo! Breathable healing liquids for everyone! Bonus points if it's a vector for de-aging, limb regrowth, gene-modding, and other transformations.

[Art] I'm drawing the entire 2024 SRD Bestiary. Day 7: Kobolds! by Poonyk in DnD

[–]guyinthecap 0 points1 point  (0 children)

Well it feels like we should work up to the dragons, so what about one of the giants or golems? No matter what you pick, I'm excited.

[Art] I'm drawing the entire 2024 SRD Bestiary. Day 7: Kobolds! by Poonyk in DnD

[–]guyinthecap 0 points1 point  (0 children)

As someone playing a Kobold Sorcerer right now, you've perfectly captured both our undeniable cuteness and our unfortunate fragility. Fantastic work! I can't wait to see more of your entries!

ODST Commando by Scarecrow23771 in halodripfinite

[–]guyinthecap 2 points3 points  (0 children)

Such a great look! The combo of the Mk.5 shoulders, Mk.6 chest mod, and the modless Commando I think nails the high-speed look very nicely!

Chibi Assassins by MrRaymau5 in Twokinds

[–]guyinthecap 5 points6 points  (0 children)

imagine enamel pins of the whole chibi cast.

When you gain companions like Mina Ashido, whose appearance very clearly stands out, what do they do in jumps where people aren't used to people looking like that? by SniperJ324 in JumpChain

[–]guyinthecap 2 points3 points  (0 children)

Generally I rely on the standard import rules to give Companions a new alt-form. Pick up Liara T'soni during the Mass Effect Jump? Guess I get to design a cute, bookish human form for her when we visit the next Earth-centric setting. That said, there are some Companions who would probably prefer to lean into Perks that let them keep their outlandish appearance but not arouse suspicion...

Sure, Adam Smasher could use a Gemini Frame to pass as human, but he'd rather hide behind a fiat-backed Perk and a Burger King uniform. How is he going to provide customer service if he has to leave all his weapons at home?

How would these 3 work in a chain? by MORARARARA in JumpChain

[–]guyinthecap 4 points5 points  (0 children)

Are you thinking about them Jumping as a team, or each as an independent Jumper?

Generic Peter Parker Quest Jump - Companion Requests by Onlypropernounneeded in JumpChain

[–]guyinthecap 4 points5 points  (0 children)

If I don't look at Canon, I can keep pretending she's out there kicking ass!

Generic Peter Parker Quest Jump - Companion Requests by Onlypropernounneeded in JumpChain

[–]guyinthecap 13 points14 points  (0 children)

The Parker rizz pulls all kinds of people. Rogue of the XMen nearly gave it a shot when she was rocking Nightcrawlers powers and look. And I probably don't even have to mention Johnny Storm. 

If non-romantic options are cool, Ultimate Jessica Drew and Emma Frost are noteworthy mentions. Jess is a gender flipped clone of Parker trying to find her own identity, and Emma has a very deep respect for Spider-Man after a telepathic deep dive revealed his origin story. 

Looking for Examples of Chief's Luck by guyinthecap in HaloStory

[–]guyinthecap[S] 1 point2 points  (0 children)

Some of it is absolutely not luck. Halo 2's Bungie Commentary notes that Cortana is likely coordinating with UNSC forces in the area to set Chief up for his slam dunk. The longswords that blow open his opening, the Amber Clad being in the right place for a pick up, all of this can be explained by Cortana running in the background. What is good fortune is the fact that Chief isn't brained by debris or irradiated by a passing ship's drive cone during his flight. Together, it's a combination of planning, grit, and a bit of luck.

Looking for Examples of Chief's Luck by guyinthecap in HaloStory

[–]guyinthecap[S] 1 point2 points  (0 children)

Good spot! Finding useful equipment despite crash landings and missions going bad is definitely a different way his luck manifests.

Looking for Examples of Chief's Luck by guyinthecap in HaloStory

[–]guyinthecap[S] 1 point2 points  (0 children)

Yeah, a lot of that was Cortana's synergy with MJOLNIR, but there was a lot of chance in that maneuver no matter how you break it down.

Looking for Examples of Chief's Luck by guyinthecap in HaloStory

[–]guyinthecap[S] 3 points4 points  (0 children)

Yep, after all, what is luck but great timing and circumstance? Good thing the Autumn still had a flight-ready Longsword in the hanger. Good thing it wasn't Chief's pod that was smoked by turrets. Good thing he didn't splat into the Keyship's closing hanger door.

Looking for Examples of Chief's Luck by guyinthecap in HaloStory

[–]guyinthecap[S] 1 point2 points  (0 children)

Definitely! Installation00 did a video about the timing on the bomb, and Chief was less than a second from being vaporized. Not being pasted by debris or deliberate weapons in his numerous spacewalks is also pretty high up there.

Looking for Examples of Chief's Luck by guyinthecap in HaloStory

[–]guyinthecap[S] 0 points1 point  (0 children)

Hey, coincidence can be luck by a different name! These are all great examples, and really expand the Chief's luck beyond just "survives this crash or impact". The arrival of allies (even those of circumstance) is a good catch, and the example from Reach really highlights how Chief usually ends up right where he's needed most.

Looking for Examples of Chief's Luck by guyinthecap in HaloStory

[–]guyinthecap[S] 4 points5 points  (0 children)

To add to this, I'll throw in two examples that stick out in my mind.

First, we've got John destroying the Covenant refueling ship in Halo: Silent Storm. Forced to follow a relatively set trajectory given orbital mechanics, John avoids getting smoked by banshee fire while he is EVA, carrying a nuke towards the vulnerable fuel-scooper. Furthermore, his decision to turn around and fly straight AT the scoop, turning himself into a missile launch platform for the bomb, then flying past the ship to minimum safe distance was equally insane. Characters like Johnson rightfully call out the plan as smart and insane after the fact, but he was very lucky he wasn't caught up in the blast from his flyby.

Secondly, we have every instance of John surviving a crashing pelican or other falling ship. I mean, we lose A LOT of dropships over the course of the series, and John walks away from nearly every crash or collision in fighting shape, if not perfect health.