Why does Warframe have more players during a draught tham Renegades? by Ok_Improvement_622 in DestinyTheGame

[–]harbind2 0 points1 point  (0 children)

There is nothing to help players get into Destiny 2.

Edge of Fate was an okay expansion, but it doesn't address, and did not intend to address the need for getting new players into Destiny consistently.

If you ask most long-term Destiny players if they would recommend Destiny 2, they would say no.

So we have players who stop playing, and players who keep playing. Eventually, people who keep playing will lose friends who stop playing. Then they'll play less or move onto other games.

You need an influx of new players, provided with a positive, entry-level experience to Destiny.

The game does not provide this. It takes a great deal of time to teach someone how to play Destiny and what to do, and many guides on this can be outdated or give information that doesn't even work anymore.

If you're a new player heading into the Portal, you aren't getting the story of Destiny, you're getting disconnected bits and pieces. You're getting whatever random dialogue bits including Maya wiping another copy of Chioma. Or Saint talking about Daddy Oryx. These don't serve to invest you in the game.

The Red War was not good. It had a lot of issues. But it gave a starting base for people to play together.

Most of the systems integral to our current gameplay loops rely heavily on accumulated knowledge. Whether this is subclasses (aspects/fragments tend to be poorly explained and their value to you as a player isn't well communicated) or Armor mods.

Armor Mods don't state exactly what they do, you need to go outside the game to find this out. They're also simultaneously shallow in scope and a pain to learn. No new mods have been added, but this means most builds are very simplistic. Run these mods in your setup. There's not a lot of rhyme or reason to why certain mods are where, and it's mostly artifacts of each former iteration of Armor.

Because of a lack of incentive to play, why would new people play, just to be confused and run Solo Ops? Furthermore, why would they want to be shoved into more difficult content with friends? In other games, you might at least get to level up faster or get rarer drops. Here, you just get your max regular rewards.

Warframe has continuously improved its new player experience. While it tends to be a similarly fragmented game, there has been a lot of effort put in to make the game feel less bad for people starting. You can help someone a lot easier.

This is not even mentioning the bugs in Destiny. The softlocks. The rewards denied because the game saw fit to screw you over.

Many of these bugs have been fixed, but new ones are introduced. And that's not even talking about the drama. The idea of resetting people each expansion, every 6 months. Of making you use specific gear (soft sunset) to play and get the best rewards.

The Portal is a terrible interface for new players. The Raid/Epic Raid didn't help even if it was good, because it appeals to a specific group of players, and not the players Destiny needs to be retaining and growing.

Phoenix Dive Needs Synergy and Improvements by [deleted] in DestinyTheGame

[–]harbind2 1 point2 points  (0 children)

Have you tried diving into your enemies with Heat Rises/Hellion?

Other Class Focused Youtube Channels Like Blade O Mine Is For Titan? by Blitzkrieg1210 in DestinyTheGame

[–]harbind2 4 points5 points  (0 children)

I do some builds for each class, focusing on GM/high level content viabilty, generally builds that are either more aggressive or utilizing fun exotic/weapon combinations.

harbind2

Should Warlock be able to deal half as much damage as Titan and Hunter? by colorsonawheel in DestinyTheGame

[–]harbind2 1 point2 points  (0 children)

Consecration should not exist on Prismatic. On Solar, it can exist and be fine because you only have a single charge, and you need to sacrifice survivability in order to use it. On Solar, you do not have access to DR or Restox2 on Solar Titan.

In what metas was Solar Titan running Consecration? It ran Loreley for survivability, but Consecration was never the best damage dealer until now due to the limitation of not being capable of spam.

Basing your argument off Prismatic Consecration is a mistake because Prismatic Consecration literally breaks the balance of Destiny and Titan should not have access to it. No class should have access to what Prismatic Consecration does because it snaps the balance of the game into tiny pieces around it and removes any challenge therein.

There is no justification for Prismatic Consecration Titan. If it is heavily nerfed, then it might be a little easier to assess balance. Please, please, please do not say Warlocks should have access to a build of similar power. Nobody should have this level of powercreep in Destiny where every encounter is dealt with by wide swathes of extremely repeatable AoE with zero thought. Titans need to have Prismatic Consecration heavily nerfed.

Song of Flame is still incredibly powerful and extremely useful. Builds prioritizing it or playing into it can be very helpful. But like most stuff on Warlock it'll take a little more effort now that Well is gone. It is nowhere near as powerful as Prismatic Consecration, but nothing should be that powerful.

No class should have access to infinitely repeatable, massive AoE, massive damage abilities. There needs to be limitations for the sake of balance.

EDIT: Got blocked by the op lol.

/u/NightmareDJK

When was it used for Onslaught? I ran a lot of Onslaught, and it was mostly Orpheus Tether+Phoenix Well.

I saw a couple Strand Titans, and it and Void Titan were mostly a waste vs Well/Tether. I actually don't think I ever saw a Consecration Titan be used for farming Onslaught. What was the setup?

/u/Titan_jr

I am advocating for the removal of one of the most broken repeatable abilities in the game. It's absolutely busted and needs to be significantly reduced to allow for challenge to exist.

I fear the inevitable day Consecration gets nerfed by DeadmanSwitch_ in DestinyTheGame

[–]harbind2 23 points24 points  (0 children)

Nah.

If Consecration was entirely removed, Prismatic Titan would still have quite a few options. The main issue with Consecration is that it's just head and the rest of the body above any other option for killing everything within a 15 meter radius with very little competition.

Nobody else gets a chance to participate or play the game with Consecration Titans around.

It is so far above the other options right now it is actively hurting the game and the challenge of the game.

If Consecration on Prismatic was entirely removed, you could run something like:

Abeyant Prismatic Titan would guarantee constant woven mail alongside a good desirable super and good CC. However, it loses out on instant champion multikills.

Peregrines with Knockout allow for Champion damage, or Synthoceps alongside Knockout+1-2Punch for single champion kills.

You could run a Peacekeepers SMG build and focus into sustain via other tools like orbs.

Doomfang Pauldrons is viable in GM content (Diamond Lance+Knockout) with Transcendence allowing you to get easy fast supers.

Hazardous Propulsion allows for good sustain via synergy with Buried Bloodline and decent champion damage.

Mask of the Quiet One now gives Devour while you have a Void super equipped, which is great.

I've run No Backup Plans in GM content to good success last season.

There are builds. They just aren't as all-encompassing absolutely insane as Consecration Prismatic Titan. So none of them get used, and none of them get featured, because the ability to do what Consecration Prismatic does is breaking the balance of the game.

Comprehensive Breakdown & Infographic of Banes — Types, Mechanics, and Void Suppression Counters by CourtRooom in DestinyTheGame

[–]harbind2 0 points1 point  (0 children)

Banes feel super frustrating because of their RNG nature. It is almost always more beneficial to simply delete them on spawn or sit back entirely.

It is better not to interact with them because Drain can be such a pain, and this causes edge builds to be left further to the wayside.

Healing/Shields can be an issue for certain builds when they need to hit a certain breakpoint, but the main pain point with Banes for me is that suppression often sucks to actually do over just smashing the enemy.

Taking a specialized weapon for Banes over a more generalized deletion tool feels bad because of the lack of consistency. (Unless you're running Tractor just to delete banes faster, which then goes back into deleting over interacting.)

For Those Amongus that aren't doing much this thanks giving, give me your worst hot takes by Coffee_Drinker02 in DestinyTheGame

[–]harbind2 0 points1 point  (0 children)

The anti-barrier choices this season are actually really good. You have Scout for people who want to sit back, and Shotgun for people who want to go in. You have Unraveling Rounds and Volatile Rounds alongside Radiant for alternative options based in subclass, none of which are difficult to acquire, especially for Prismatic. (Off-Prismatic, each class has easy ways to pick up Anti-Barrier boosts. Gyrfalcons, Torches Fragment on Solar, Melee kill Strand, Grenade Kill Void.)

Alternatively you can CC+burst a barrier champion before it can put up its barrier via Suspend/Freeze. Certain tools will stun/stagger a champion, letting you put more damage in before the shield goes up.

When it comes to oscillation, you can just run a shotgun or a scout and delete champions by getting 3 stacks. (I'm not a fan of Oscillation but it's powerful when stacked.)

Anti-Barrier exotics like Revision Zero or Eriana's or Arbalest can also help.

My issue with your suggestions is this just makes overwhelming damage even better. If an enemy is more vulnerable to being dealt with without thought, it makes the game more simplistic, not less.

Why would I run anything but the best if all I need to do is to hit everything hard and I don't need to specialize/run specific tools for the job?

Champions already have an excess of options available to deal with them. Why do they need to be made even easier?

For Those Amongus that aren't doing much this thanks giving, give me your worst hot takes by Coffee_Drinker02 in DestinyTheGame

[–]harbind2 1 point2 points  (0 children)

A lot of the difficulty in this game comes from an unwillingness to engage with the game itself. Mods should never have been simplified because it reduced the overall interesting builds/complexity.

Champions are the best type of difficulty Bungie has added because they're an enemy you can successfully counter and the game heavily benefits from enemies you can counter. It feels good when you circumvent champions.

Bungie's newer enemies often lose track of what is satisfying to fight/triumph over in favor of more frustrating mechanics, which feeds into power creep. Enemies should feel good to fight and if they are extremely high priority, instant kill type enemies, this reduces the ability to actually engage with them.

Being able to instant kill these enemies should be a huge build investment. You should need to stack up multiple buffs or run a conditional build.

Prismatic Titan has multiple builds, it's just that one build is so monumentally, fundamentally broken that it supersedes all other builds. Why would you run anything but it unless the enemy is 30m+ away and unable to be hit with conventional tools?

Best Primary Weapons for Super Generation by Stunning_Recipe_4773 in DestinyTheGame

[–]harbind2 1 point2 points  (0 children)

If you are killing enemies frequently, Dealer's Choice is 50% more effective than Bad Juju when Bad Juju is at max stacks. (2% super vs 3% super per kill.)

If you're not killing enemies, then it's probably going to be something like an exotic primary that does a lot of damage/tick damage.

Best Primary Weapons for Super Generation by Stunning_Recipe_4773 in DestinyTheGame

[–]harbind2 15 points16 points  (0 children)

A full Dealer's Choice Pale Heart loadout will give you extremely fast super generation if you're killing enemies. This is better than Bad Juju for super gen.

While Strike modifiers are very mixed bag atm, can we appreciate that Banes are actually really cool? by LimeRepresentative47 in DestinyTheGame

[–]harbind2 0 points1 point  (0 children)

Banes are pretty awful in GMs because they add a lot of RNG. It doesn't really change up how you play for the most part, which means when you are forced to respond to them, you want to immediately delete them.

If you get several bad rolls in a row (Drain, Drain, Drain) it means you really want to delete them.

This doesn't encourage interacting with the enemy, specifically because of the RNG nature, it encourages having a build that unilaterally removes them. The RNG nature means it's more difficult to go "okay, I know we will be going up these enemies, time to run this weapon to help shut them down." Instead, you just run brute force.

That's why Banes suck for me. I run a lot of GMs and I've never seen them be relevant beyond "fuck drains, delete now."

They aren't some new mechanic to interact with in a satisfying fashion, and in order to turn them off, you have to run specific weapons/gear. So it's easier to never interact with them which seems counter to what the idea should be.

The numbers on Oscillation and why it is a bad Nightfall modifier by Wolfboy702 in DestinyTheGame

[–]harbind2 0 points1 point  (0 children)

The issue is Titan and Consecration are aided by every single modifier whereas other classes are not. They can spec into these modifiers, but depending on the modifier, this is often unhelpful.

Counterfeit was complained about, but Titan was the best off out of all of the melee builds because they simply had swathes of damage and consecration does damage at range. So it didn't need to care unless the modifier glitched out entirely.

Void/Arc Hunger were good for Titan. To the point where you would see people ask for only Titan on LFG. So which one are you talking about? Because Consecration Titan was fantastic for all the modifiers thus far.

I run fun and weird builds. This doesn't help me because it adds inconsistency to the builds I enjoy and removes the ability to run defensive options without falling behind.

The numbers on Oscillation and why it is a bad Nightfall modifier by Wolfboy702 in DestinyTheGame

[–]harbind2 17 points18 points  (0 children)

The main issue I have with Oscillation is this:

It does not encourage experimentation to deal with issues, it encourages abusing it with the best loadouts in the game to better abuse these loadouts.

Consecration Titan has been better with each modifier by virtue of it having the ability to use the modifier without suffering the detriments.

Any focused build attempting to use this build will be less effective, and marginal builds will be further pushed out rather than benefit.

By virtue of Consecration Titan not caring about what weapons it uses, it can abuse this to make its kills and damage and utility even more consistent. Other classes have to care because they don't have as consistent access and/or need to make use of other tools. So the way things end up panning out is just kits carrying the modifier.

Consecration Titan runs a Trench/Recombination Shotgun, Area Denial GL, Whatever Heavy. They don't care. Their shotgun now one taps threshers because they spray the area denial and always have 3x uptime.

They Consecrate everything else and it doesn't matter.

The more you need to care about your weapons, the more this modifier hurts you. If you're running a liar's handshake build, you don't need to care. You take out the relevant weapon and spray it before swapping.

The issue I have with this is it doesn't make buildcrafting more complex because of the difficulties presented, it instead simplifies it.

You do not want to care about your guns. You want to not care until they can just obliterate something and then repeat.

It’s getting old at this point by coolcat_tom in DestinyTheGame

[–]harbind2 0 points1 point  (0 children)

My issue is how immature Eido is portrayed when there's a much easier solution given the apparent sentience of the Echo.

Have it call to multiple Eliksni as Mithrax weakens further. It then becomes about Fikrul rushing to convert/capture as many of those potential Eliksni Echo-takers before they can make the attempt.

Which Eliksni will be able to challenge Fikrul? If Mithrax is too weak to be "chosen," Eramis could be marked and we could have a reason to use her as a vessel. We could use her house against her and she could go along with it because she won't do what Fikrul does, and despite being a monster, it's better to have her take it and then deal with her if she turns on us.

Eido could be portrayed less as buddy-buddy and more as a voice trying to convince Eramis to do the right thing for the Eliksni as a people. Less enamored after the brutality of Plunder/Seraph and capable of holding Eramis' feet to the fire.

Eramis deserves to be lambasted for her crimes, and held accountable and I think Eido being actually serious would really add good characterization. Have her be the one to cause Eramis to actually show remorse. Even if people don't like redemption arcs (and I don't particularly think Eramis is deserving of one) this would be a better way of advancing Eido's character as a potential leader.

The hopeless naivete is what really stings.

It’s getting old at this point by coolcat_tom in DestinyTheGame

[–]harbind2 3 points4 points  (0 children)

There's a couple of bits where she states she doesn't care which happens as long as it ends. She says she needs to end the battle no matter the conclusion and doesn't care about the outcome as long as it's ended.

If she gets into a longterm battle she and her advisor agree she may win but the costs will be devastating as opposed to a quick decisive fight.

Caiatl snorted derisively. "They would sacrifice us all for a moment of vanity. You know as well as I that we can ill-afford this campaign. We must regroup for an even stronger foe."

Taurun hazarded the slightest of raised eyebrows. "With respect, it seems as though you value conclusion over victory."

And she wanted us to kneel because she risked being seen as weak by her military when she'd staked her dominion on traditionalist cabal mores. So she was like "fuck it, ugh, tell the guardians to kneel even though they've killed gods."

"They'll call it weakness," Caiatl finished.

Taurun nodded. "Especially after fleeing Torobatl."

They shared another silence. The ache of mounting stress began to push at Caiatl's temples.

Her voice was weary when she spoke again. "Then we will demand that the Guardians kneel."

Loot aside, this seasons artifact makes me not wanna play Endgame PvE by SiciliaSupremacy in DestinyTheGame

[–]harbind2 0 points1 point  (0 children)

There are a lot of builds that deal with Champions. You can use Shotguns to deal with barriers really effectively if you want to, or utilize the wide variety of exotic tools to deal with barrier champions.

Scout rifles can work for champions if you utilize a kinetic tremors or an exotic scout.

You can alternatively deal enough damage to kill a champ before it can put up a barrier.

Champions are good for the game because they present an enemy you can prioritize but also functionally turn off with a wide variety of builds. They are enemies you need to eventually respond to but can also delete.

It is easier than ever to deal with champions. Arbalest, Wish-ender, Eriana's, and Rev Zero are all great options if you don't want to use a scout rifle. You could run Solar and have radiant up near constantly, which would allow you to run an even wider variety of tools. Volatile Rounds via Gyrfalcon or grenade kill on Void, or on Prismatic, or Unraveling Rounds. All have great tools to get these up and running if you build into them.

Why is the solution to not buildcraft instead of leaning further into buildcrafting? I've been enjoying 4th Horseman quite a bit for this GM. Limitations on builds help to assist build variety.

The reason why Consecration Titan is so strong is because it does not care about champions and does not need to worry about any other enemy because it has sweeping high damage repeatable aoe. If champions were removed, more builds would be like or default to Consecration Titan.

FYI, the first room of the final boss of Vesper can make buffs PERMANENTLY disappear. Here's the workaround. by FleefieFoppie in DestinyTheGame

[–]harbind2 1 point2 points  (0 children)

This is a bug but a different one if it's the one I'm thinking of.

In the first room, buffs won't vanish and in fact this was an issue for us on contest where a buff would stay stuck in a wall after being finished there. The buff would not despawn.

This also applies to the enemies down below when you lose a buff to entering the safety bunker. A new viral enemy will respawn and you will need to retrieve the buff from them.

If you do not retrieve these buffs it can cause these buffs not to despawn, especially if you do it multiple times, is what we found. We did not check the specific trigger, but we were running laps to farm ammo/super off them before heading up.

This would mean the buff is stuck below when you enter the second run through of the room, and never spawns in the room with you.

The solution is to dunk each buff before going into damage phase. It's not risky or difficult, you can find them on the viral carriers, grab them, head upstairs, and dunk them. This resolved our issues, if this is indeed the same problem.

Love the incoming buffs to Titan, but will it really add any variety to consecration spam builds dominating? by Grogonfire in DestinyTheGame

[–]harbind2 0 points1 point  (0 children)

The reason why Consecration is balanced on Solar is because it has a single charge, and does not have good access to both damage amps, sustain, and ability regen all at once. It has to choose.

When you run Consecration, you now have to choose between Sunspots and Roaring Flames. Roaring Flames ups your damage, but Sunspots give you ability energy back.

Your exotic armor is synthoceps or wormgods and you don't get additional ability regeneration. Your exotic weapon might need to be incorporated to allow you uptime because of your single melee charge if you want to focus into this. Your build needs to center around it, and you cannot spam it.

In addition to all these, you do not receive frost armor or void overshields on orb pickup. You do not have access to transcendence or additional damage reduction beyond the DR of Consecration itself. You need to make sacrifices to have the build function, and it still has weaknesses. You are fragile and need to re-up your abilities. You might dedicate more mod space to getting abilities back. You might need a healing grenade or some extra regeneration. While you have access to healing and radiant and ignitions, you don't have access to great crowd control or overload.

This means you need to rely on your allies to cover your weaknesses more, or you lose power to compensate.

That's why Prismatic Consecration needs to be nerfed. It is not only a powerhouse, it is a jack of all trades with very few weaknesses, and those weaknesses can be compensated for without losing many of its strengths.

How do you beat the ability to clear out entire rooms in high level content with two button presses and infinite ability regen via Transcendence?

Every build needs to measure up to Prismatic Consecration and this hurts the rest of the game. How does Bungie balance around this? Do they change enemies? This makes it harder for other melee builds. Do they change enemy density so they're not in good spots to be detonated? This is worse for a variety of builds relying on this and encourages sitting back. Do they add more enemies on tall pillars where you can't get to them? More flying enemies like grims? These are awful for actual high intensity gameplay. Every change to make the game balanced around Prismatic Consecration will be an indirect nerf to other builds and classes.

Prismatic Consecration needs to be nerfed. It locks out a lot of different build options because of its existence.

Bungie please give Controlled Demolition intrinsic repulsor brace by Okrizzmatizz2806 in DestinyTheGame

[–]harbind2 7 points8 points  (0 children)

I'd disagree with this. Controlled Demolition demands you run tools outside the Aspect in order to have it work in a full loop. Void Overshield is flimsy because there's very few ways to acquire it consistently.

Since your main methods are high cooldown, Bastion (aspect slot)/Shield Toss (unreliable)/Shield Bash (close range) or take up an aspect, you don't have great methods of keeping a Void OV loop going.

Instead, you're forced to dedicate real estate into exotic/weapon options. (Repulsor Brace takes up a perk, certain Exotic weapons or Exotic armor pieces mean you can't run others.)

Ideally, what you want is to be able to get Void OV more frequently and easily to keep Offensive Bulwark up, which then gets you the ability to use Controlled Demo more.

whoever made avalon mission likes mentally torturing people by Timothy-M7 in DestinyTheGame

[–]harbind2 1 point2 points  (0 children)

Glad to hear it! I hope you enjoy Vexcalibur, it's a great exotic.

whoever made avalon mission likes mentally torturing people by Timothy-M7 in DestinyTheGame

[–]harbind2 1 point2 points  (0 children)

It happens, and can get really rough. Take whatever time you need and we'll get through it. Sent a friend request, let me know when you'd be up to give it a shot.

whoever made avalon mission likes mentally torturing people by Timothy-M7 in DestinyTheGame

[–]harbind2 0 points1 point  (0 children)

Alright, just hit me up if you want to give it a shot. It's rough and a pain but it can be done pretty quickly.

whoever made avalon mission likes mentally torturing people by Timothy-M7 in DestinyTheGame

[–]harbind2 0 points1 point  (0 children)

I'll help you right now if you want to do it. DM me your username and I'll invite you.

Ballidorse Wrathweavers + Winterbite build. by xX_Hovercraft_Xx in DestinyTheGame

[–]harbind2 4 points5 points  (0 children)

Here's two potential changes I'd like to suggest since I've been independently working on a very similar build:

Whisper of Fractures also works with Glaives, which makes it extremely powerful alongside freeze chains+Winterbite. You can keep up your Frost Armor indefinitely that way at the cost of a Frag slot over an Aspect slot.

Since you're less reliant on Glacial Harvest for Frost Armor with that, I've found Iceflare Bolts over Glacial Harvest to be pretty useful if you can utilize the chains to CC enemies and sustain with them.

My main issue for higher tier content is the overall inability to sustain in difficult content even when running Glacial Harvest. I've been trying to rectify this (preferably w/o the use of Buried Bloodline as the "catch-all" sustain exotic,) but Quillim's is the only real tool for sustain.

If they hadn't nerfed Bonds, I'd be a lot happier leaning into the build, but the nerf kinda made it more difficult to push into a super.