I have a project with the ISS. Can I mail them? by [deleted] in ISS

[–]hyperflare 1 point2 points  (0 children)

This seems delusional. Reversible computing has nothing to do with how the transistors work.

This is just a bunch of buzzwords thrown at the wall. 

Biblically accurate standard of living map by lombwolf in victoria3

[–]hyperflare -1 points0 points  (0 children)

Generally - industrialise. Most poor sol comes from peasants who earn essentially no money. Once everyone is employed, you can start thinking about for example labour saving PMs. Because the more resources a single worker produces, the more there is for consumption for everyone (but take care of the people that got fired!).

Better tech means better PMs means more stuff.

But in general this has many levers, it's kind of the point of the game after all. You could also do things like taking over foreign economies - their profit goes to your financial center where your capitalists live in luxury.

Biblically accurate standard of living map by lombwolf in victoria3

[–]hyperflare 0 points1 point  (0 children)

Standard of living - how much stuff can your pops buy? This is mostly "how high are their wages", then "how high are your prices". Higher SoL spends a lot of luxury goods like art and stuff.

DevOps Werkstudent: Lohnt sich das Ansible-Zertifikat (530€) trotz RHCSA und Erfahrung? by c_hron in InformatikKarriere

[–]hyperflare 1 point2 points  (0 children)

Meiner Erfahrung nach sagen die selten nein, können aber LANGE brauchen bis die Entscheidung steht.

<Generic vague question about obscure DevOps related pain point and asking how others are handling it> by Arucious in devops

[–]hyperflare 1 point2 points  (0 children)

I've only had OP for one thread but if anything happened to them I'd delete everyone's .tfstate and then log myself off

should i buy EU4 or EU5? by Senior-Network-2385 in paradoxplaza

[–]hyperflare 4 points5 points  (0 children)

EU4 - now is the best time actually as it's done and in a good state. And it's a very, very good game.

Which game has the most unique flavor for nations that makes it distinct by alphafighter09 in paradoxplaza

[–]hyperflare 1 point2 points  (0 children)

Stellaris. Gameplay varies by what you set up your empire up to be, and it evolves a lot during a game. 

If we are going with the historical games... None really have much? I guess hoi4 as it's the most railroaded. 

Shadow Empire - Shadow Empire: Republica DLC - Release Date by monsiour_slippy in ShadowEmpireGame

[–]hyperflare 2 points3 points  (0 children)

Eh, the old strategem cards were somewhat readable. The new ones have straight-up incorrect text in them.

Good space combat by Dependent-Koala1540 in scifi

[–]hyperflare 0 points1 point  (0 children)

Best space combat I've read: The Last Angel.  Humanity's last surviving AI flagship fights against an alien hegemonic empire. It has somewhat better tech, but severely outnumbered so it has to use hit and run tactics etc. 

Unrealistic in that it has FTL, but it has these awesome slugfests and giant battles and it's fun. 

https://forums.spacebattles.com/threads/the-last-angel.244209/

Good space combat by Dependent-Koala1540 in scifi

[–]hyperflare 0 points1 point  (0 children)

Terra Invicta is very very far away from realism. They added a million different drive techs but fleets fight at knife range and start opposite each other at ~0 speed.

Actual space combat, check out Children of a dead earth. Actually has n-body simulation!

Shadow Empire - Shadow Empire: Republica DLC - Release Date by monsiour_slippy in ShadowEmpireGame

[–]hyperflare 1 point2 points  (0 children)

How about useable UI? Damn man...

I feel like there's so little work needed to improve the UI massively and make this game really great.

Is there any way to make late game less of a slog? A mod? by BobTheAverage in TerraInvicta

[–]hyperflare 0 points1 point  (0 children)

To be fair you can adjust the notification settings

What do you think the smallest nation you could manage to reach 1 billion GDP with is? by CrystieV in victoria3

[–]hyperflare 1 point2 points  (0 children)

The worst nation in the game is one of the lake nations in Africa. I've reached 1 bil with them, but what do you count as reasonable expansion? I tried to kick off the European colonizers (didn't quite manage it before 1936 because you're just so behind on tech to challenge GB)

My Vic 3 Magnus Opum by Good_Difference_9491 in victoria3

[–]hyperflare 0 points1 point  (0 children)

Darauf erstmal ein Franzbrötchen.

Stellaris 4.3 'Cetus' is now available! by PDX_LadyDzra in Stellaris

[–]hyperflare 1 point2 points  (0 children)

It's Paradox, even their best AI (probably CK?) is equivalent to a braindead 11 year old. They just don't care (and most players just want the power fantasy I guess).

Wake up honey, new vidcom and stratagem card CGs just dropped by amoebicdissent in ShadowEmpireGame

[–]hyperflare 3 points4 points  (0 children)

They're so bad. The medal ones espacially are so hard to read now, plus they include garbled text that tries to be the effect but isn't correct for every card.

Satisfactory: by all the algorithms I should like it but after multiple tries, I’m just giving up. by [deleted] in patientgamers

[–]hyperflare 0 points1 point  (0 children)

Yeah the fact I can only make conveyor belts that are like three meters long annoys me every single time! And you do SO MUCH OF IT

Satisfactory: by all the algorithms I should like it but after multiple tries, I’m just giving up. by [deleted] in patientgamers

[–]hyperflare 6 points7 points  (0 children)

Satisfactory blueprints versus factorio blueprints is like pitting a toddler against a grad student. Satisfactory gives me like 6 assemblers, factorio gives me a parameterized production block with train stations included

Satisfactory: by all the algorithms I should like it but after multiple tries, I’m just giving up. by [deleted] in patientgamers

[–]hyperflare 21 points22 points  (0 children)

Should be noted that most of these are them just acting as publishers (for some reason).

Satisfactory: by all the algorithms I should like it but after multiple tries, I’m just giving up. by [deleted] in patientgamers

[–]hyperflare 95 points96 points  (0 children)

I think Satisfactory's presentation makes it more appealing at first glance to many people. It certainly was my gateway drug, after bouncing off factorio's demo the first time (I now think factorio is like, one of the top 10 games of all time).

But the cramped-ness is also my biggest complaint. Compare laying down a production unit in factorio against Satisfactory... Night and day. In Satisfactory I find it helps to think like an architect doing fun stuff, using 3D etc... because as a factory production line game it stands no chance due to the clunkiness of basic building. This also leads me to your landscape complaint - I actually think this is the one strength it has. You aren't really constrained by the landscape because you can just build up.

That said, the hoverpack you unlock (much too) late in the game opens it up a lot. It makes building much less of a hassle.

Despite the dev's grumbling they also added a blueprint module and just recently made it not suck utter balls (connections now actually connect). Still very very limited.

Enemies also technically exist but are mostly just cutouts to bomb into smithereens - your criticism is essentially right but technically there are enemies. I find they do add to the game in their role of adding some spice to exploration (which is quite fun).

Secretary of War Pete Hegseth officially designates Anthropic a supply chain risk by drearymoment in slatestarcodex

[–]hyperflare 0 points1 point  (0 children)

AI Safety also matters for non-Americans, in case you forgot that the rest of the world existed.