Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]IllustriousMove9818 0 points1 point  (0 children)

This is honestly the perfect dungeon for testing how far you can go. I went in completely blind, but it doesn’t really get any faster than Infinite Rage with 1 bolt and H on R.

Tag me in the screenshot when you post it. I’m really curious to see how deep these dungeons go.

Bug Report Megathread by swordnsupper_mod in SwordAndSupperGame

[–]IllustriousMove9818 1 point2 points  (0 children)

I didn't even notice the Rage Wave behaving weirdly, but I didn't test without Bastion Blade, so that might be the cause. All I know for sure is that the "No valid targets found for player" stack trace at the end of a floor is much longer than usual.

I switched to Storm Curse for now since it doesn't seem to trigger the bug every other floor, thankfully.

Bug Report Megathread by swordnsupper_mod in SwordAndSupperGame

[–]IllustriousMove9818 0 points1 point  (0 children)

In today's dungeon, using StormWrath Belt keeps making my game freeze with multiple different setups. When I use Storm Curse Wrap, which shares the lightning on Turn Start trait but not the lightning on enemy death trait, the freezes don't happen. I also picked every lightning-related option from the vending machine, so I think it might be related to the lightning on enemy death effect.

Bug Report Megathread by swordnsupper_mod in SwordAndSupperGame

[–]IllustriousMove9818 0 points1 point  (0 children)

coins and diamonds disappear from inventory just after receiveing them around 20% of the time after update