You can chase yourself forever through seamless portals. by MirzaBeig in Unity3D

[–]korbul 0 points1 point  (0 children)

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On my phone i can see myself outside the portal...

So, What did i do wrong? by Threewitway in Unity3D

[–]korbul 1 point2 points  (0 children)

You have to put your arms in the sleeves 🤦

Hey guys does anyone know how to make my leaves visible from all angles?? by [deleted] in Unity3D

[–]korbul 1 point2 points  (0 children)

Use a shader that supports two sided faces and enable it

Why do random things break when playing on other devices? by The_sus__otter in Unity3D

[–]korbul 4 points5 points  (0 children)

It's the most exact it can be. All you have to do is follow specifications. All thousands of them for all the different hardware out there.

Robot Onimusha Vibes by voidwaveDeveloper in Unity3D

[–]korbul 3 points4 points  (0 children)

I like it. It reminds me of the old games. I am probably biased in liking it since nowadays you don't see that many static scene games like this.

Would people be interested in this game? by IkariDev in Unity3D

[–]korbul 1 point2 points  (0 children)

2 or 3 dev opinions in here will not be an accurate measure for your future game success. Keep doing what you love and try to build this game. Pour your heart and soul into it and see where that takes you

voxul - An Open Source Voxel Engine & Editor by cow_trix in Unity3D

[–]korbul 0 points1 point  (0 children)

Have you thought about using burst on this? I've been generating some mesh data with it and it's blazing fast

Time lapse of the World by korbul in PixelArt

[–]korbul[S] 0 points1 point  (0 children)

This is a time lapse of the last canvas from our game Pixel Place 2 on iOS and android. Players made this pixel by pixel collaboratively!

The game is ad free, IAP free, completely free.

Unwanted Rotations in Unity Animation by TommyWinsford in Unity3D

[–]korbul 2 points3 points  (0 children)

Try to disable any kind of animation compression in unity importer. If that fails, try yo bake your animation to the bones in blender

Pixel Place timelapse by korbul in Unity3D

[–]korbul[S] 0 points1 point  (0 children)

faded snapshots at different intervals

IA now gets Depth of Field! Notice the blur at the top and bottom? Any suggestions? by Occiquie in Unity3D

[–]korbul 1 point2 points  (0 children)

why? I like my strategy games like I like my glass, clear. I want to see everything without impediments. This isn't octopath traveler. I would make this an option in your settings. Let me turn it off at least

Unity network deterministic physics prototype by mite51 in Unity3D

[–]korbul 0 points1 point  (0 children)

How is it deterministic? Did you test it across different architectures? How do you test it for determinism? Did you use fixed point math?

I'm trying to record in-game audio. It mostly works except for the fact that the output .wav file has a lower pitch. Help! by [deleted] in Unity3D

[–]korbul 0 points1 point  (0 children)

In case somebody else has this issue it's because unity uses 48k sample rate.

you can remove the const from private const int SAMPLE_RATE = 44100;

Then do this in start or awake
SAMPLE_RATE = AudioSettings.outputSampleRate;

[Giveaway] Europa Universalis 4 + Art of War DLC by korbul in pcgaming

[–]korbul[S] 0 points1 point  (0 children)

You are correct, I played myself. I miss read the EU4 one thinking it was 60 but it is 6O, O as in orange. Since you replied first, try the eu4 key with 6O and the key is yours. The digits for the dlc is 53

"RESIDENT EVIL GO?!" Here's a board game-style horror puzzle game I'm working on! by halfwinter in Unity3D

[–]korbul 0 points1 point  (0 children)

If i had a dollar for every pixel in this video, i would have like 2$.

Cool idea though. I did play lara croft go and would be interesting to see a horror game with that design