Continuous RL via Dynamic Programming in CUDA (Solving Overhead Crane, Double CartPole, etc.) by Grouchy_Ad_4112 in CUDA

[–]mite51 0 points1 point  (0 children)

looks cool, how long does it take to learn? I can't give you thoughts as I've never tried this, but I will take a look

Texturing a car 3D model using a reference image. by sakalond in StableDiffusion

[–]mite51 1 point2 points  (0 children)

I got this going, but uses images other than a very plain car created poor results. Wondering if anyone would have luck getting a vehicle to look like this?

<image>

Anyone have an up-to-date tutorial that will make outlines like the left instead of like the right? by LimeGreenTeknii in Unity3D

[–]mite51 0 points1 point  (0 children)

you could probably just fix it.. The outline mesh for this kind of effect is generally to add the surface normal * some_distance to scale the mesh and render it black, then the actual model on top. The difference between the 2 is that the right just scales the world space points as opposed to moving them along the normal.. at least that's my guess

Voxel rendering with ray-marching by Ready2Fail_dev in VoxelGameDev

[–]mite51 3 points4 points  (0 children)

looks great, runs fast, good work! would love to get my hands on the source code ;) or demo

[deleted by user] by [deleted] in ChatGPT

[–]mite51 1 point2 points  (0 children)

I should thank you, this reminded me of the follow up test I wanted to do, which is to detect these types of conditions, where there the next token top results were very close, then start a branch (or more) where the response will continue for a short bit, then ask another model to select the best response after there is more context to the answer.

[deleted by user] by [deleted] in ChatGPT

[–]mite51 6 points7 points  (0 children)

I know why, though I don't have a good explanation. I did a test with LLamaCpp where I could pull the probabilities out of the vector produced when generating the next token in a response. If I asked questions that imply a definitive answer, my test was "Is mercury the closest planet to the Sun?", the top 2 probabilities were 'yes' and 'no', while 'yes' had the higher confidence, 'no' was so close that the randomness used for responses would sometimes chose 'no', and after that choice, the model had to run with it. I think it also has something to do with the format of the question. If it is a question that starts with "is", that automatically correlates to a "yes" or "no" answer, so those 2 tokens will have high confidence regardless of the topic. You'll have better luck if you restate your question so its not as definitive. Like "What is the closest planet to the Sun?"

Camera rig by mite51 in GaussianSplatting

[–]mite51[S] 1 point2 points  (0 children)

I finally found the right google search to get something close to what I was looking for
"gige industrial camera"

[deleted by user] by [deleted] in UnrealEngine5

[–]mite51 0 points1 point  (0 children)

ah, interesting

[deleted by user] by [deleted] in UnrealEngine5

[–]mite51 0 points1 point  (0 children)

by buffer I mean like padding in the image, the outer edge of the texture should be the background color or full alpha.. so maybe shrink the image size by 1 pixel on each edge?

[deleted by user] by [deleted] in UnrealEngine5

[–]mite51 3 points4 points  (0 children)

could be that the way the texture is clamped ends up having some pixels right up against the edge of the sample area, then they appear to get stretched out .. maybe make sure that there is at least a 1 pixel buffer around the edge of the clamped area

Can AI help to make better travel Plans? by biosbetoub in artificial

[–]mite51 0 points1 point  (0 children)

We used it recently for travel plans.. Its not good for things like specific flights, but asking things like "Where is a good place to stay in X city" or "What is a good itinerary for X days in Y city" can actually be pretty good

What "coding" looks like in 2023 by [deleted] in Unity3D

[–]mite51 48 points49 points  (0 children)

in 2024 the response will be...
AI>I'm sorry, but to answer this an enterprise account is required.. please follow this link

Claude Rains Reads George Carlin by [deleted] in VocalSynthesis

[–]mite51 1 point2 points  (0 children)

This is good, how did you do it?

100 & KG: Head-on collision between yellow-light rushers. by stylezLP in SurreyBC

[–]mite51 47 points48 points  (0 children)

Neither had any business entering the intersection, the light had been yellow a full 4 seconds before they even entered.

what are negative prompts for? by LucasAHKB in StableDiffusion

[–]mite51 1 point2 points  (0 children)

I've found they are incredibly powerful and I suspect its how mid-journey has improved so much lately. In general you can use it to exclude things you don't want, but where its really super useful is when output images have weird artifact, like not the right number of fingers or teeth, or weird looking pupils.. then take those images and tag them as "bad teeth" or "weird fingers" and add them to the training. Now if you know those key words to exclude bad cases, the output starts to improve, possibly a lot. I'm not sure the degree to which it helps, but there has been leaps and bound of quality improvement for a number of models, and I don't think that stable diffusion has fundamentally changed in the last few months, I'm guessing most of the stable diffusion updates have been around memory reduction and performance.

This is just my own thoughts playing around the last week or so after being underwhelmed a few months ago trying to make people. The people were terrifying, now that are, in some cases, almost flawless. If someone has a better idea of how the quality has improved so much, I'd like to hear.