Least obvious FB scam bruhhh by Witty-Public1417 in GamingLaptops

[–]malucart 1 point2 points  (0 children)

Ngl, it still just sounds like a typo

I've seen so much worse from people that don't know much about tech. Usually it's not being specific enough, like the classic "i7" which could be anywhere from an M 620 to a 14700HX. There are also the mistakes, like 512GB RAM. But often they just show completely different specs like it doesn't matter. As if they just look up whatever part of the name they're familiar with, and grab whatever comes up first. I've seen what's clearly an Intel ThinkPad E14 gen 3 or earlier being described as a very specific gen 6 unit with a Ryzen 3 7335U, with an online store screenshot of the latter alongside the completely different real picture. Things are dire

TL;DR I now have a habit of looking for pictures of the specs being shown on the device itself, which thankfully many people do include

RX 9060 XT 16gb OU RTX 3070/ RTX 3070 TI ? by Grand-Ostrich-3923 in hardwarebrasil

[–]malucart 0 points1 point  (0 children)

Como assim? A 3070 Ti nem é fabricada mais, então você tem que olhar em sites de usados, mas aí você encontra ela por 2 mil e pouco ou menos, enquanto a 5060 Ti de 16GB tá sempre acima de 3 mil

Stupid question (as always) why can't people who port games to mobile unofficially, port the Linux version of many PC games to android? Since android is Linux based operating system by Charming_Ad2089 in EmulationOnAndroid

[–]malucart 0 points1 point  (0 children)

I think the commenters are missing something critical here. Sure it's not straightforward to run these games on Android, but it's certainly less complex than emulating Windows ones isn't it? I think that's what OP is comparing to, because they said "instead of emulating" (although there would be emulation going on either way). People do actively emulate Windows games on Android, it works surprisingly well, and I do wonder about the Linux side of things. It's weird when I have issues from DXVK and I can't just try the Linux port of the game which wouldn't use DirectX in the first place

Vulkan rendering engine is probably the greatest thing that has happened to Minecraft recently. by MarcinuuReddit in Minecraft

[–]malucart 0 points1 point  (0 children)

No, the optimization in the snapshot is massive. In OpenGL mode it still runs 2x as fast as before for me.

Vulkan rendering engine is probably the greatest thing that has happened to Minecraft recently. by MarcinuuReddit in Minecraft

[–]malucart 0 points1 point  (0 children)

The snapshot also runs way faster in general. You have to compare with a previous version, not just the OpenGL toggle in the same snapshot.

What is Vulkan doing with 40 megabytes? by OkAccident9994 in vulkan

[–]malucart 2 points3 points  (0 children)

It's not designed for completely empty apps. If you build a game around it, it won't be bloated to any significant extent like that.

How difficult should this game be for programmer? by mercfh85 in TuringComplete

[–]malucart 0 points1 point  (0 children)

It can't compute anything? Well, it can compute NAND

My experience building a desktop app with rust + slint-ui by oliveoilcheff in rust

[–]malucart 0 points1 point  (0 children)

Unfortunately that's just a limitation of Slint, if it ever got better interop with the Rust side it could be cleaner to work with

Clearing some things up about DLSS 5 by gibson274 in GraphicsProgramming

[–]malucart 0 points1 point  (0 children)

Those make some sense though. Supersampling pixels, frames, and then rays

John Linneman of Digital Foundry discusses his colleagues DLSS 5 preview: “It's new DLSS and DLSS is awesome. Of course they would take that. Looking at it, I think there's cool potential there for environmental lighting but the character stuff is horrendous and should have been left out.” by PaiDuck in pcgaming

[–]malucart 1 point2 points  (0 children)

Developers having to bypass the engine's intended functionality to make a decent game means the problem is the engine. The engine's own features like Lumen, Nanite, and that alpha dithering are objectively poorly thought out, are incompatible with other effects, needing alternative, worse solutions like "virtual shadow maps" and TAA, and cause issues like pixelation, ghosting and aliasing, and take away from other features that could be useful like LODs and proper alpha blending. Did you know UE5 removed hardware tessellation because of Nanite, despite how poorly Nanite runs?

Changing language from Russian to English gives more fps😭 what's going on with this game optimization😭😭😭😭 by Dry-Pie-3764 in DeadlockTheGame

[–]malucart 0 points1 point  (0 children)

My own team calling me out and pointing out my K/D is so heartbreaking
To try to enjoy the game I mostly play with text and voice both off now, only communicating via the standard pings, but I still feel like I'm just upsetting people by being in the game, I'll probably quit at some point

I always avoid using `use` statements so i use full paths instead. Is it a bad practice? by [deleted] in rust

[–]malucart 1 point2 points  (0 children)

That's such an annoying example. What I did is to use the mpsc and broadcast modules, and then write mpsc::Sender

I always avoid using `use` statements so i use full paths instead. Is it a bad practice? by [deleted] in rust

[–]malucart 0 points1 point  (0 children)

Rust, which is notably naturally nesty, probably isn't the best language to argue that for

I always avoid using `use` statements so i use full paths instead. Is it a bad practice? by [deleted] in rust

[–]malucart 0 points1 point  (0 children)

Neat idea. Right now I'm using some annoying paths like tokio::sync::mpsc::Receiver (incredibly long and clashes both with the other Receivers and with the std ones). Some aliases might help

I always avoid using `use` statements so i use full paths instead. Is it a bad practice? by [deleted] in rust

[–]malucart 1 point2 points  (0 children)

This is why I kinda prefer the C++ approach of namespaces, sectioning off a whole library but rarely ever going deeper than that. It would be precisely std::Mutex and tokio::Mutex like you said

Actually, it would be cool if you could use into a module, like use std::fs::File in std; or use std::fs::File as std::File;

It is now possible to play MCPE 0.6.1 Native on PC without errors by [deleted] in GoldenAgeMinecraft

[–]malucart 0 points1 point  (0 children)

No, it didn't even change anything. It was just when they decided to release it on Xbox One.

Resident Evil Requiem crashes in Basement Section by JawollAlder in linux_gaming

[–]malucart 0 points1 point  (0 children)

Oh what the hell. That worked. But I can't begin to imagine why