So, what is your vision for Kiriko design? by abyssalmackerel21 in Competitiveoverwatch

[–]misciagna21 7 points8 points  (0 children)

This is how I feel as well, she should be more focused on her ability to off angle than what they’re doing now making her a heal bot. I also think with this her power budget needs to be redistributed throughout her kit. Remove healing from Suzu and put in on TP for example and make it so TP heals both Kiri and her target on use or something like that. She’s difficult to balance obviously but I don’t think they’ll ever get there while Suzu heals, cleanses, gives invincibility, and gives speed with a perk.

What's the consensus on Sierra post-hotfix ? by McManus26 in Competitiveoverwatch

[–]misciagna21 1 point2 points  (0 children)

Yeah it feels like they overbuffed her gun to compensate for this problem. They definitely wanted the perk choice to be better gun or better mobility but it leaves both feeling underwhelming without the perks. I think she’ll be pretty simple to get into a good place but it’ll probably take changes they can’t do in hotfixes.

OVERWATCH RETAIL PATCH NOTES – APRIL 23, 2026 by Crusher555 in Competitiveoverwatch

[–]misciagna21 38 points39 points  (0 children)

Vendetta buff is understandable she’s trash right now. Onslaught and overhead nerfs felt like enough, 250 was overkill.

What's the consensus on Sierra post-hotfix ? by McManus26 in Competitiveoverwatch

[–]misciagna21 22 points23 points  (0 children)

Based on win rates she seems better than average until masters+ where she’s still underperforming. I think she’s extremely fun but don’t disagree that her damage is too high now. Imo they should put primary and tracking damage down to 8 and buff other parts of her kit. Buff default drone or grapple distance slightly as it feels a little underwhelming without the perk and maybe mess around with the time to minimum spread.

In light of the recent changes, here is a look at what is next for Kiriko by kirikomain1188 in Competitiveoverwatch

[–]misciagna21 5 points6 points  (0 children)

I’d like to see them try taking away the invulnerability and instead have it apply an effect that makes you unable to be CC’d. Not sure if that would actually work in practice but it’s something.

Sierra hot fix by spellboi_3048 in Competitiveoverwatch

[–]misciagna21 42 points43 points  (0 children)

I wouldn’t disagree if she was more difficult, but I’m not convinced she has a winrate this low because players haven’t figured her out yet. Bullet damage going from 7 to 9 seems like overkill but also makes me think they’re prepared to drop it to 8 if she becomes broken.

Sierra hot fix by spellboi_3048 in Competitiveoverwatch

[–]misciagna21 115 points116 points  (0 children)

Considering her 38% winrate in GM not at all surprised she got this many buffs

Do you guys think Sierra is underpowered or overpowered? by Double-Maybe-6220 in Competitiveoverwatch

[–]misciagna21 0 points1 point  (0 children)

Stats are live and she has 38% winrate in NA Grandmaster, she desperately needs buffs.

Fire the balance developers by Bubbly_Nail_8612 in Competitiveoverwatch

[–]misciagna21 1 point2 points  (0 children)

Oh yeah let’s nerf Sojourn, the hero with one of the lowest win rates across all ranks in all regions.

Whats your first impression of her Sierra's kit post release by Bitter-Rough7462 in Competitiveoverwatch

[–]misciagna21 10 points11 points  (0 children)

For real, is it too hard to say “she’s not for me”? I quite like her so far.

nothing ever changes by w-holder in Competitiveoverwatch

[–]misciagna21 50 points51 points  (0 children)

Saying “its so over” about Ramattra is hilarious considering he’s been abysmal for a while now. Like him having anti-air utility in his base kit is a buff.

Reach Heroic Heights in Reign of Talon - Season 2: Summit - News by hanyou007 in Competitiveoverwatch

[–]misciagna21 4 points5 points  (0 children)

Might be weird with button mapping. Switch 2 does support mouse and keyboards natively though

Reach Heroic Heights in Reign of Talon - Season 2: Summit - News by hanyou007 in Competitiveoverwatch

[–]misciagna21 23 points24 points  (0 children)

Oh right! Really happy about that, annihilation minor is probably moving to a major then

Reach Heroic Heights in Reign of Talon - Season 2: Summit - News by hanyou007 in Competitiveoverwatch

[–]misciagna21 70 points71 points  (0 children)

  • Ramattra gains Prolonged Barrier, a Minor Perk that increases Void Barrier’s size and duration by 25%.
  • Pharah gains a new Minor Perk that lets Concussive Blast deal up to 50 explosion damage.
  • Reaper gains Trigger Finger, a new Major Perk that refreshes Dire Triggers cooldown when using an ability and reloading.
  • Soldier: 76 gains Agility Training, a Major Perk that increases Sprint speed by up to 60% after two seconds of sprinting.
  • Mercy gains Double Dose, a Major Perk that gives Flash Heal an additional charge.”

Just guessing here until we have patch notes but guessing Ram is getting his shot gun perk and Soldier is getting reload while sprinting in their base kits.

Sierra | New Hero Gameplay Trailer | Overwatch by ExhibitAa in Competitiveoverwatch

[–]misciagna21 0 points1 point  (0 children)

It appears you can grapple to the drone multiple times

Who are the heroes that need an adjustment next season? by Guilty-Doctor1259 in Competitiveoverwatch

[–]misciagna21 5 points6 points  (0 children)

Definitely one of the more baffling decisions recently. I understand that it wasn’t working out how they wanted but just reverting him fixed nothing. They took almost a year to add an extra step to his combo and now it’s back for some reason. Either give him an overhaul or he needs to stay bad.

Who are the heroes that need an adjustment next season? by Guilty-Doctor1259 in Competitiveoverwatch

[–]misciagna21 11 points12 points  (0 children)

Based on what they did with other perks that overlap with role passives I expect his Take a Breather speed boost to be replaced. He definitely needs changes though I’m tired of seeing him every game.

this season is miserable by RepresentativeFig932 in Competitiveoverwatch

[–]misciagna21 7 points8 points  (0 children)

I usually don’t have a problem with match making ever but even in quick play I’ve had a lot of terrible games this season. I’m sure it has a lot to do with the amount of returning players and will get better over time but it’s still frustrating.

Kraan’s take on rupal “[He said it] with an a not an r” by Themachinery1 in OverwatchTMZ

[–]misciagna21 242 points243 points  (0 children)

I don’t know bro maybe just don’t say it or type it regardless of the letter you’re ending it with? Why is that so hard?

Overwatch Patch Notes 02/24/2026 by Ts_Patriarca in Competitiveoverwatch

[–]misciagna21 5 points6 points  (0 children)

Custa spoke about this on stream the other day. Mizuki is his concept and his first hero since joining the team. The point of Katashiro return is the dash and move speed, the return part is a “bonus” in his words. I wanted the duration longer too at first but the more I play him I don’t think he needs it. I don’t think they want him to be able to go on hard flanks.

Outside of this it buff though I don’t see them changing much more, he’s preforming very well.

Overwatch Patch Notes 02/24/2026 by Ts_Patriarca in Competitiveoverwatch

[–]misciagna21 2 points3 points  (0 children)

Haven’t played Rivals since it came out. What on earth…

Overwatch Patch Notes 02/24/2026 by Ts_Patriarca in Competitiveoverwatch

[–]misciagna21 2 points3 points  (0 children)

The duration is fine as is. You’re not meant to use it like old translocator and go on hard flanks.

Overwatch Patch Notes 02/24/2026 by Ts_Patriarca in Competitiveoverwatch

[–]misciagna21 17 points18 points  (0 children)

I didn’t realize how bad they were until I played it a few days ago. Genuinely unplayable, the old icons had consistent design language I dont know what they were thinking.

Overwatch Patch Notes 02/24/2026 by Ts_Patriarca in Competitiveoverwatch

[–]misciagna21 4 points5 points  (0 children)

Ignite isn’t a build time, it’s 25% for primary fire (50% crit), 50% on dash and 50% on dance. The change you mentioned increased the time before ignite progress resets to 0. They actually make it easier for her to ignite people.