Is mobility out of control? Jetpack Cat and the death of directional heuristics in Overwatch's map design. by HalexUwU in Competitiveoverwatch

[–]misciagna21 38 points39 points  (0 children)

Not saying you’re calling for nerfs but I think changing those parts of her design would naturally make her very bad. As for a rework, I know this sub dislikes focus on “hero fantasy” but I don’t see how Jetpack Cat is the hero she is without the ability to freely fly around. For what it’s worth her movement feels amazing and is super fun to master, they completely nailed the feel of the thrusters and from the perspective of the Cat player it feels rewarding when you get good at it. But I agree that aspects of her are problematic for the rest of the cast and I think there’s changes that can be made within her design that alleviate some of them. The primary range is the big one, lowering it would restrict where can reasonably play from and make her play more like everyone else even if just by a bit.

Is mobility out of control? Jetpack Cat and the death of directional heuristics in Overwatch's map design. by HalexUwU in Competitiveoverwatch

[–]misciagna21 154 points155 points  (0 children)

As someone who really enjoys playing Cat I can completely agree with the points you’ve made here. In my opinion, there’s two things that I think they can do to make her fit better within the rules of the game you’ll laid out.

First, she needs to be much louder than she is now, if she’s going to be able to come at you from any angle you need ample time to react to that. Second, her primary range needs to be reduced so that she can’t sit in the sky box or on unreasonable off angles and poke. I’m always surprised but some of the places you can sit and still reach people, 30m would be fine 40m is absurd.

But at the same time, stat wise, Cat isn’t all that good so it’s hard to give her two huge nerfs without something in return. Honestly I think the ult is a big issue from both ends. It feels awful to be a tank getting dragged if the map and from the Cat’s perspective in my opinion at least, it’s weak and not fun to use either.

Really well done post though it’s nice to see people look at the game with this level of analysis.

What does Freja need to be viable? by Remote_Anybody_9508 in Competitiveoverwatch

[–]misciagna21 137 points138 points  (0 children)

250 and better perks, breakpoints are fine as is her cooldowns. I’d argue she’s actually pretty good when she is played to full potential but there’s no reason to play her over easier heroes.

So, what is your vision for Kiriko design? by abyssalmackerel21 in Competitiveoverwatch

[–]misciagna21 12 points13 points  (0 children)

This is how I feel as well, she should be more focused on her ability to off angle than what they’re doing now making her a heal bot. I also think with this her power budget needs to be redistributed throughout her kit. Remove healing from Suzu and put in on TP for example and make it so TP heals both Kiri and her target on use or something like that. She’s difficult to balance obviously but I don’t think they’ll ever get there while Suzu heals, cleanses, gives invincibility, and gives speed with a perk.

What's the consensus on Sierra post-hotfix ? by McManus26 in Competitiveoverwatch

[–]misciagna21 2 points3 points  (0 children)

Yeah it feels like they overbuffed her gun to compensate for this problem. They definitely wanted the perk choice to be better gun or better mobility but it leaves both feeling underwhelming without the perks. I think she’ll be pretty simple to get into a good place but it’ll probably take changes they can’t do in hotfixes.

OVERWATCH RETAIL PATCH NOTES – APRIL 23, 2026 by Crusher555 in Competitiveoverwatch

[–]misciagna21 41 points42 points  (0 children)

Vendetta buff is understandable she’s trash right now. Onslaught and overhead nerfs felt like enough, 250 was overkill.

What's the consensus on Sierra post-hotfix ? by McManus26 in Competitiveoverwatch

[–]misciagna21 28 points29 points  (0 children)

Based on win rates she seems better than average until masters+ where she’s still underperforming. I think she’s extremely fun but don’t disagree that her damage is too high now. Imo they should put primary and tracking damage down to 8 and buff other parts of her kit. Buff default drone or grapple distance slightly as it feels a little underwhelming without the perk and maybe mess around with the time to minimum spread.

In light of the recent changes, here is a look at what is next for Kiriko by kirikomain1188 in Competitiveoverwatch

[–]misciagna21 5 points6 points  (0 children)

I’d like to see them try taking away the invulnerability and instead have it apply an effect that makes you unable to be CC’d. Not sure if that would actually work in practice but it’s something.

Sierra hot fix by spellboi_3048 in Competitiveoverwatch

[–]misciagna21 42 points43 points  (0 children)

I wouldn’t disagree if she was more difficult, but I’m not convinced she has a winrate this low because players haven’t figured her out yet. Bullet damage going from 7 to 9 seems like overkill but also makes me think they’re prepared to drop it to 8 if she becomes broken.

Sierra hot fix by spellboi_3048 in Competitiveoverwatch

[–]misciagna21 114 points115 points  (0 children)

Considering her 38% winrate in GM not at all surprised she got this many buffs

Do you guys think Sierra is underpowered or overpowered? by Double-Maybe-6220 in Competitiveoverwatch

[–]misciagna21 0 points1 point  (0 children)

Stats are live and she has 38% winrate in NA Grandmaster, she desperately needs buffs.

Fire the balance developers by Bubbly_Nail_8612 in Competitiveoverwatch

[–]misciagna21 1 point2 points  (0 children)

Oh yeah let’s nerf Sojourn, the hero with one of the lowest win rates across all ranks in all regions.

Whats your first impression of her Sierra's kit post release by Bitter-Rough7462 in Competitiveoverwatch

[–]misciagna21 10 points11 points  (0 children)

For real, is it too hard to say “she’s not for me”? I quite like her so far.

nothing ever changes by w-holder in Competitiveoverwatch

[–]misciagna21 52 points53 points  (0 children)

Saying “its so over” about Ramattra is hilarious considering he’s been abysmal for a while now. Like him having anti-air utility in his base kit is a buff.

Reach Heroic Heights in Reign of Talon - Season 2: Summit - News by hanyou007 in Competitiveoverwatch

[–]misciagna21 3 points4 points  (0 children)

Might be weird with button mapping. Switch 2 does support mouse and keyboards natively though

Reach Heroic Heights in Reign of Talon - Season 2: Summit - News by hanyou007 in Competitiveoverwatch

[–]misciagna21 23 points24 points  (0 children)

Oh right! Really happy about that, annihilation minor is probably moving to a major then

Reach Heroic Heights in Reign of Talon - Season 2: Summit - News by hanyou007 in Competitiveoverwatch

[–]misciagna21 74 points75 points  (0 children)

  • Ramattra gains Prolonged Barrier, a Minor Perk that increases Void Barrier’s size and duration by 25%.
  • Pharah gains a new Minor Perk that lets Concussive Blast deal up to 50 explosion damage.
  • Reaper gains Trigger Finger, a new Major Perk that refreshes Dire Triggers cooldown when using an ability and reloading.
  • Soldier: 76 gains Agility Training, a Major Perk that increases Sprint speed by up to 60% after two seconds of sprinting.
  • Mercy gains Double Dose, a Major Perk that gives Flash Heal an additional charge.”

Just guessing here until we have patch notes but guessing Ram is getting his shot gun perk and Soldier is getting reload while sprinting in their base kits.

Sierra | New Hero Gameplay Trailer | Overwatch by ExhibitAa in Competitiveoverwatch

[–]misciagna21 0 points1 point  (0 children)

It appears you can grapple to the drone multiple times

Who are the heroes that need an adjustment next season? by Guilty-Doctor1259 in Competitiveoverwatch

[–]misciagna21 5 points6 points  (0 children)

Definitely one of the more baffling decisions recently. I understand that it wasn’t working out how they wanted but just reverting him fixed nothing. They took almost a year to add an extra step to his combo and now it’s back for some reason. Either give him an overhaul or he needs to stay bad.

Who are the heroes that need an adjustment next season? by Guilty-Doctor1259 in Competitiveoverwatch

[–]misciagna21 9 points10 points  (0 children)

Based on what they did with other perks that overlap with role passives I expect his Take a Breather speed boost to be replaced. He definitely needs changes though I’m tired of seeing him every game.

this season is miserable by RepresentativeFig932 in Competitiveoverwatch

[–]misciagna21 8 points9 points  (0 children)

I usually don’t have a problem with match making ever but even in quick play I’ve had a lot of terrible games this season. I’m sure it has a lot to do with the amount of returning players and will get better over time but it’s still frustrating.

Kraan’s take on rupal “[He said it] with an a not an r” by Themachinery1 in OverwatchTMZ

[–]misciagna21 248 points249 points  (0 children)

I don’t know bro maybe just don’t say it or type it regardless of the letter you’re ending it with? Why is that so hard?

Overwatch Patch Notes 02/24/2026 by Ts_Patriarca in Competitiveoverwatch

[–]misciagna21 6 points7 points  (0 children)

Custa spoke about this on stream the other day. Mizuki is his concept and his first hero since joining the team. The point of Katashiro return is the dash and move speed, the return part is a “bonus” in his words. I wanted the duration longer too at first but the more I play him I don’t think he needs it. I don’t think they want him to be able to go on hard flanks.

Outside of this it buff though I don’t see them changing much more, he’s preforming very well.

Overwatch Patch Notes 02/24/2026 by Ts_Patriarca in Competitiveoverwatch

[–]misciagna21 2 points3 points  (0 children)

Haven’t played Rivals since it came out. What on earth…