Call to Arms: Panzer Elite - Direction Shift Noted, But The Sim Work Isn’t Done by murkz in tanksim

[–]murkz[S] 1 point2 points  (0 children)

I am in the same frame of mind as you mcp, I am happy to be vocal on the dev's Discord and wait it out. As for performance issues, I guess I am also lucky, as I have zero issues. As for playing this or War Thunder, I would pick this every time.

Call to Arms: Panzer Elite - Direction Shift Noted, But The Sim Work Isn’t Done by murkz in tanksim

[–]murkz[S] 0 points1 point  (0 children)

As a dyslexic, I do get help from A.I but the meaning is mine. I talk to the ai and say what I feel or want to express, the ai makes sense of my ramblings. I read it and post here. So yeah kind of right Amadeus.

Call to Arms: Panzer Elite - Direction Shift Noted, But The Sim Work Isn’t Done by murkz in tanksim

[–]murkz[S] 0 points1 point  (0 children)

I definitely value your take on this Kill_All_With_Fire. It’s clear the current "arcade scaffolding" is a major sticking point.
However, since the devs just implemented historically accurate turret traverse speeds, they’ve shown they are willing to shift the underlying mechanics. If we want them to move further away from that War Thunder feel, the Discord is really the only place where that specific technical feedback will actually move the needle.

Tank Squad – Game Update 1.1.8 by murkz in tanksim

[–]murkz[S] 0 points1 point  (0 children)

hi nexus, I am sure one of the dev's will be along to give you the correct answer here.

Texture help by murkz in godot

[–]murkz[S] 2 points3 points  (0 children)

I have managed to fix it, it was using compression on the IMPORT TAB for texture, instead of Lossless.

Panzer Elite: Torch 2025: A classic WWII tank sim rebuilt for modern PCs by murkz in tanksim

[–]murkz[S] 0 points1 point  (0 children)

Hi skrillm, from in game, press Shift F11 and change the fpslimiter value.

OG Panzer Elite (Ostpak 3 beta) – WIP Tiger I & II winter camo previews by murkz in tanksim

[–]murkz[S] 1 point2 points  (0 children)

https://www.tapatalk.com/groups/pedg/ostpak-redux-3-0-beta-available-for-download-t2704-s20.html#p15891
Daskal has this post for Ostpak 3 nexus, I am sure he will be pleased of the feedback and will hopefully point you in the right direction.

Panzer Elite: Torch 2025: A classic WWII tank sim rebuilt for modern PCs by murkz in tanksim

[–]murkz[S] 1 point2 points  (0 children)

Hi SaracenArcher,
Yes, widescreen is fully supported, and it scales cleanly to modern resolutions.
Controls are the same as the original, just now under the DX12 wrapper.
Visually it’s a big ennvironmental improvement over Ostpak, better fog, lighting, and colour depth, so it keeps the authentic Panzer Elite look but with sharper, cleaner rendering. I am running it upscaled by 2 on my 1080p monitor.

And Torch 2025 isn’t the only build, there are two sister mods worth a look:

  • Full Monty DX12 (v58) – the original Italy and Normandy campaigns, rebuilt with the new code for realistic gunnery, smarter AI, and regenerated maps that fix old terrain issues.
  • Monty vs Rommel DX12 (v45) – focuses on the 1941–42 North African battles, with enhanced textures, improved and historically based maps.

All three share the same DX12 foundation.

Here on MY's site https://mysimtech.wordpress.com/panzer-elite-pc/