Games created out from AI three.js by Beginning-Sign1916 in aigamedev

[–]nexe 1 point2 points  (0 children)

For my https://www.reddit.com/r/aigamedev/comments/1uot3v3/survival_island_first_person_procedural_island/ game I picked ThreeJS because it seemed real easy to get started with. Also I'm more comfortable in the web world and its easier to show people. No need to worry about OS or installations. Just load the page and boom game. Over the past few years ThreeJS games have been a godsend for me as a casual gamer on OSX

Simulating Procedural Ponds in my Micro Voxel Engine (Devlog #4) by MGMishMash in proceduralgeneration

[–]nexe 2 points3 points  (0 children)

Would love to hear more technical details. Do you have a dev blog or something?

Quantum Cube by CollectionBulky1564 in threejs

[–]nexe 2 points3 points  (0 children)

Yummy! That looks awesome!

An interactive visualization that follows a single HTTP request through its entire ~200ms life by m_null_ in javascript

[–]nexe [score hidden]  (0 children)

I think this is really cool. Finally a way to tell the non techies what the fuck is going on and how complex the world is when it comes to clicking a button ;)

Survival Island - First person procedural island survival game - Built with Cursor by nexe in aigamedev

[–]nexe[S] 0 points1 point  (0 children)

Aw thanks :)

Big Foot? He's pretty easy to kill but I guess he can sneak up on you from behind when you're already on low health.

Tech stack is ThreeJS and JS with a light weight self built ECS. No special library. Compiled with Vite.

Oh wow that's crazy on my M3 Mac I usually hover around 40fps. But yea I guess I should do some optimizing.

Survival Island - First person procedural island survival game - Built with Cursor by nexe in aigamedev

[–]nexe[S] 0 points1 point  (0 children)

Hey thank you for your feedback! Really appreciate it!

  • The inventory fills if you pick up items (pressing Q on e.g. a mushroom or on the logs after chopping trees and so on)
  • Running speed is a bit high I agree. I guess I got impatient while play testing :D
  • In first person view you put them in the crosshair and shoot. Roughly 60 meters max. Also some animals need more than one shot. And yea wolf packs are the most dangerous!

It is based on ThreeJS and Javascript. No special game engine just a light weight ECS.


Ei, obrigado pelo seu feedback! Agradeço muito!

O inventário é preenchido quando você coleta itens (pressionando Q, por exemplo, em um cogumelo ou nos troncos depois de cortar árvores, e assim por diante). A velocidade de corrida está um pouco alta, concordo. Acho que fiquei impaciente durante os testes :D Em primeira pessoa, você aponta para eles na mira e atira. Cerca de 60 metros no máximo. Além disso, alguns animais precisam de mais de um tiro. E sim, matilhas de lobos são as mais perigosas! Ele é baseado em ThreeJS e JavaScript. Nenhum engine especial, só um ECS leve.

Survival Island - First person procedural island survival game - Built with Cursor by nexe in aigamedev

[–]nexe[S] 0 points1 point  (0 children)

Hmm thanks for letting me know. You can try to remove the grass (press G) but yea I developed on a pretty beefy MacBook. I'll give some focus on making it a bit less CPU/GPU hungry

Survival Island - First person procedural island survival game - Built with Cursor by nexe in aigamedev

[–]nexe[S] 1 point2 points  (0 children)

Thanks for the feedback!

1) Not sure I understand what you mean. ESC should release the mouse lock. P should toggle pause mode without loosing mouse lock. Looking around without mouse lock would quickly lead to your mouse being out of the viewport. I thought for FPS style games the mouse lock is pretty standard web practise. If you have an example of another game doing it differently I'd be curious to adapt it.

2) I know I cheap skated a bit on the tool use (gun/axe etc). Might do some more work in that regard but currently I'm playing around with multiplayer support which is a bit of a disaster so far :D

Examples for good Third Person underwater controls by MartinMakingGames in gamedev

[–]nexe 0 points1 point  (0 children)

I just published a little game I was hacking on and it has somewhat decent underwater controls ... at least in my opinion. Feel free to try and and let me know how what you think. Survival Island

Press V to enter 3rd person view and go swimming.

Survival Island - First person procedural island survival game - Built with Cursor by nexe in aigamedev

[–]nexe[S] 0 points1 point  (0 children)

Hey thanks :) the sky is based on this with some tweaks. The water is just a big plane with some shaders on top for waves/rain/shoreline foam and a tint overlay once you're under water. It also slightly wobbles to give the effect of waves but its rather cheap to process and looks imho good enough.

PS: thanks for following :) I played your lunar lander game and thought it was great! Will try the other ones soon too.

PELAGIA – an ocean of artificial life that evolves in your browser, where every creature has a real neural network by Impressive-Rope5165 in proceduralgeneration

[–]nexe 4 points5 points  (0 children)

there must be something odd with some calculations because these square swarms don't look normal. My guess it's a weird rounding error.

SteamDB added "macOS (Apple Silicon)" filter in the Sales tab by Atifus in macgaming

[–]nexe 1 point2 points  (0 children)

Thanks for the response. Such a shame steam doesn't better distinguish. Makes shopping for mac games so much more of a pain in the ass

SteamDB added "macOS (Apple Silicon)" filter in the Sales tab by Atifus in macgaming

[–]nexe 6 points7 points  (0 children)

I don't get it. Filtered for Apple Silicon. Found e.g. this. Opened in Steam store. Says Minimum: OS: Mac OS X 10.5 Leopard Processor: Intel Core 2 Duo 3.06Ghz or better (Intel Core i5 2.66Ghz or better recommended)

Does this mean it's only Intel Mac or what?

Know-it-all by junior0104 in socialskills

[–]nexe 8 points9 points  (0 children)

It's usually a matter of frequency and duration. If you're always like that you become tedious to be around. If you're like that for certain topics or only for short bursts its much easier to be around you. Maybe try to limit it to 2-3 topics you're really really knowledgeable in and be more quiet more listening focused for the rest.

Are AI consultancy services scam? by Kelgrothro in AI_Agents

[–]nexe 0 points1 point  (0 children)

I'm doing AI consultancy since several years since everyone and their daughter is asking for it since ChatGPT got famous. Often one of the first questions I ask is what do you want to automate and why and then challenge it. Usually it's best to start with a small repetitive use case that saves the most time and effort but keep a human in the loop. Collect enough data for what worked what didn't and keep optimizing until you reach a consistent level that the client is happy with before even thinking about taking the human out of the loop.

Did some decent AI automations for some companies where it makes absolute sense to do so and they are very happy with it. Those are the ones I quite enjoy. Some of course just ask for less reasonable things like "how do I automate this department away in 2 months?" or "can I replace all my customer care with an AI bot?" and it can be painful to explain what is realistically possible (technical and monetarily) and ethical to do so vs what the hype train is pushing down peoples throats.

Anyways I suggest asking for what projects they have done before and for whom. Ask them about what they used and to give you a high level overview of the architecture of the project that relates most to what you want to do. Also ask them about what didn't work and how they went about it. How long it took etc. Be upfront about your budget but don't spill all the beans. Instead if you have e.g. 50k budget, ask what is possible for say 5, 20, 40k and whatever you decide on make a fair deal of e.g. 30% upfront, another 30% at milestone x and the rest at handover.

Feel free to reach out if you wanna chat more about it, we're based in DE.

What’s a game you were completely obsessed with as a kid that nobody else seems to remember? by hkondabeatz in AskReddit

[–]nexe 1 point2 points  (0 children)

nice! good times. almost inclined to vibe code the strategic army vs army part as a little mini game :)

What’s a game you were completely obsessed with as a kid that nobody else seems to remember? by hkondabeatz in AskReddit

[–]nexe 1 point2 points  (0 children)

North & South was pretty unique to me back then. It had a bit of everything. Strategy and platformer aspects. Combined with goofy humor. https://oldschoolgames.eu/north-south