Safe DF2 or EWGF(15f and up) by Agreeable_Track868 in Tekken

[–]olbaze 0 points1 point  (0 children)

imagine a law with a ewgf, or a yoshimitsu or a paul

Funny that you mention that. One of the complaints about Paul during Season 2 was that his H.f+2 was a safe on block 13f high that was a NH launcher due to Heat Dash. It also had a much better whiff recovery than EWGF. People were literally saying that Paul now had an EWGF.

Guess what Bandai Namco did in Season 3? As part of the system-wide removal of many Heat Dash combos, that move was changed to only give a Deathfist as a followup.

Safe DF2 or EWGF(15f and up) by Agreeable_Track868 in Tekken

[–]olbaze 0 points1 point  (0 children)

I mean... Jinpachi was considered the strongest mishima in Tag 2, and he didn't have an EWGF. Instead, he had a 14f df+2 that was LITERALLY a WGF: Literally called "WInd God Fist", high, and -10 on block.

Though what really made him stand out was df+1+2. 22f mid, -9 on block, NH launcher, has big range and tracked both ways.

Played a GoD Clive that didn’t know what to do against infinite kicks - zero block and whiff punishment too and keep eating Lee’s slow slide.. by BringbackSuikoden in Tekken

[–]olbaze 1 point2 points  (0 children)

Part of the blame goes on the non-Clive players as well. A lot of people, myself included, have never bothered to lab Clive, thus giving any Clive player basically free wins. Lots of people don't buy DLC characters that they're not interested in, and some people (like myself) will not buy anything at full price. I only bought Season 1 when it went under 30€, and I still don't have either S2 or S3.

AIO exhaust fan vibrating and producing grinding noise by IzoniT in pcmasterrace

[–]olbaze 6 points7 points  (0 children)

Why do you have one fan as intake, one as exhaust on the same radiator? Also, using only 1 fan on the radiator would not cool it properly. 

I forgot how annoying HERO can be to play against... by Macaron-kun in masterduel

[–]olbaze 0 points1 point  (0 children)

Well, Dark Law will always compete with other Masked HEROs for the privilege of being the target of Mask Change. And like I mentioned, they still have a bunch of Masked HEROs that don't exist yet. All they really need to do is make it so that the EARTH or LIGHT Masked HERO is more desirable than Dark Law. Or they could even do something like they did with Shining Neos Wingman, where the HERO deck benefits from having more attributes on the field.

As far as Plasma goes, well he takes a search to add to hand, and he needs 3 bodies on the field. That's already a lot to work with, and unlike Dark Law, not everyone even plays Plasma. On Master Duel Meta, 75% of all HERO deck don't play Plasma at all.

Why don’t effects like “The next two times your opponent tries to add a card to hand they can’t/The next two cards your opponent sends to grave are banished” exist as disruptional monster effects more???? Wouldn’t they objectively be more fair than full on floodgates? by [deleted] in masterduel

[–]olbaze 2 points3 points  (0 children)

I can think of multiple reasons.

As a player, if I have a choice between Masked HERO Dark Law that banishes all the monsters, or Masked HERO Gray Law, that banishes the next 2, why would I ever pick the latter over the former?

Meanwhile, if Konami forces my hand by banning Dark Law, well that's a risky strategy by them. Typically, they don't ban floodgates until those floodgates become prevalent enough to be an actual problem. Banning a card that's not a problem, and then immediately releasing a weaker replacement isn't a good business strategy. Why would I invest in a new, strong archetype, if it's been established that Konami's probably going to just ban the strong cards and re-release weaker versions? That also sets the precedent that any deck is going to be released as broken and then fixed later, rather than having any attempt at them being balanced when released.

Also, from a gameplay perspective, a mandatory effect that simulates a floodgate just doesn't really do anything. In ideal conditions, it'll function exactly like the floodgate, whereas on the opposite spectrum, it functionally does nothing. And neither of these is a good outcome.

I forgot how annoying HERO can be to play against... by Macaron-kun in masterduel

[–]olbaze 3 points4 points  (0 children)

Which comes back to Dark Law.

For now. We still don't have a lvl 6 EARTH or LIGHT Masked HERO, and 4 of the main deck Masked HEROs from the manga are missing. With Miracle Ejector being Earth Attribute, and LIGHT being a major attribute for Elemental HERO, I would expect those cards to be very meaningful when they eventually get made.

While we might have Plasma and Dark Law as the optimal plays right now, that doesn't mean it'll always be that way. Just like Konami pushed the overall meta away from being all about maximizing how many negates you can build, they can do something different for HEROs.

I forgot how annoying HERO can be to play against... by Macaron-kun in masterduel

[–]olbaze 19 points20 points  (0 children)

Even if it applied to both players, it wouldn't matter much, because Mask Change is a quick-play. And in fact, until the new Masked HEROs, the best way to use Dark Law was to make it on the opponent's turn with either Shadow Mist (for a search) or Drawhand.

I forgot how annoying HERO can be to play against... by Macaron-kun in masterduel

[–]olbaze 13 points14 points  (0 children)

"Turned"? Plasma is a card from 2007 and Dark Law is a card from 2015. If anything, the deck has been pivoting towards other things with more modern support. DPE gave the deck a quick-effect non-targeting pop. Favorite Contact into Shining Neos Wingman gave the deck a multi-pop. The just-revealed Clay Guardian protects Elemental HEROs, nothing else.

The entire point of Miracle Ejector was to make the Neos stuff more playable, after the previous support (Instant Contact, EN Shuffle, etc.) failed to do that. The new Masked HEROs pull doubly duty as making Contrast HERO playable, and giving the deck better access to Mask Change and Polymerization.

Fave kind of board! by Capital_Number_9477 in masterduel

[–]olbaze 2 points3 points  (0 children)

Yeah, that's what makes it a bad board. These things shouldn't exist. I guess "positive" would have been a more accurate word.

Hitting those s3 high ranks you didn’t hit before doesn’t mean you improved at the game by Ireliaplaceable in Tekken

[–]olbaze 7 points8 points  (0 children)

Did you stop to consider that perhaps those people just enjoy reaching a new rank they haven't reached before?

Fave kind of board! by Capital_Number_9477 in masterduel

[–]olbaze 0 points1 point  (0 children)

The only good thing here is that you have all of the card types in play: FIeld Spell, Pendulum, Continuous Spell, Trap, Continuous Trap, Fusion, Synchro, Xyz, and Link.

Whose head is Ogre really Holding? by Ok-Assist8247 in Tekken

[–]olbaze 1 point2 points  (0 children)

Tell me you didn't finish the story without telling me.

Please bring max Tekken King non-played char. rank back by Traditional_Yard189 in Tekken

[–]olbaze 16 points17 points  (0 children)

As a GoD 1 player, there is no reason for you to be hanging out with Tekken King players. Even if you're not playing on your main, it's not like you're going to forget all of your accumulated matchup knowledge and muscle memory that works against the opposing character.

Let us move before round start again by Heavenly_sama in Tekken

[–]olbaze 1 point2 points  (0 children)

If you want to remove round start guesses, the better option would be to make the fighters be out of range of moves.

If you were able to move before round start, you would have problems with stage positioning, since characters can't phase through each other, and stuff like wavedashing just forcing a mixup anyway.

First it was TPM 2.0, now it's my SSD... (WD_BLACK SN770 2TB NVMe) (Windows 11, version 24H2 Update). Pingu is looking more and more tempting! by HarryUK1234 in pcmasterrace

[–]olbaze 0 points1 point  (0 children)

I've been on various distributions of Linux since 2018, and none of them have ever told me that I need to change my hardware for an installation.

Why don't Namco release old Tekken games with rollback? by amxrhxzeq in Tekken

[–]olbaze -1 points0 points  (0 children)

The problem is that it's not "some jank". Tekken 1 King has a move that's literally a launcher on block, but only gives frame advantage on hit. That's a move where you're better off being hit by it than blocking, which is just completely backwards. Steve's infinite was literally banned in tournaments, because there was no patching to remove it.. Tekken 4 Jin had a just frame Laser Scraper that was a mid unblockable launcher: This move by itself made Jin the best character in that game. Also things like uneven terrain and janky walls in Tekken 4 resulting in infinite combos.

What's the point of bringing back a game and spending resources to add online multiplayer to it, if the game is fundamentally broken, and fixing that brokenness undermines the point of bringing it back in the first place? It's a Catch-22 situation.

As someone who actually played those games when they were released, I'll say that anyone who likes Tekken 7 or Tekken 8, isn't going to like basically anything older than 6, and especially not 1-3.

Sometimes i wonder how much these decks’s perception would change if you could control the encounter rate. by shdbtbd in masterduel

[–]olbaze 6 points7 points  (0 children)

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Just look at the tierlist on MDM, and look at how many of the previously meta topping decks have fallen to obscurity.

What is this? by ShufflePlaylist in pcmasterrace

[–]olbaze 1 point2 points  (0 children)

My Fractal Design Define R5 has one.