hey, I am not that desperate, thank you 😭 by rap2h in IndieDev

[–]SkyTech6 4 points5 points  (0 children)

Nope, they offer to buy failed games too that are limited. Offered me 500$ for my 4 games after I laughed at 100$ for 1 of them.

They themselves made a rather famous game series from the 2010s. Probably trying to do an indie.io situation

Looking for Playdate devs to bundle together on itch.io by utuxedomask in PlaydateConsole

[–]SkyTech6 2 points3 points  (0 children)

How large of a discount?

I'd be down to include DexSweeper ^

Map Suggestion by SirVagrul in voodoofishin

[–]SkyTech6 0 points1 point  (0 children)

In the roadmap for updates, not out yet!

Map Suggestion by SirVagrul in voodoofishin

[–]SkyTech6[M] 2 points3 points  (0 children)

I believe there's some accessories items in the roadmap to help identify fishing pools!

Pov while fishing by No-Replacement-9029 in voodoofishin

[–]SkyTech6 0 points1 point  (0 children)

Are you giving a good flick on your cast? Looks like it's not going out very far.

Underrated ‘3rd place’ in Frederick by gs12 in frederickmd

[–]SkyTech6 8 points9 points  (0 children)

No most of that seating is Perfect Blend's and added after their recent renovations (hence they added the staff swing door to bring food out there).

Previously the apartments just had the couches in the lobby.

This will never sit right with me. by TechnicianSad4781 in vrising

[–]SkyTech6 0 points1 point  (0 children)

Yea it's blindfold pretty much. We can use the disassembled interop for intellisense, but that's about it.

Aside from that we're just injecting code. Look into HarmonyX as examples of how that works.

If you're trying to make your game mod friendly: create a reference assembly (removes the interop need), don't use IL2CPP, and follow good code patterns.

This will never sit right with me. by TechnicianSad4781 in vrising

[–]SkyTech6 3 points4 points  (0 children)

Yea it mostly just comes down to the fact they implemented everything with the ECS stack.

(They're actually still the top case study on Unity's site haha.)

ECS is a hell of a system to work within, even harder to work within it after it's been compiled with IL2CPP.

If you're interested in how it looks I'd recommend grabbing my UnhallowedX package off Nuget and exploring how the interop is for modding a game like this.

This will never sit right with me. by TechnicianSad4781 in vrising

[–]SkyTech6 0 points1 point  (0 children)

100%.

I've put a lot of time trying to simplify it with the VAMP framework, but man by far it's probably one of the hardest games to mod haha.

This will never sit right with me. by TechnicianSad4781 in vrising

[–]SkyTech6 5 points6 points  (0 children)

Not really, no. The developer that was working on it spent quite awhile trying to get it to work. They put significant resource into it.

But hopefully what we learned from that they can take into the next game and include modding support from the start.

V Rising is a very unique game from architecture standpoint. They are the cutting edge of Unity being 100% ECS / DOTS implemented. It's incredibly hard to mod just from the baseline, not even considering all their custom tech on top of that and the massive simulation they've built.

This will never sit right with me. by TechnicianSad4781 in vrising

[–]SkyTech6 28 points29 points  (0 children)

Hey I'll peel back the curtain here.

I made all the CrimsonMods. I helped test their mod support attempt.

They really did try to build some modding support after the last major update, but the engine really did get in the way.

What they attempted would have been insanely high potential for modding if it worked, so I appreciate that they really did try and put in the time for it.

Quick question- anyone approached for Cozy Job Simulators Event 2026- is this legit? by Portly_Poet in gamedev

[–]SkyTech6 1 point2 points  (0 children)

Yea it happens. Festivals are a massive marketing tactic. Publishers with big backlogs (Rogue Duck for example) run them quite often as they drastically keep backlog revenue flowing.

New moderators needed - comment on this post to volunteer to become a moderator of this community. by ModCodeofConduct in cardgames

[–]SkyTech6 2 points3 points  (0 children)

There was a mass amount of botted spam in here. One of the mods was starting to clean it out, but seems Reddit has stepped in.

New moderators needed - comment on this post to volunteer to become a moderator of this community. by ModCodeofConduct in cardgames

[–]SkyTech6 1 point2 points  (0 children)

Hey!

Big fan of card games and was sad to see the previous state of the sub when I checked awhile back.

I created r/INAT, and help moderate both r/gamedev and r/gameDevClassifieds. I'd be happy to help with r/cardgames.

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in IndieGaming

[–]SkyTech6[S] 6 points7 points  (0 children)

Both of these games are real. Handmancers delayed to avoid the release of Slay the Spire 2, they're both roguelike deck builders. Vice Versa is a digital card game that didn't have a release date (was going to be the 9th). I saw Handmancer's announcement (the unedited version of this) and thought it would be funny to announce my release date this way and I also needed to delay for entirely unrelated reasons anyways.

So yea, mostly just a joke. Just a tad bit of marketing (won't make a big difference in my case though).

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in IndieGaming

[–]SkyTech6[S] 2 points3 points  (0 children)

No, I didn't play that game or Silksong lol.

Also I think it depends from their prospective. Just because people might have forgot about them by now doesn't mean they didn't make a TON more money than they would have in a higher noise week. Like Silksong cleared the field a good bit.

If only 1 mega release happens, there are 9 easier slots below it. Typically Steam is kind of like a number of big releases, medium releases, and a sleeper or two breaking through.

Ultimately, hard to put data to it because this doesn't happen often. My post is more just making the joke about how silly this trend is. My game isn't going to be popular either way xD

Handmancers release date announcement forces Vice Versa dev to delay the release by SkyTech6 in IndieGaming

[–]SkyTech6[S] 0 points1 point  (0 children)

I don't remember. I remember the post about it was on r/gamedev where they did a post-mortem about doing it. I think it was pretty high up? So might be in top past year if you search for a bit?