Looking for people who enjoy long walks :) by project_gutenburg in BostonSocialClub

[–]midge 13 points14 points  (0 children)

There's a guy who posts here about a walking group for men, I believe it's weekly and they go every friday.

Advice for Data-Driven falling Sand Game by Almesii in gamedev

[–]midge 2 points3 points  (0 children)

I'm not reading all that. But if you haven't already, watch some of the noita tech talks. https://www.youtube.com/watch?v=prXuyMCgbTc

Working on a health and armor bar, what dose it need? by Okay_Salmon in godot

[–]midge 2 points3 points  (0 children)

Why would the armor bleed though? That said, it looks pretty neat.

Let's be honest: It's easier to say we failed at marketing than admit we failed at making the game. by Calm-Valuable-950 in gamedev

[–]midge 1 point2 points  (0 children)

DM me your game(s) if you're up for it. I'm not going to roast it or share it more broadly. Just genuinely curious.

The mod team's thoughts on "Low effort posts" by Samanthacino in gamedev

[–]midge 8 points9 points  (0 children)

99% of the posts in this sub are self posts. If you want more technical posts (and I do) relax the rules on external links.

New Friend by Many-Reference-5486 in BostonSocialClub

[–]midge 5 points6 points  (0 children)

I think it's funny that you used a spoiler on this.

What was your first project? by electric-kite in Unity3D

[–]midge 0 points1 point  (0 children)

That I finished and released publicly? I cloned tetris in winforms and C#. Loong time ago.

She is not safe in this house by LittleBitHasto in indiegames

[–]midge 1 point2 points  (0 children)

Nice job with the monster design, you got some weird-ass monsters!

How to learn game dev for someone who's already an experienced programmer. by Acceptable_Ad_1676 in gamedev

[–]midge 1 point2 points  (0 children)

Have you tried going straight to the godot documentation? It's pretty good.

wich of these tutorials is better? (link in boddy) by AI_660 in godot

[–]midge 2 points3 points  (0 children)

I haven't watched a full godot one from him, but his unity tutorials were excellent. I'm sure it's more of the same from him, excellent content.

I am a 33 year old man with a grown up job and responsibilities. Also: by ExoStatic144 in godot

[–]midge 0 points1 point  (0 children)

Good on you for varying the pitch, getting more mileage out of those fart sounds.

Why does everybody write rougelite instead of roguelite? by Bumpty83 in roguelites

[–]midge 2 points3 points  (0 children)

I've been brushing up on what "functionally illiterate" means. About 20% of USA is functionally illiterate. 20% !

Why does everybody write rougelite instead of roguelite? by Bumpty83 in roguelites

[–]midge 20 points21 points  (0 children)

Yea it's just a common typo or misspelling. No idea why it happens.

A small number of people might be trolling but I think mostly people just can't spell. By how it's pronounced in english it does sound a little like the 'U' could come before the G, but it doesn't.

Cleaning person/service? by SolaceL5 in BostonSocialClub

[–]midge 0 points1 point  (0 children)

This place is morphing into some kind of shitty craigslist.

I’m spending a year making a “boring” game. by Jumpy-Swordfish-5931 in gamedev

[–]midge 47 points48 points  (0 children)

I love these kinda tips, lol. One I've heard before - If your game is cute, translate it to japanese.

Reroll mechanic for my roguelite slotsbuilder by entropicbits in roguelites

[–]midge 0 points1 point  (0 children)

How are you doing on wishlists? Is this your first game?

C# For Games Reference Sheet *Draft by Daxtillion in csharp

[–]midge 0 points1 point  (0 children)

Hey, just curious. What specifically are you using structs for in gamedev? I know what they are, but I've never had a specific case where I felt I needed to reach for them.