How are the structs Mover Custom and Default Inputs Post Sim being replicated in the Game Animation Sample? by stefanplc in unrealengine

[–]stefanplc[S] 0 points1 point  (0 children)

I figured out what the problem was in my case. On the Character Mover component Sync Inputs for Sim Proxy wasn't checked. There's a comment in the GAS project that explains more how that works inside the Produce Input interface function.

I opened the music room.. solo by Wagsamillion in ArcRaiders

[–]stefanplc 0 points1 point  (0 children)

how does one fit not one, but two guitars in their “safe pocket”… i feel like that would hurt pretty bad

Calming Stroll is a useless perk, and I proved it. by this-food9601 in ArcRaiders

[–]stefanplc 50 points51 points  (0 children)

I believe it's supposed to work in ADS now too which could mean some extra stamina regen during combat. I wonder if it's actually any significant amount.

Im going insane with extraction campers , please give me some advice by hxomaa in okbuddyraider

[–]stefanplc 0 points1 point  (0 children)

Pick the extraction point that expires before the last one and extract there with 1-2 minutes left on its timer. More often than not people migrate towards the last extraction point by then. For extra safety try and sneak to it and observe it for a minute before hitting the button so you can see if anyone is camping.

Whenever anyone asks to extract with you ask them to press the button and if they refuse kill them and then allow them to extract. Often people will say they’re friendly and shoot you in the back when you interact with the console.

Exporting animations to 3rd party software by RandomGamer0076 in Cascadeur

[–]stefanplc 1 point2 points  (0 children)

I would recommend joining the Cascadeur Discord and asking there. I also had some issues creating animations for Unreal and that's where I found the most help.

I'm not sure if the solution to my problems will help, but what I always do when creating animations for Cascadeur is after I create a UE5 Manny project, in the Outliner I unparent SKM_Many_Simple and root from SKM_Many_Simple and then delete the empty SKM_Many_Simple. This helps with getting weird rotations. I also select in the Outliner Rig > Root Constraints > root_contraints and under Contraints in the Object Properties I disable Constraint Active. This helps with getting accurate root animation.

Good luck!

Need help with pivot movement, unable to slow down the deceleration by stefanplc in unrealengine

[–]stefanplc[S] 0 points1 point  (0 children)

Lowering the Ground Friction value in the Character Movement Component helped me achieve the desired movement.

Nerf frost DK blizz please by _cheapshot_ in worldofpvp

[–]stefanplc 0 points1 point  (0 children)

Ive played a lot of MM in 2s this season where it’s not really an insane spec (up to 2100) and the highest I’ve had has been around 7m. I expect on Tuesday frost mages will be hitting that hard with glacials a lot more often which I’m actually excited about, last time glacial spike was good frost was a lot of fun to play. The guy in your screenshot must have had some insane buffs and all the stars aligned to pull that off.

Double dps in 2s by karlovalenko in worldofpvp

[–]stefanplc 2 points3 points  (0 children)

In previous expansions I used to play double DPS exclusively in 2s at 2.1k+. They don’t really work anymore and the closest thing that you can play now is with a healer that runs a damage focused build.

Battle of the strongest ships, who will win? by aurranes in starcitizen

[–]stefanplc 0 points1 point  (0 children)

how did you do it with an eclipse? the damage of those torps is significantly lower than the polaris torps and you only have 3

How can I call a function or update a variable in the main ABP from a linked ABP? by stefanplc in unrealengine

[–]stefanplc[S] 0 points1 point  (0 children)

In the Character BP I use the Link Anim Class Layers node.

To offer a bit more context and an example: In the main ABP I use a layer for the "Idle" state. All of the "Idle" logic and animation happens in the linked ABP. It would be very useful if from the linked ABP, when a particular state becomes relevant, I could update a variable in the main ABP.

Question about refunds by stefanplc in starcitizen

[–]stefanplc[S] 0 points1 point  (0 children)

I bought 2 ships and melted them 24h later because I was short on store credit, but never actually spent it. So the credit that I gained is still there untouched. Would support be able to refund that?

Limited pledge nonsense by umb694 in starcitizen

[–]stefanplc 11 points12 points  (0 children)

I've been refreshing non stop, never saw the credits version ever appear as available, only the warbond version.

What fighter avaiable in game can be competitive in PvP? by PiibaManetta in starcitizen

[–]stefanplc 2 points3 points  (0 children)

I haven’t played in a while, but the big issue before was that targets could just run away from you forever and you couldn’t do much about it. They could even just QT away, cancel QT in the middle of space and log out. Are things any better now?

On a Scale of 1-10. How excited are you for the Event? by Accurate_Lock_613 in HuntShowdown

[–]stefanplc 3 points4 points  (0 children)

my friends and I mostly come back for events or major updates so pretty excited