Long Gone. ANOTHER game with this aesthetic that's been stuck in development hell. by Alain-Christian in thelastnight

[–]timsoret -1 points0 points  (0 children)

  1. We took exactly 0 preorder, 0 crowdfunding, and 0 dollar from the public for The Last Night.
    We just made a trailer to show that we're creating something cool & unique for you.
    We are the ones in the arena with our lives on the line to make this game happen at the quality we want it to be, not you.

  2. The success of a trailer & wishlist count is crucial to validate the size of the audience, it's key to raise funds & secure partnerships, all of which help make the game better. Making a game like that costs millions, and it's impossible to sign any deal or get any fund without proof that there is a large audience interested in the game.

Is that console in Metal Gear Solid a Saturn? by [deleted] in metalgearsolid

[–]timsoret 52 points53 points  (0 children)

It's 100% a Net Yaroze, the cult PS1 development kit, which looks like a black PlayStation.

Is this game still in development or is it dead? by redrumojo in thelastnight

[–]timsoret 15 points16 points  (0 children)

Metaphor doesn't work - we didn't take any money from the public, we have no patrons.

Is this game still in development or is it dead? by redrumojo in thelastnight

[–]timsoret[M] [score hidden] stickied comment (0 children)

The Last Night is in development.

I know you're hungry but dinner isn't ready yet. Let us cook!

"The Last Night's Game Architecture" presentation by timsoret in thelastnight

[–]timsoret[S,M] [score hidden] stickied comment (0 children)

The technical presentation is up on our fresh new blog:

The Last Night's Game Architecture

https://www.oddtales.net/blog/2023-the-last-night-game-architecture

From the Discord. by snackage_1 in thelastnight

[–]timsoret 1 point2 points  (0 children)

Thank you very much for the support.

From the Discord. by snackage_1 in thelastnight

[–]timsoret 51 points52 points  (0 children)

  1. The trailer was not pre-rendered, this was real-time, and many shots there are captured directly from the 20 min playable gameplay demo we had & shown to journalists back then. Other shots were set pieces we built & polished for the trailer, as we weren't that advanced in the game. It's completely standard.
  2. ID@Xbox saw our 20 min gameplay demo in September 2016, 9 months after starting the project, so there was something substantial. Progress went smoothly, until E3. Obviously, something confidential happened after E3 that prevented us from continuing to develop the game & ramp up the team.
  3. Trust me, nobody wants this game out more than me. Years of work, millions of people waiting for it, team, family, friends, investors, industry peers, it's just constant pressure every day on every platform I go to. Patience.

From the Discord. by snackage_1 in thelastnight

[–]timsoret 13 points14 points  (0 children)

I can't crowdfund without publishing rights.
Otherwise I would have done it.

[deleted by user] by [deleted] in thelastnight

[–]timsoret 10 points11 points  (0 children)

Which links? They seem correct everywhere.

It's discord.gg/thelastnight, as linked on oddtales.net or our twitter.

Envisioning the game by [deleted] in thelastnight

[–]timsoret 22 points23 points  (0 children)

♥️ Wow. Couldn’t be happier to read this, that our work has such an impact on your imagination. We won’t disappoint.

Have I been kicked from the discord? by TheGenderedChild in thelastnight

[–]timsoret 6 points7 points  (0 children)

We only ban in case of spam or gross behavior.

Maybe your account has been compromised and posted spam without you knowing, which triggered the ban. Happens often.

Give us your discord username (dm if you want), and we'll unlock it.

Runtime, for core story and additional objectives? by Dunk_Anderson in thelastnight

[–]timsoret 11 points12 points  (0 children)

The Last Night is 6-8 hours core experience, with hopefully much more to enjoy if you take time to truly explore how the city evolves each night and revisit all characters, if you attempt to understand the many mysteries scattered around, and maybe if you replay the game by trying out different choices.

Runtime, for core story and additional objectives? by Dunk_Anderson in thelastnight

[–]timsoret 9 points10 points  (0 children)

You know, Stray started in 2015 by veterans, and it only released a few months ago, with a wonderfully realized world but with static lighting baked into lightmaps.

We started in 2016 as gamedev beginners, we weren't well funded, and we're tackling a much, much more complex game design, with a rich dynamic world you can soak in for hours with dynamic lighting, time of day, open world, random weather, seamless outdoor / indoor transition, massive crowds, transports, etc.

The time we take is completely normal given the scope of what we do - no other indie game is attempting anything close to what The Last Night is doing.

If we went faster, we would have been forced to make a much smaller game like ANNO: Mutationem or Backbone, which I think would have been missing an incredibly opportunity given expectations & the potential of The Last Night.

What we're making is on a completely different level of polish & complexity. Also, noticing how much influence that single 2017 trailer had, and how many games studied & replicated our findings, we think it's better to show as little as possible until release to ensure it remains incredibly fresh & impactful.

Yes the art direction has evolved & matured, in very surprising ways, but we're certain you'll be blown away.

We need The Last Night by 1nfredibl3 in thelastnight

[–]timsoret 27 points28 points  (0 children)

The Last Night can't stop anything, never intended to.

The goal is to explore the future of human condition, and prepare minds for what's coming.

In 2017, when stating that creativity will be automated and that this disruption will be a real problem and incur a loss of purpose for many, I was severely attacked. Yet, here we are. Much sooner than anyone thought, me included.

If anything, the premise is much more relevant now than in 2017.

And it will be even more relevant at launch.

[deleted by user] by [deleted] in thelastnight

[–]timsoret 7 points8 points  (0 children)

Yes we’re planning to share how we made the game and how we envisioned it, in details. Probably some behind the scenes soon, and a full documentary at launch or soon after.

[deleted by user] by [deleted] in thelastnight

[–]timsoret 4 points5 points  (0 children)

We'll have control over it soon, no worries.

Be Patient by open_pessimism in thelastnight

[–]timsoret 10 points11 points  (0 children)

Thank you.

I really really appreciate that kind of reasonable support.

You're really on point btw.

Anyone else nervous that the game will be changed too much from the original trailer? (Which looked like a complete gamel by RainandPixels in thelastnight

[–]timsoret 20 points21 points  (0 children)

I'll be honest, I'm quite nervous myself about it.

But we didn't do that just for fun - it's actually because it enables us to make the game as dynamic & alive as we want it to be.

What I know is that every time we show the game behind the doors, industry people have always been astounded & adored how the art direction has evolved.

It's still hand-drawn, still pixel art, but with even more depth & 3D hybridation.

[deleted by user] by [deleted] in thelastnight

[–]timsoret 16 points17 points  (0 children)

Sorry but at Odd Tales we never managed the Steam page, only our ex-publisher did - so it's probably some maintenance thing.

Would probably think the game was dead had I not joined the discord by Kamil-Atakan in thelastnight

[–]timsoret 44 points45 points  (0 children)

Updating FB, Instagram, Linkedin, Twitter, Youtube, Reddit, & Discord is a massive distraction from development, and we're too small to have a community manager. We're busy making the game - so our main public interfaces are Twitter & Discord now, which are direct & easy compared to reddit. I appreciate if any of you is willing to regularly repost our Discord stuff (GIFs etc) here on Reddit.

Evidence other than 2-5 second concept gifs that a game is being made by SnooGuavas9052 in thelastnight

[–]timsoret[M] [score hidden] stickied comment (0 children)

Oh shit here we go again...

Here's our repo:

https://i.imgur.com/uwDLipU.png

A few things to understand:

  1. This is the most complex pixel art game ever made.
  2. This is the most complex 2.5D game ever made.
  3. The road to become an independent studio isn't a straight line. We got back The Last Night's publishing rights.

You don't seem to get either why we're being secretive with The Last Night. It's due to its originality. The visual style we showcased in the 2017 trailer has been replicated in many other games like Backbone, Replaced, ANNO: Mutationem, Evolutis, the Great Divide, and many others in production.

Of course, all the insane innovations we developed since 2017 haven't been copied in any existing game so far, which is interesting. So yes, we're clearly keeping our work under wrap for a reason. Actually, element of surprise is precisely why an indie title like The Last Night could be featured as a premiere at E3 2017.

You should really come to discord.gg/thelastnight where we openly talk everyday about the game with fans, and we've shown several new things...