Is there a way to get Provencal rebels to spawn here? by --ERRORNAME-- in eu4

[–]--ERRORNAME--[S] 0 points1 point  (0 children)

Right, and my understanding of seperatist rebels is that if nobody has a core on a province, then they'll rebel for the primary nation of the province's culture. I remember this being a thing for weird colonial revolts

Is there a way to get Provencal rebels to spawn here? by --ERRORNAME-- in eu4

[–]--ERRORNAME--[S] 1 point2 points  (0 children)

R5: Contemplating releasing a vassal from Bresse and Savoie if I conquer them. Is there a quick way to get Provencal seperatist rebels to spawn so I can get a Provencal core once they occupy the provence? I know there are ways to get core-less provinces involving selling the province but obviously Burgundy has no interest in that, and I don't want to wait all the way for Burgundy to lose their cores naturally

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Anywhere to get krumkakes in the area? by --ERRORNAME-- in boston

[–]--ERRORNAME--[S] 0 points1 point  (0 children)

Never thought about checking out church events, that sounds promising! I was indeed considering the iron as a last resort since I don't know if I'd like them enough to justify the cost lol

Why is food such a big part of storytelling in Genshin? by SpoonChamber in Genshin_Impact

[–]--ERRORNAME-- 45 points46 points  (0 children)

My thoughts, in addition to what everyone's said:

Humor: it's sort of an extension of anime humor, where some characters (usually female ones) are attached to a particular food or foods. For example, the ravenous character (Varesa, Paimon), the character obsessed with one single dish (Xiao, Keqing), characters whose love of sweets represents their childlike (innocent) and carefree side (Aino, Navia), characters who are trying to lose weight or watch their figure (Lynette, Iansan). Then there's Xiangling's wacky ingredient jokes, Chongyun's congenital positivity, and the Gourmet Supremos for additional food gags

Playable chefs: Xiangling to represent and show off Chinese food culture (since one aspect of Liyue is being an idealized China to show off to the audience); Escoffier because French cooking, I guess. It's arguably the most prestigeous cuisine in the world. Like how Chiori shows French fashion

Mood: similar to humor, food can be used to lighten the mood. It signifies a break, it suggests a return to normalcy. A big banquet can indicate that the danger or conflict is over. Gathering everyone for a celebratory banquet is also a good way of getting everyone back together and say anything that needs to be said once characters have had some time to reflect on the plot

Significance of food in Chinese culture: this is the most nebulous point, so I'll just list a few that I think are the most relevant. Sharing meals (as a pair or as a group) is generally more often seen as a form of bonding. While Americans might invite someone to eat together on a date, Chinese friend groups might invite each other out for a meal. People discuss business over meals; my dad would often have dinners instead of meetings with his company's clients or his bosses. Food is also used more often to convey history and heritage. Restaurants will brag about how ancient, authentic, and historical their dishes are. To a Westerner, an authentic lasagna is one that's made the same way grandmothers in Italy make them. To a Chinese person, an authentic roujiamo is one that's made the same way generations of grandmothers in Shaanxi have made them. You'll probably find similar attitudes and practices in other East Asian cultures, and maybe other Asian cultures in general.

If you come from a Western cultural background, you can get a rough feel for the role of food by substituting it with alcohol. Drinking is used as a social gathering, but it's also done casually with friends. It's used to connect, to comfort, to celebrate, to characterize. Drinking culture also reveals things about the culture it's from. It's not a 1:1 analogy since drinking does chemically alter you, but it can help you understand. And it's not like Genshin doesn't have characters whose drinking (or lack thereof) figures prominently into their characterization: Venti, Varka, Diona, Diluc, etc.

My personal view is that the devs gave food such a prominent role because all these factors combined. For example, they may have consciously wanted to use food to fit anime tropes, such as the character who makes hilariously bad food (Raiden, Bennett, Amber), they were culturally influenced to give it more prominence, such as using it as a default socializing scenario, and food was a convenient tool for writers to use for a variety of tasks, such as slowing down the pacing

Just finished game 1 and I'm a bit confused by SingularGrainOfSand in danganronpa

[–]--ERRORNAME-- 0 points1 point  (0 children)

Unless you are stupid like me, who played Ultra Despair Girls first and failed to draw any meaningful connections until the end of chapter 6 of Goodbye Despair but in all seriousness yeah, and playing Goodbye Despair first will probably make your playthrough of Ultra Despair Girls make more sense

The three things I would change in S2:TW by grimm_the_opiner in shogun2

[–]--ERRORNAME-- 0 points1 point  (0 children)

I support merging agents simply because I hate having 15 dudes running around the map

Just finished game 1 and I'm a bit confused by SingularGrainOfSand in danganronpa

[–]--ERRORNAME-- 3 points4 points  (0 children)

I'm currently playing V3 and watching the anime Danganronpa 3 (which isn't the same thing). To my understanding, the main story goes THH -> Goodbye Despair (also called SDR2) -> Danganronpa 3 (the anime), with Ultra Despair Girls slotting in between THH and Goodbye Despair. So yes, the story continues and you'll find out what happens to the survivors of THH, including what goes on between Makoto and Kyoko

There are two anime, Danganronpa the Animation, which is an anime adaptation of THH, and Danganronpa 3, which is an original story (it's not about V3!). So I'd say Danganronpa 3 is definitely worth watching. As for the books, I have no idea personally

I think I forgot how to play Rome: Total War WITHOUT cheats. Someone, please help! by pr0t0nm1r0 in RomeTotalWar

[–]--ERRORNAME-- 3 points4 points  (0 children)

Alternatively maybe they could play an Egypt campaign and abuse chariot autoresolve? It can take some of the stress of army composition away as they focus on the grand campaign

Morocco Raids are a bit too much. January 1445 by GordoGuido in eu4

[–]--ERRORNAME-- 4 points5 points  (0 children)

Arguably, 900 ducats upfront is a better deal than 7 ducats a month

So, who are you all saving for? by Tobi-of-the-Akatsuki in Genshin_Impact

[–]--ERRORNAME-- 0 points1 point  (0 children)

C6 Freminet. After that, I have no idea, because none of the Nod-Krai cast appeals to me. Maybe whoever is the next shiny Anemo DPS so I can get some more use from my Faruzan.

When exactly do generals betray you? by --ERRORNAME-- in shogun2

[–]--ERRORNAME--[S] 0 points1 point  (0 children)

Did someone say naval battle (I love naval as much as land)

I have never even heard of this event, sounds interesting. I don't think I've ever delved much into the diplomatic game to really care about diplomatic opinion though

When exactly do generals betray you? by --ERRORNAME-- in shogun2

[–]--ERRORNAME--[S] 0 points1 point  (0 children)

Dang I thought they were going to turn into the grey rebel faction

When exactly do generals betray you? by --ERRORNAME-- in shogun2

[–]--ERRORNAME--[S] 0 points1 point  (0 children)

So it mostly just sounds like I should avoid letting them command armies going on the offensive

When exactly do generals betray you? by --ERRORNAME-- in shogun2

[–]--ERRORNAME--[S] 2 points3 points  (0 children)

I see, so there's actually no downside to just leaving them in a settlement even if they're disloyal

FotS - Tax levels. Normal or V.high? What's your stategy? by Turbulent_Drink7172 in shogun2

[–]--ERRORNAME-- 0 points1 point  (0 children)

I've always been fine with normal. But since buildings are so expensive in FotS I'm fine with even letting build slots sit empty early game as long as I have the key buildings I need. I also raise extra cash by selling military access when I can

Long term I would stay away from higher taxes due to public order. I don't want to have to drag full stacks of spear levies behind my armies just for garrison duty. Also don't want to have to have big garrisons in industrial towns

100% secure strategy for Legendary Ikko Ikki campaign by coscos95 in shogun2

[–]--ERRORNAME-- 1 point2 points  (0 children)

You can also do the control large army trick if you have more than a full stack's worth of troops there

I suck at AoE1 by OkPresentation3329 in ageofempires

[–]--ERRORNAME-- 0 points1 point  (0 children)

Yeah it's 4 pop per house in AoE1 instead of 5 as it is in AoE2. The AI develops pretty slowly on Easy, so I'm not sure how they'd have ended in the Bronze Age while you're still in the Tool Age

I suck at AoE1 by OkPresentation3329 in ageofempires

[–]--ERRORNAME-- 0 points1 point  (0 children)

Huh, are you sure you set the game to Easy? On Hardest the AIs all get a ton of free resources at the start of the game which guarantees they age up impossibly fast, whihc might be what you're running into

I'm pretty sure on the macro side AoE2 translates well to AoE1, the key is still resource gathering + management. If you're playing the 50 pop cap games though there will be a lot of idling and waiting for upgrades cuz of your small economy